ns2_co_dm6

=Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
edited December 2012 in Mapping
Hi all, OAG member Mr.P here

This is based of the old quake map and one of the classical maps of all time.
When I started working on it I intended it to be a Combat mod map, but it can also be a CTF ( capture the flag ) and DM (deathmatch) map if/when we get a mod like that wich is only a matter of time.
So far I have been working on it and did small tests internally so I would like to think that it is still in alpha and will be released soon to the public.
I will keep working on it and improving little by little and that is where you the players come in, I appreciate all the feedback, suggestions and bug reporting I can get.

<img src="http://i307.photobucket.com/albums/nn292/punck66/dm6_zps124e94a1.jpg" border="0" class="linked-image" />
<img src="http://i307.photobucket.com/albums/nn292/punck66/dm6_1_zps43f7b9f8.jpg" border="0" class="linked-image" />
<img src="http://i307.photobucket.com/albums/nn292/punck66/dm6_2_zps72dcf149.jpg" border="0" class="linked-image" />
<img src="http://i307.photobucket.com/albums/nn292/punck66/dm6_3_zps4a12603b.jpg" border="0" class="linked-image" />
<img src="http://i307.photobucket.com/albums/nn292/punck66/dm6_4_zps01d0fc01.jpg" border="0" class="linked-image" />

custom models is made by VON DOOM who made a awesome job
and ofc JIBRAIL who help me out when i am stuck:)

Comments

  • MisterYoonMisterYoon Join Date: 2012-08-18 Member: 155747Members
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Heh would be quite nostalgic indeed to get some of the classic oldschool maps in here for combat. Might need some changes though as it NS2 is asymmetrical and all
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
  • WorthyRivalWorthyRival Black Armor Division Join Date: 2006-11-07 Member: 58470Members, Constellation, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, WC 2013 - Shadow
    Well the Marine Vs Marine Mod would work great on it. Looks great very nostalgic. did you import all those custom textures ?
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    <!--quoteo(post=2052585:date=Dec 29 2012, 01:41 AM:name=WorthyRival)--><div class='quotetop'>QUOTE (WorthyRival @ Dec 29 2012, 01:41 AM) <a href="index.php?act=findpost&pid=2052585"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well the Marine Vs Marine Mod would work great on it. Looks great very nostalgic. did you import all those custom textures ?<!--QuoteEnd--></div><!--QuoteEEnd-->

    yes import those textures and i made new normal mapping + specularity
  • VonDoomVonDoom Knee deep in the latency Join Date: 2009-10-08 Member: 68989Members, Reinforced - Shadow
    NICE CUSTOM MODELS MAN!
  • wirywiry Join Date: 2009-05-25 Member: 67479Members
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    edited December 2012
    Hei again, we had a play tests yesterday i forgot to take some screenshots but i have 2 pictures off the evening

    <img src="http://i307.photobucket.com/albums/nn292/punck66/2012-12-31_00002_zps8519257f.jpg" border="0" class="linked-image" />

    <!--coloro:#FF0000--><span style="color:#FF0000"><!--/coloro--><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->be aware flying onos<!--sizec--></span><!--/sizec--><!--colorc--></span><!--/colorc-->

    <img src="http://i307.photobucket.com/albums/nn292/punck66/2012-12-31_00001_zps383abc0f.jpg" border="0" class="linked-image" />
  • [AwE]Sentinel[AwE]Sentinel Join Date: 2012-06-05 Member: 152949Members
    Awesome work! Can't wait to play it :D
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    <!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->happy new year everyone!!!!<!--sizec--></span><!--/sizec-->
    <!--sizeo:4--><span style="font-size:14pt;line-height:100%"><!--/sizeo--> Dm6 is now public alpha<!--sizec--></span><!--/sizec-->

    <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=118149223" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=118149223</a>

    Mr.P combat server Is Running the map, and have votmap enjoy

    <a href="http://steamcommunity.com/groups/MrPs1#" target="_blank">http://steamcommunity.com/groups/MrPs1#</a>
  • JimWestJimWest Join Date: 2010-01-03 Member: 69865Members, Reinforced - Silver
    If you rotate the push triggers a bit you should have better air control
    (rotate them just a bit in direction of the wall)

    <img src="http://imageshack.us/a/img43/924/pushkm.jpg" border="0" class="linked-image" />
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    edited January 2013
    thx Jim i will do that
  • Rudy.czRudy.cz Join Date: 2012-02-13 Member: 145410Members
    Cool stuff man! :)
  • Trance420Trance420 Join Date: 2010-03-31 Member: 71135Members
    lol now we just need NS2 to run at 60fps/sec minimum
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    hey people i have a small update fore you

    add mini map,
    and fix and fixed some bugs +
    more clearer where the enemy are

    here is some screenshots
    <img src="http://i307.photobucket.com/albums/nn292/punck66/2013-01-14_00009_zpsae27939d.jpg" border="0" class="linked-image" />
    <img src="http://i307.photobucket.com/albums/nn292/punck66/2013-01-14_00005_zps957c3917.jpg" border="0" class="linked-image" />
    <img src="http://i307.photobucket.com/albums/nn292/punck66/2013-01-14_00006_zpsf8fa99ae.jpg" border="0" class="linked-image" />
    <img src="http://i307.photobucket.com/albums/nn292/punck66/2013-01-14_00007_zps128e5eb2.jpg" border="0" class="linked-image" />
    <img src="http://i307.photobucket.com/albums/nn292/punck66/2013-01-14_00008_zps05572eff.jpg" border="0" class="linked-image" />
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    <!--fonto:Impact--><span style="font-family:Impact"><!--/fonto--><!--sizeo:7--><span style="font-size:36pt;line-height:100%"><!--/sizeo-->a small map review
    all thx to burdock and ns2hd<!--sizec--></span><!--/sizec--><!--fontc--></span><!--/fontc-->

    <a href="http://www.youtube.com/watch?v=v9qoLGHOYk4&list=UU0olBsiE9mI2Wf1xdyS1x3A&index=1" target="_blank">http://www.youtube.com/watch?v=v9qoLGHOYk4...x3A&index=1</a>
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    edited February 2013
    The map is amazing =Mr.P=! As soon as I get to work (before the end of this month) I will add you and we can get this map built for TDM too :D Really impressive work :D I will be incorporating the bounce pads from the ExtraEntitiesmod too, so we should be able to very accurately recreate the map. I have some differences in jump heights to default NS2, and that may require revisions to the map, but we'll test properly once I get back on the mod. Just to let you know, this is increasing my enthusiasm level massively :D

    Great work on the custom props Von Doom, how's the flag coming along? :D
  • =Mr.P==Mr.P= Join Date: 2012-02-20 Member: 147025Members, Reinforced - Shadow
    hi soul rider and thx,
    i am on holeday and i am back in beginning of mars
    and i will be more than happy to do the TDM version
  • supsusupsu Join Date: 2012-04-24 Member: 151023Members, Squad Five Blue
    Best combat map so far, thanks man:>
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