Natural Selection 2 News Update - NS2 Playtesters Wanted

HughHugh CameramanSan Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
Please post comments on the topic Natural Selection 2 News Update - NS2 Playtesters Wanted here
«13

Comments

  • SewlekSewlek The programmer previously known as Schimmel Join Date: 2003-05-13 Member: 16247Members, NS2 Developer, NS2 Playtester, Squad Five Gold, Subnautica Developer
  • rantologyrantology Join Date: 2012-02-05 Member: 143750Members, NS2 Developer, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Gold
    Map Testing could use some bodies, too. If you are a competitive-minded player and think you would be interested in all things Maps hit up Wasabi =p
  • HughHugh Cameraman San Francisco, CA Join Date: 2010-04-18 Member: 71444NS2 Developer, NS2 Playtester, Reinforced - Silver, Reinforced - Onos, WC 2013 - Shadow, Subnautica Developer, Pistachionauts
    <!--quoteo(post=2056631:date=Jan 6 2013, 08:12 AM:name=Sewlek)--><div class='quotetop'>QUOTE (Sewlek @ Jan 6 2013, 08:12 AM) <a href="index.php?act=findpost&pid=2056631"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->first!<!--QuoteEnd--></div><!--QuoteEEnd-->

    DAMMIT ANDI
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=2056624:date=Jan 5 2013, 09:15 PM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 5 2013, 09:15 PM) <a href="index.php?act=findpost&pid=2056624"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cory has often said that if it wasn't for Toothy chatting to him during playtests, he just would not be able to get through the day.<!--QuoteEnd--></div><!--QuoteEEnd-->
    LIES! ALL LIES I TELL YA!

    --Cory
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    And so it begins, the great playtest application war of our time.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited January 2013
    <!--quoteo(post=2056649:date=Jan 5 2013, 10:50 PM:name=Squeal_Like_A_Pig)--><div class='quotetop'>QUOTE (Squeal_Like_A_Pig @ Jan 5 2013, 10:50 PM) <a href="index.php?act=findpost&pid=2056649"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LIES! ALL LIES I TELL YA!

    --Cory<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hmm, Hugh might be onto so something here as that was way too defensive!
  • AmbAmb Join Date: 2012-11-09 Member: 168647Members, Reinforced - Supporter
    very keen, been playing NS since NS1 v1.0
  • StriderNS2StriderNS2 Join Date: 2012-12-22 Member: 175867Members
  • SavantSavant Join Date: 2002-11-30 Member: 10289Members, NS1 Playtester, Contributor
    I officially love the poster with Charlie! :D Whose idea was that? To anyone considering it, remember, how many times do you get to repeatedly kill the lead developer of a game? That alone should be worth it. I still have to watch from the sidelines unfortunately since my contract prohibits working for other developers (unpaid or not). I'm sure you'll get a good batch of people though.
  • BigImpBigImp Join Date: 2010-11-19 Member: 75036Members, NS2 Playtester, WC 2013 - Shadow, Subnautica Playtester
    Yes please! Signed up!
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    I hope the playtesters aren't idiotic (e.g. NERF BIAL BOMS PLS)
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Not idiotic, but definitely entertaining in our chatroom, campfire. Oh and of course when we find a way to break something. (Flying onos, baseball skulks, 150 arc snake train)
    Personally, my favorite aspect of playtesting is helping shape a product I love for the better, one annoying bug/issue at a time!
    Seeing upcoming/prototype/secret stuff in the works is a bonus, along with coordinating with awesome people.

    Won't lie though, playtesting isn't just playing the game you love, its breaking it again and again and continuously writing up reports for the devs in our bug tracking system, providing pictures and videos with reproduction steps etc. Sometimes its boring, sometimes its hysterical, sometimes its stressful crunch-time. But imo its something any fan with the time to make our scheduled meetings would enjoy, if you had that founding motivation to constantly make it better. :)
  • measlesmeasles Join Date: 2007-02-26 Member: 60122Members, Constellation
    <!--quoteo(post=2056624:date=Jan 6 2013, 07:15 AM:name=Strayan (NS2HD))--><div class='quotetop'>QUOTE (Strayan (NS2HD) @ Jan 6 2013, 07:15 AM) <a href="index.php?act=findpost&pid=2056624"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Please post comments on the topic Natural Selection 2 News Update - NS2 Playtesters Wanted here<!--QuoteEnd--></div><!--QuoteEEnd-->
    <img src="http://iforce.co.nz/i/pjwomrwy.er5.png" border="0" class="linked-image" />
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    happy to help out
    not sure if timezone (aussie) will be factor
  • heshilieheshilie Join Date: 2013-01-05 Member: 177693Members
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    edited January 2013
    Interested, but more information on exactly what this would involve please.

    EDIT: From Australia, timezones might be a problem then.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    edited January 2013
    lot's of time.
    Naah not really, just need to have access to your computer alot and be avaliable when requested (doesn't have to be always)
    Also you need to post your computer specs,
    Anyway
    Taking any more australians on? or just na people?

    Did anybody else notice, that.... that's charrie in the TSF helmut?
  • The AlgerianThe Algerian Join Date: 2012-12-22 Member: 175962Members
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    Wish I could, but unfortunately college will be demanding my life :(.

    Good luck everyone :).
  • BULLET WIZARDBULLET WIZARD Join Date: 2013-01-05 Member: 177702Members
    Would really like to get in on this, but wrong timezone. If only I was unemployed.
  • AnimeLOLAnimeLOL Join Date: 2006-11-02 Member: 58275Members
    The big question that came up at the end of last year was: do playtesters get to have input on balance/game-design or not? Being merely a bug-finder doesn't sound very appealing.
  • ChalarieChalarie Join Date: 2012-05-03 Member: 151459Members
    I do wish I was able to be a playtester, but they do not accept applicants under 18 years of age. I guess it makes sense though, but I wish there was a way for me to get more involved in the game I love.
  • princessprincess Yaaar&#33; Bristol Join Date: 2004-09-11 Member: 31605Members, NS1 Playtester, Constellation, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=2056785:date=Jan 6 2013, 05:35 AM:name=AnimeLOL)--><div class='quotetop'>QUOTE (AnimeLOL @ Jan 6 2013, 05:35 AM) <a href="index.php?act=findpost&pid=2056785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The big question that came up at the end of last year was: do playtesters get to have input on balance/game-design or not? Being merely a bug-finder doesn't sound very appealing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Not really. Suggestions might be listened to but no more than suggestions made on the forums. But if there are serious problems with a feature which becomes apparent in playtests then it would be because of the playtesters that it gets addressed I suppose. But no, in general.
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    <!--quoteo(post=2056785:date=Jan 6 2013, 05:35 AM:name=AnimeLOL)--><div class='quotetop'>QUOTE (AnimeLOL @ Jan 6 2013, 05:35 AM) <a href="index.php?act=findpost&pid=2056785"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The big question that came up at the end of last year was: do playtesters get to have input on balance/game-design or not? Being merely a bug-finder doesn't sound very appealing.<!--QuoteEnd--></div><!--QuoteEEnd-->

    <!--quoteo(post=2056908:date=Jan 6 2013, 01:32 PM:name=princess)--><div class='quotetop'>QUOTE (princess @ Jan 6 2013, 01:32 PM) <a href="index.php?act=findpost&pid=2056908"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Not really. Suggestions might be listened to but no more than suggestions made on the forums. But if there are serious problems with a feature which becomes apparent in playtests then it would be because of the playtesters that it gets addressed I suppose. But no, in general.<!--QuoteEnd--></div><!--QuoteEEnd-->
    This is true to some extent, but not fully. Yes, balancing the game is not the job description for being a playtester, and we don't make changes based on feedback from PTs simply because they are PTs, but we do listen to their feedback, and have made many, many, MANY changes to NS2 on the balance and gameplay side based on PT feedback. We respect their opinions and understand that they play the game a lot and have many valid opinions regarding how to improve it, and they do have a direct line to the UWE developers for the most part.

    However, that shouldn't be someone's main reason for wanting to be a PT.

    --Cory
  • Brad_RBrad_R pandas | brad Join Date: 2002-11-12 Member: 8273Members, Constellation
    <img src="http://www.xerq.net/forums/images/smilies/nod.gif" border="0" class="linked-image" />
  • TweadleTweadle Join Date: 2005-02-03 Member: 39686Members, NS2 Map Tester
    edited January 2013
    I'm very interested to know whether there will be a balance component to the PT's role. If that's the case, then please make in-game competency a top priority. If not, then it's not quite as important but it has been painful watching defects in the game not get picked up on quickly because there haven't been enough people who can notice/articulate/reproduce them.

    I've made my feelings about the PT team quite clear in the past but I should like to reiterate that I do think NS2 has really suffered from not having a <i><b>play</b></i>tester team. The fact that the <i><b>bug</b></i>tester team has had UWE's ear with regards to balance at all has never sat well with me, especially looking at its composition.
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    The definition of a "playtester" should be cleared up slightly for NS2's case.
    A quick search online yeilds:

    <i>"In the video game industry, playtesting refers specifically to the process of exposing a game in development (or some specific parts of it) to its intended audience,<b> to identify potential design flaws and gather feedback.</b> Playtests are also used to help ensure that a product will be commercially viable upon release, by providing a way for consumers to play the game and <b>provide their opinions.</b> Playtesting should not be confused with Quality Assurance (QA) testing, which is the process in which professional testers look for and report specific software bugs to be fixed by the development team."</i>

    I highlighted the aspect that doesn't sit well with you, Tweadle, but the degree of effect you seem to think we have is not accurate i would say.

    An example would be some lifeform like the Onos is given four times it's armor or something extreme for a certain build. We play it, and then immediately realizing how skewed this change is, typically scream our heads off in chatrooms and teamspeak, being very serious about it. That's about the highest degree of influence we have - in those certain edge cases where something is completely and totally wrong, something very obvious - essentially breaking a build.

    When it comes to the smaller stuff like X number of energy used for X ability.. we participate by one or two of us giving our opinion sometimes, but its something that's given in passing and while it may be taken into account by the developers, its usually seen as equal or inferior feedback given our small sample size that we are limited to supplying. (believe me i've been on a personal quest to change the Lerk for some time, due to my own opinions, hehe) This isn't to say we aren't asked our opinions every now and then about a certain element, or even that we as playtesters aren't immediately available to provide our opinion on a certain matter and because of this, we try to pick the best people possible for PT, with a variance of ns1 vets, pubbers, forumites, and some comp members - despite this not being our primary role.

    So as that last sentence in that quote i provided says, we are technically more QA, with a slice of playtesting.
    We are the ones who intercept the game breaking bugs and balance issues, the builds you receive publicly are typically magnitudes better and playable, (speaking for pre launch days) and this gives you all, the community, to have the bigger influence in those small balance details. Especially moreso now than ever with these new processes for taking feedback from the community.

    Hope that clears some things up on what entails being a Playtester for NS2. :)
  • ma$$a$$terma$$a$$ter Join Date: 2012-11-01 Member: 165651Members
    yeah, still sounds like it helps out over all - so I'm still game.. so to speak
  • IronHorseIronHorse Developer, QA Manager, Technical Support & contributor Join Date: 2010-05-08 Member: 71669Members, Super Administrators, Forum Admins, Forum Moderators, NS2 Developer, NS2 Playtester, Squad Five Blue, Subnautica Playtester, Subnautica PT Lead, Pistachionauts
    Really cool seeing soo many people applying!
    Going to be a lot of reading for Obraxis, Wasabi and I. :-P
  • LastdonLastdon Join Date: 2012-06-29 Member: 153767Members
    edited January 2013
    Why not just make an UWE server a official test server. Then make some sort of beta version/ MOD that allows anyone to test the game or variant of the game for you. Maybe even create an in game tool that allows reporting for the simpleton. Possible make a quick demonstration video on bug/ tweak reporting. A lot of games have beta test realms/ game version for a reason. It allows many different perspectives and eye's on the changes that the game might possibly implement.
Sign In or Register to comment.