You might be interested in <a href="http://www.unknownworlds.com/forums/index.php?s=2346440803217370624&showtopic=100562" target="_blank">this thread</a>.
The music was made, I think, by a composer called <a href="http://www.jeremysoule.com/" target="_blank">Jeremy Soule</a> and is in the background of NS during the game (unless you have the music disabled).
<!--quoteo(post=2059247:date=Jan 11 2013, 01:14 PM:name=voin_bg)--><div class='quotetop'>QUOTE (voin_bg @ Jan 11 2013, 01:14 PM) <a href="index.php?act=findpost&pid=2059247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah music is really good. I would like to hear my teammates when Im in Bar though.<!--QuoteEnd--></div><!--QuoteEEnd--> Exactly why I disabled music.
<!--quoteo(post=2059247:date=Jan 11 2013, 01:14 PM:name=voin_bg)--><div class='quotetop'>QUOTE (voin_bg @ Jan 11 2013, 01:14 PM) <a href="index.php?act=findpost&pid=2059247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah music is really good. I would like to hear my teammates when Im in Bar though.<!--QuoteEnd--></div><!--QuoteEEnd--> There are going to be multiple tracks that you can choose from by using the Jukebox in the Thirsty Onos Bar, and one of the choices will be to have the music off. We are hoping to get the new tracks and that music disabling into the next patch, but if it doesn't make it into 236 it will definitely be in the one after.
<!--quoteo(post=2059247:date=Jan 11 2013, 07:14 AM:name=voin_bg)--><div class='quotetop'>QUOTE (voin_bg @ Jan 11 2013, 07:14 AM) <a href="index.php?act=findpost&pid=2059247"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah music is really good. I would like to hear my teammates when Im in Bar though.<!--QuoteEnd--></div><!--QuoteEEnd-->
I wouldn't. I like that the room is unique because sound is removed from the fight. It seems to favor the aliens, but thats just something one should learn as they play and use the knowledge accordingly. Not every room of every map of every game needs to be perfectly balanced for both teams.
<!--quoteo(post=2059320:date=Jan 11 2013, 12:04 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 11 2013, 12:04 PM) <a href="index.php?act=findpost&pid=2059320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are going to be multiple tracks that you can choose from by using the Jukebox in the Thirsty Onos Bar, and one of the choices will be to have the music off. We are hoping to get the new tracks and that music disabling into the next patch, but if it doesn't make it into 236 it will definitely be in the one after.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Great. A nice opportunity to join my congratulations to the composer(s)
<!--quoteo(post=2059324:date=Jan 11 2013, 05:25 PM:name=wiry)--><div class='quotetop'>QUOTE (wiry @ Jan 11 2013, 05:25 PM) <a href="index.php?act=findpost&pid=2059324"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Nice priorities man.<!--QuoteEnd--></div><!--QuoteEEnd--> Yes, that and the Rocketfist is the only thing in the next build.
I finally got around to listening to all of the tracks that came with the Special Edition and I have to say they are quite atmospheric. It's a shame they play what feels like completely randomly throughout a match. They also play when combat intensifies (when Comm Chair or Hives are getting hit), but this is generally the "Battle Music" track and not specific to any given map.
I feel like the music should be more emphasized, but until then I will keep my music off. The Holiday, Onos Bar, and Battle tracks are just too damned annoying as they currently stand.
My suggestion is bring back the map music, loop them, and keep them atmospheric (read in the background).
<!--quoteo(post=2059320:date=Jan 11 2013, 12:04 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 11 2013, 12:04 PM) <a href="index.php?act=findpost&pid=2059320"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are going to be multiple tracks that you can choose from by using the Jukebox in the Thirsty Onos Bar, and one of the choices will be to have the music off. We are hoping to get the new tracks and that music disabling into the next patch, but if it doesn't make it into 236 it will definitely be in the one after.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd--> Another idea would be to make it so if someone shoots / bites / attacks the jukebox it will break and cause it to turn off.
AngeluszHarmonic entropistJoin Date: 2003-07-10Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
<!--quoteo(post=2059417:date=Jan 12 2013, 12:59 AM:name=Warmonger)--><div class='quotetop'>QUOTE (Warmonger @ Jan 12 2013, 12:59 AM) <a href="index.php?act=findpost&pid=2059417"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Another idea would be to make it so if someone shoots / bites / attacks the jukebox it will break and cause it to turn off.<!--QuoteEnd--></div><!--QuoteEEnd-->
Haha, yes! And then weld it to repair the music! :)
Would be fun to have that kind of gimmicks in the game, but not very important right now.
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->And then weld it to repair the music<!--QuoteEnd--></div><!--QuoteEEnd-->
Why drop PG/mines when you can just repair the jukebox and annoy the aliens into staying out of bar.
I would love this as sometimes it is the little things in a game.
<!--quoteo(post=2059429:date=Jan 12 2013, 01:40 AM:name=Kazel)--><div class='quotetop'>QUOTE (Kazel @ Jan 12 2013, 01:40 AM) <a href="index.php?act=findpost&pid=2059429"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why drop PG/mines when you can just repair the jukebox and annoy the aliens into staying out of bar.
I would love this as sometimes it is the little things in a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
just choose trololo in the jukebox and its done :)
Comments
The music was made, I think, by a composer called <a href="http://www.jeremysoule.com/" target="_blank">Jeremy Soule</a> and is in the background of NS during the game (unless you have the music disabled).
Exactly why I disabled music.
There are going to be multiple tracks that you can choose from by using the Jukebox in the Thirsty Onos Bar, and one of the choices will be to have the music off. We are hoping to get the new tracks and that music disabling into the next patch, but if it doesn't make it into 236 it will definitely be in the one after.
--Cory
lol
Really? You're gonna be that guy?
I think little things like a jukebox would be a nice touch and add character to the game.
I wouldn't. I like that the room is unique because sound is removed from the fight. It seems to favor the aliens, but thats just something one should learn as they play and use the knowledge accordingly. Not every room of every map of every game needs to be perfectly balanced for both teams.
...just thinking out loud.
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Great. A nice opportunity to join my congratulations to the composer(s)
Yes, that and the Rocketfist is the only thing in the next build.
Get fcking real dude, quit trying to act cool.
I feel like the music should be more emphasized, but until then I will keep my music off. The Holiday, Onos Bar, and Battle tracks are just too damned annoying as they currently stand.
My suggestion is bring back the map music, loop them, and keep them atmospheric (read in the background).
--Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
Another idea would be to make it so if someone shoots / bites / attacks the jukebox it will break and cause it to turn off.
Haha, yes! And then weld it to repair the music! :)
Would be fun to have that kind of gimmicks in the game, but not very important right now.
Why drop PG/mines when you can just repair the jukebox and annoy the aliens into staying out of bar.
I would love this as sometimes it is the little things in a game.
I would love this as sometimes it is the little things in a game.<!--QuoteEnd--></div><!--QuoteEEnd-->
just choose trololo in the jukebox and its done :)