Randomize
DC_Darkling
Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
Hey all,
Search function came up dry so I asumed noone posted this 'recently'.
A annoyance I experience on servers now and then is that perhaps 3 or 4 people join, while the rest afk for a while in the readyroom before joining, probably stacking while doing so. (not to be confused with total afk)
How about a option for server admins to enable/disable (on for default I'd say) where everyone in the RR gets randomized on a team upon match start?
I would say make a 2nd setting to just random regardless to prevent stack in public play, but I can imagine that idea gets even more rage.
Search function came up dry so I asumed noone posted this 'recently'.
A annoyance I experience on servers now and then is that perhaps 3 or 4 people join, while the rest afk for a while in the readyroom before joining, probably stacking while doing so. (not to be confused with total afk)
How about a option for server admins to enable/disable (on for default I'd say) where everyone in the RR gets randomized on a team upon match start?
I would say make a 2nd setting to just random regardless to prevent stack in public play, but I can imagine that idea gets even more rage.
Comments
Search function came up dry so I asumed noone posted this 'recently'.
A annoyance I experience on servers now and then is that perhaps 3 or 4 people join, while the rest afk for a while in the readyroom before joining, probably stacking while doing so. (not to be confused with total afk)
How about a option for server admins to enable/disable (on for default I'd say) where everyone in the RR gets randomized on a team upon match start?
I would say make a 2nd setting to just random regardless to prevent stack in public play, but I can imagine that idea gets even more rage.<!--QuoteEnd--></div><!--QuoteEEnd-->
All Random makes for much better games, usually.
I am sure it wouldn't be a large step to incorporate this as a server variable for the current Admin Mod in use.
Seems more people then just me are for. ^^
I think I usually prefer those servers.
Team stacking is a large problem right now, to the point where it's begun to affect balance perceptions. This is one way to mitigate that.
I have just as much fun playing with friends, as defeating them.
Yeah this is the main reason I am against it being a standard thing that always happens.
I enjoy having 4 friends on skype, playing together on the same team. Its frustrating to play normal NS2 this way on opposite teams since we cannot talk tactics without telling the opposing team. Combat its fine, there isn't much tactically there.
Once this is implemented, I'd like to see an incentive given to players that choose random. Perhaps an extra few personal res (or even team res) to start.
Once this is implemented, I'd like to see an incentive given to players that choose random. Perhaps an extra few personal res (or even team res) to start.<!--QuoteEnd--></div><!--QuoteEEnd-->
Well, you already got the "random team" entrance. And the resource model is maintained by the game, not by the readyroom. This is something that shoudn't really affect the individual, but the population. Right now we just don't have a visible attribute to distinguish players by skill, so randomizing is no real answer to the problem of balanced games as well.