Are Alien Bites RNG?

chibimikechibimike Join Date: 2007-09-09 Member: 62232Members
<div class="IPBDescription">Question & Suggestion</div>Hello, I'm an old NS1 player and lately I just can't figure out why sometimes when you bite a marine you do -25 dmg sometimes and -75. Is this the use of RNG, I've asked a few people and they tell me the legs make you only do -25 dmg. I've drop from the ceiling and have bitten people for -25 in the neck shoulder area. I'm wondering if anyone has a more detailed reasoning for this.

One possible theory I haven't really got to test much is maybe you have to be perfectly center on the marine for a -75 dmg bite? Not sure. Or is it just RNG

Comments

  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    Yup you have to be center for full damage

    <a href="http://www.youtube.com/watch?v=fmBRGJd0xxs&list=PLAwy04eq2AQtn1Jsqfseg4b5u77oYwqaZ&index=3&t=2m10s" target="_blank">http://www.youtube.com/watch?v=fmBRGJd0xxs...x=3&t=2m10s</a>
  • ReekahReekah Join Date: 2012-11-09 Member: 168593Members
    RNG means ranged? Then yes, if you bite too early even on a body, you get a glancing bite with 25 or 50.
    Afaik you can bite on legs for 75 too.
  • lwflwf Join Date: 2006-11-03 Member: 58311Members, Constellation
    It's 75, 50 or 25 depending on how close to the center of your screen area you hit is.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    Accuracy based not randomly generated.
  • MakenshiMakenshi Join Date: 2012-10-30 Member: 164681Members
    It's not rng. The damage is supposedly based on your bite accuracy. The times when you only do 25 damage or completely miss marines taking up your entire screen is most likely due to the interp or lag comp doing its voodoo magic.

    @reekah rng means random number generator
  • chibimikechibimike Join Date: 2007-09-09 Member: 62232Members
    Thanks, this info will help me out.
  • thippthipp Join Date: 2012-12-30 Member: 176734Members
    Or just take the common route and blame it all on lag.

    Which, on most servers, is a legitimate reason.
  • piratedavepiratedave Join Date: 2012-03-10 Member: 148561Members
    there are 3 bite cones

    each bite cone does 25 damage and you need to land all 3 to get the full 75 dmg bite

    The outer cone is large and wide
    The middle cone is smaller and narrower
    The inner cone is even smaller and you have to have the marine dead center of your screen
  • DestherDesther Join Date: 2012-10-31 Member: 165195Members
    Does forward distance also play a part?
  • MakenshiMakenshi Join Date: 2012-10-30 Member: 164681Members
    <!--quoteo(post=2060000:date=Jan 13 2013, 04:58 AM:name=Desther)--><div class='quotetop'>QUOTE (Desther @ Jan 13 2013, 04:58 AM) <a href="index.php?act=findpost&pid=2060000"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Does forward distance also play a part?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, you can test this by slowly moving away from the extractor as you bite.
  • chibimikechibimike Join Date: 2007-09-09 Member: 62232Members
    Are we going to get xhairs for bite to go along with this new precision system?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2060176:date=Jan 13 2013, 09:42 PM:name=chibimike)--><div class='quotetop'>QUOTE (chibimike @ Jan 13 2013, 09:42 PM) <a href="index.php?act=findpost&pid=2060176"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are we going to get xhairs for bite to go along with this new precision system?<!--QuoteEnd--></div><!--QuoteEEnd-->
    There are some crosshair mods on the workshop that have one. I'm not a fan of a melee crosshair and don't need one, also the reason my workshop mods don't have one :P
  • |strofix||strofix| Join Date: 2012-11-01 Member: 165453Members
    Sorry but...

    For all intents and purposes, yes, the damage is random. Not because its randomly generated, it obviously isn't as you have read in this thread. The thing is, because the bite is determined by a collision between two world objects, the outcome has almost nothing to do with what you see on your screen. Collisions between two hitboxes are notoriously hard to calculate fairly for both parties, and even harder (it basically can't be done in this situation) to calculate accurately to within a 10-15 degree arc for determining glancing or non glancing bites.

    So basically no, it isn't RNG, but it might as well be, so don't beat yourself up about it or try get "more accurate".
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    edited January 2013
    The skulk animation and the way you just spam jump in combat and hope to exploit it is all the RNG we'll ever need. Something as fundamental as skulk movement and animation should not be as broken as it is.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    edited January 2013
    <!--quoteo(post=2060188:date=Jan 13 2013, 02:07 PM:name=Tweadle)--><div class='quotetop'>QUOTE (Tweadle @ Jan 13 2013, 02:07 PM) <a href="index.php?act=findpost&pid=2060188"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The skulk animation and the way you just spam jump in combat and hope to exploit it is all the RNG we'll ever need. Something as fundamental as skulk movement animation should not be as broken as it is.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I get that you were bringing up another topic you felt was random, ( One I agree on) but for the sake of clarity for others, third person animations will not affect the bite cone. you could in fact have no skulk animations and the bite cone would behave the same.

    Also, I have not seen any videos of the bite cone missing, despite the complicated networking hurdles?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--quoteo(post=2060213:date=Jan 13 2013, 02:51 PM:name=ironhorse)--><div class='quotetop'>QUOTE (ironhorse @ Jan 13 2013, 02:51 PM) <a href="index.php?act=findpost&pid=2060213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Also, I have not seen any videos of the bite cone missing, despite the complicated networking hurdles?<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://www.youtube.com/watch?v=das3jvBgoMk#t=1m25s" target="_blank">here</a>

    it's common to have a normal bite become a glancing bite or for a glancing bite to miss entirely
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    Honestly your decently far away in the part of the bite animation that actually triggers the hit tag - that doesnt seem unreasonable as a miss to me (although ive seen bites reg from alot further/not reg also).
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2013
    <!--quoteo(post=2060273:date=Jan 14 2013, 02:26 AM:name=Gliss)--><div class='quotetop'>QUOTE (Gliss @ Jan 14 2013, 02:26 AM) <a href="index.php?act=findpost&pid=2060273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://www.youtube.com/watch?v=das3jvBgoMk#t=1m25s" target="_blank">here</a>

    it's common to have a normal bite become a glancing bite or for a glancing bite to miss entirely<!--QuoteEnd--></div><!--QuoteEEnd-->
    I see nothing wrong with that first one, you triggered the bite completely off target and too far away. The second one (first -75) however is odd, because you were so close you actually bit behind him, not on target. the other two seem fine though... But this does show there is a small issue, you just highlighted the wrong one and without any net_stats info it doesn't show us much :(


    Looking at it again, the second -75 should perhaps be a -50 with the target being to the side of center bite cone...
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited January 2013
    it draws the blood sound, "hivesights" the marine, and it's within the range for a glancing bite of at least 25 but causes zero damage

    test the 25 damage cone it's quite wide, I posted comparison screenshots the first time I posted this video <a href="http://www.unknownworlds.com/ns2/forums/index.php?s=&showtopic=125559&view=findpost&p=2044886" target="_blank">here</a>
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