Lights in rooms without power nodes

geoxilegeoxile Join Date: 2010-12-24 Member: 75926Members
Once the creep has spread sufficiently the lights should either go out or the alien commander should have the option to turn them off.

Comments

  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    That's actually been a feature people have requested quite a bit so far. I think it would be good to see to be honest.
  • Jman117Jman117 Join Date: 2012-08-03 Member: 154698Members
    Yeah, maybe the infestation could spread along the walls to cover the lights. Or if that's too hard for performance, then the infestation could turn off the lights once it reaches the power node socket.
  • HallkerHallker Join Date: 2013-01-03 Member: 177229Members
    +1 And i also don't get why there Lights ON when there is no power node at beginning... there should be darkness everywhere at beginning of match.
  • FuhrerDarqueSydeFuhrerDarqueSyde Join Date: 2004-10-04 Member: 32076Members, Constellation
    or darkness at the starting hive and a broken power node rather than an empty socket and the rest of the map has running power nodes as the aliens haven't completely taken over the structure yet and its conceivable that most bases like power. :P
  • SaniKSaniK Join Date: 2012-11-04 Member: 166850Members
    <!--quoteo(post=2055273:date=Jan 3 2013, 04:14 AM:name=Hallker)--><div class='quotetop'>QUOTE (Hallker @ Jan 3 2013, 04:14 AM) <a href="index.php?act=findpost&pid=2055273"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->+1 And i also don't get why there Lights ON when there is no power node at beginning... there should be darkness everywhere at beginning of match.<!--QuoteEnd--></div><!--QuoteEEnd-->

    too huge a sight advantage for early game to aliens is why.
  • amoralamoral Join Date: 2013-01-03 Member: 177250Members
    I'd like to see quafter health power nodes at start in all sockets. prevents marines from just leaving lights on in hallways they don't need. fits the lore in the marines have to reinforce the node and convert it to their purposes. and make the initial nodes neutral, so marines don't get map awareness.
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