Camo

SlorSlor Join Date: 2012-12-21 Member: 175826Members
I love camo and would really like to see it on both sides, but more realistic.

1. Aliens camo is basically blending into a wall. However, its incredibly dumb for an alien not to have a range limit on his camo. Lets just say 10ft would do it pretty well. So if a marine is within 10ft you are seen. Honestly its very annoying to walk down a hallway hit an invisible wall and then bam!! Onos killed you. If it was Predator onos with high tech camo sure. But this is just "blend in" camo. Not realistic at all.

2. Marine variety: Why not give marines a camo assasin class aswell? Dual-barrel assault rifle, clamp onto walls, light armor-more speed. Marines just lack candy in this game. Just not enough variety in classes/armor/weapons.

Comments

  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
    <!--quoteo(post=2055031:date=Jan 2 2013, 06:44 PM:name=Slor)--><div class='quotetop'>QUOTE (Slor @ Jan 2 2013, 06:44 PM) <a href="index.php?act=findpost&pid=2055031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Lets just say 10ft would do it pretty well. So if a marine is within 10ft you are seen.<!--QuoteEnd--></div><!--QuoteEEnd-->

    So at what point would you actually use the advantages Camo offers then? It's already the weakest of the three trees, it's current "OP" problems and usefulness people are complaining about are generated from pubs with a low skill level. Once commanders get more experienced, scan more and get upgrades quicker Aliens will realize that Camo means weaker Lerks/Fades/Onos.

    Also, pretty sure this game isn't striving for realism, though I could be wrong...


    <!--quoteo(post=2055031:date=Jan 2 2013, 06:44 PM:name=Slor)--><div class='quotetop'>QUOTE (Slor @ Jan 2 2013, 06:44 PM) <a href="index.php?act=findpost&pid=2055031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->2. Marine variety: Why not give marines a camo assasin class aswell? Dual-barrel assault rifle, clamp onto walls, light armor-more speed. Marines just lack candy in this game. Just not enough variety in classes/armor/weapons.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Variety isn't the point of the marine side of the game. It's about well-timed aggression, team work and execution. This game doesn't have "classes" either. You have equipment, distributed by the commander, using team acquired resources to hopefully outplay the Aliens in terms of field position and control.

    What does a cloaked assassin offer for the team that would fit in with the overall gist of Marine play? The ability to sneak to locations? A savvy jetpacker can do that.

    Sorry, just not seeing the need or use for it.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    Wait, since when is the camo blending into the wall? Always thought it changed the aliens alpha to make them invisible.
  • SaniKSaniK Join Date: 2012-11-04 Member: 166850Members
    edited January 2013
    Feha your right the op is just using an expression. Omar I disagree, camo is a very powerful tool if used correctly at any stage of the game and especially at the beginning. I agree with the op but with a twist, full invisibility is fine but when you get in the 6 feet range you should show a small blur of yourself (just like in predator) and only when your moving. Also is most pub games it very expensive to always be pinging everywhere because usually marines dont have the map awareness to protect back end res nodes so commanders like myself have to be strategical and thrifty with res.
  • PsympleJesterPsympleJester Join Date: 2008-04-06 Member: 64024Members
    I tried suggesting that a Camo'd skulk can only move a certain distance from its original Camo'd spot before it becomes visable or maybe flashlights passing over a skulk who is camo'd make them shimmer...

    Currently camo is crazy op tbh, in pubs its diabloic because people are idiots and camo all the way from Sub to Atrium giving the marines the entire map but if used by someone without brain damage it is just free kills.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2055314:date=Jan 3 2013, 05:48 AM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Jan 3 2013, 05:48 AM) <a href="index.php?act=findpost&pid=2055314"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, since when is the camo blending into the wall? Always thought it changed the aliens alpha to make them invisible.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's neither, actually. There is no Alien model for camo anymore, so when camo is active, there is literally just no graphic being loaded at all.

    This also means that it's impossible to, say, mod the camo to a bright white in order to 'beat' it.
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