AMD Pink 3D flickering
nunnery
Join Date: 2012-11-25 Member: 173190Members
<div class="IPBDescription">Polygon madness</div>Hi :-),
Graphics Card: AMD Radeon HD 7950
DirectX Version: DirectX 11
Well, as the title (and me posting in this forum) might indicate, I ran into a few problems with NS2.
I'm not a "total noob" or anything (work in IT for a living aka: know how to google stuff :-P); I have been at it for a few hours now...
At first, my game didn't work at all:
- In the menus I had a pretty much black background with a few spots
- Seemed like everything besides particle effects were invisible
- Some times the game would just be a black screen
Tried resintalling several times; checking integrity of the cache files (Steam) didn't help much either
I got it to working with the following steps:
- I had to completely uninstall the graphics drivers (think after reboot I had a 640*800 resolution :-D)
- Reinstall them
- Clear my cache folder and deleting the shaders in the %appdata% folder
- Reran the steam cache integrity check (some 40ish files new)
- Started my game (and tadaaa... everything seemed to be working fine)
So I started a practice game (in the ready room; everything was fine; Before I was just rubber-banding around)
Yeah joined one of the sides and saw the horrific graphics bug I seem to have (described in the title).
<img src="http://oi45.tinypic.com/zy8vmw.jpg" border="0" class="linked-image" />
<img src="http://i47.tinypic.com/25jjbqf.jpg" border="0" class="linked-image" />
Just to give you a static impression of what I'm trying to describe; This happens around EVERY resource nozzle, hive (and also in marine base). Sadly... This renders the game pretty much unplayable; those pink triangles keep flickering around wildly... making it difficult to play (also... there probably should be an epilepsy warning underneath)
And yeah; I've tried setting graphics options in various combinations; clearing cache again; checking integrity. Haven't had any problem with ANY other current games.
Here the relevant portion of the dxdiag
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->---------------
Display Devices
---------------
Card name: AMD Radeon HD 7950
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x679A)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_679A&SUBSYS_6616103C&REV_00
Display Memory: 2761 MB
Dedicated Memory: 3039 MB
Shared Memory: 3818 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SMB2220N
Monitor Id: SAM06A2
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,a
tidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm
6
4.dll
Driver File Version: 8.17.0010.1114 (English)
Driver Version: 8.921.5.6000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/10/2012 11:59:48, 933888 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Vendor ID: 0x1002
Device ID: 0x679A
SubSys ID: 0x6616103C
Revision ID: 0x0000
Driver Strong Name: oem50.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R575:8.921.5.6000:pci\ven_1002&dev_679a&subsys_6616103c
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled<!--c2--></div><!--ec2-->
Thank you for reading this far :-D (even though I suspect you've skipped a bit xD)
I Appreciate any pointers/hints on what to do
Sincerly Nunnery
Graphics Card: AMD Radeon HD 7950
DirectX Version: DirectX 11
Well, as the title (and me posting in this forum) might indicate, I ran into a few problems with NS2.
I'm not a "total noob" or anything (work in IT for a living aka: know how to google stuff :-P); I have been at it for a few hours now...
At first, my game didn't work at all:
- In the menus I had a pretty much black background with a few spots
- Seemed like everything besides particle effects were invisible
- Some times the game would just be a black screen
Tried resintalling several times; checking integrity of the cache files (Steam) didn't help much either
I got it to working with the following steps:
- I had to completely uninstall the graphics drivers (think after reboot I had a 640*800 resolution :-D)
- Reinstall them
- Clear my cache folder and deleting the shaders in the %appdata% folder
- Reran the steam cache integrity check (some 40ish files new)
- Started my game (and tadaaa... everything seemed to be working fine)
So I started a practice game (in the ready room; everything was fine; Before I was just rubber-banding around)
Yeah joined one of the sides and saw the horrific graphics bug I seem to have (described in the title).
<img src="http://oi45.tinypic.com/zy8vmw.jpg" border="0" class="linked-image" />
<img src="http://i47.tinypic.com/25jjbqf.jpg" border="0" class="linked-image" />
Just to give you a static impression of what I'm trying to describe; This happens around EVERY resource nozzle, hive (and also in marine base). Sadly... This renders the game pretty much unplayable; those pink triangles keep flickering around wildly... making it difficult to play (also... there probably should be an epilepsy warning underneath)
And yeah; I've tried setting graphics options in various combinations; clearing cache again; checking integrity. Haven't had any problem with ANY other current games.
Here the relevant portion of the dxdiag
<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->---------------
Display Devices
---------------
Card name: AMD Radeon HD 7950
Manufacturer: Advanced Micro Devices, Inc.
Chip type: ATI display adapter (0x679A)
DAC type: Internal DAC(400MHz)
Device Key: Enum\PCI\VEN_1002&DEV_679A&SUBSYS_6616103C&REV_00
Display Memory: 2761 MB
Dedicated Memory: 3039 MB
Shared Memory: 3818 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SMB2220N
Monitor Id: SAM06A2
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: HD15
Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,a
tidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm
6
4.dll
Driver File Version: 8.17.0010.1114 (English)
Driver Version: 8.921.5.6000
DDI Version: 11
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 3/10/2012 11:59:48, 933888 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Vendor ID: 0x1002
Device ID: 0x679A
SubSys ID: 0x6616103C
Revision ID: 0x0000
Driver Strong Name: oem50.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_R575:8.921.5.6000:pci\ven_1002&dev_679a&subsys_6616103c
Rank Of Driver: 00E60001
Video Accel: ModeMPEG2_A ModeMPEG2_C
Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Not Supported
DXVA-HD: Not Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled<!--c2--></div><!--ec2-->
Thank you for reading this far :-D (even though I suspect you've skipped a bit xD)
I Appreciate any pointers/hints on what to do
Sincerly Nunnery
Comments
FYI, because NS2 uses FXAA the Anti-Aliasing should be set to "Use Application settings" in any case.
Well; I've reinstalled the entire Catalyst software pack. So the settings are pretty much on default at the moment.
I've changed the Anti-Aliasing settings to "Application settings"...
YOU SIR... ARE MY PERSONAL HERO :-D
It works perfectly now ^^... No more Polygons gone wild :-O
I'm in your debt.... How can I repay you? (for the hours I'd have spent looking...)
(Can't quite believe that you've solved this in 1 post -.-)...
But yeah :-D... Many... many thanks from Switzerland
Uninstall ur grafics driver completly.
Install new driver without keeping ur old settings.
delete shaders folder in game directory.
verify game cache of ns2 in steam.
May it works then.