Yeah, maybe the infestation could spread along the walls to cover the lights. Or if that's too hard for performance, then the infestation could turn off the lights once it reaches the power node socket.
or darkness at the starting hive and a broken power node rather than an empty socket and the rest of the map has running power nodes as the aliens haven't completely taken over the structure yet and its conceivable that most bases like power. :P
<!--quoteo(post=2055273:date=Jan 3 2013, 04:14 AM:name=Hallker)--><div class='quotetop'>QUOTE (Hallker @ Jan 3 2013, 04:14 AM) <a href="index.php?act=findpost&pid=2055273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 And i also don't get why there Lights ON when there is no power node at beginning... there should be darkness everywhere at beginning of match.<!--QuoteEnd--></div><!--QuoteEEnd-->
too huge a sight advantage for early game to aliens is why.
I'd like to see quafter health power nodes at start in all sockets. prevents marines from just leaving lights on in hallways they don't need. fits the lore in the marines have to reinforce the node and convert it to their purposes. and make the initial nodes neutral, so marines don't get map awareness.
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too huge a sight advantage for early game to aliens is why.