general suggestions

cobrastormcobrastorm Join Date: 2009-05-08 Member: 67370Members
<div class="IPBDescription">im a master in many fps and rts games so u shoub probably read this</div>
this is a fast post i am making to remake a better one when i see every aspect of the game deeply

Marines:

weapons:
pistol: secondary hit with right click just like the first weapon
shotgun: it should be a little bit faster and with a little less dispersion
jetpack: have to be like 25% faster and longer and it should cost a little more 15 maybe
heavy armor: the player in a heavy armor should use normal weapons but 1 for hand, so he is going to be able to use 2 weapons
and HK maybe it could be in the last suit but just 1, its to power full and it should not have unlimited ammo

Aliens: THEY SHOULD BE FASTER
general speed should be increased a little bit
back to NS 1 they were very much smaller and very much faster now they are bigger make them a little bit faster at least

Comments

  • Omar - The WireOmar - The Wire Join Date: 2012-11-01 Member: 165320Members
  • sHawke_NativesHawke_Native Join Date: 2012-12-20 Member: 175650Members
    valid ideas but shotguns are a little OP in close-medium range 1 hit 1 kill so a more accurate shotgun with faster rechambering(?) even more OP so no
    the pistol idea is good tho i think an example your meaning with the pull out the pistol with right click?
    the heavy armor limited ammo yes others not so much the aliens being faster is a good idea
  • cobrastormcobrastorm Join Date: 2009-05-08 Member: 67370Members
    edited December 2012
    ns2 should have the things that we all loved from NS1 plus upgrade, we all love NS1 sg, i understand ur point but u can make it a little bit less power full, faster and just a very little more accurate, and i meant faster shooting, something like 0.5 more seconds, the reloading time is good
  • cobrastormcobrastorm Join Date: 2009-05-08 Member: 67370Members
    edited December 2012
    key binds customize we need more...
    key for secondary ability
    key for upgrades
    key for disabling or using mouse wheel



    u can also include macros so players can customize how they want the alien upgrades


    marine weapons: yeah i forgot, include OUR BELOVED Heavy Machine Gun HMG
    so the new heavy's can purchase it and fire
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited December 2012
    The HMG sadly has no place anymore in NS2, the EXO minigun has taken over that role and it was simply a better rifle, more spread, more ammo with a longer reload cycle in NS1... It was indeed nostalgic and quite the icon for NS1, but its lacking the diversity the devs want for the marine weaponry in NS2. They don't want a "straight up" upgrade for the rifle.
  • cobrastormcobrastorm Join Date: 2009-05-08 Member: 67370Members
    i see...but i think minigun its too much power, even more with rines or drones repairing heavys
    plus marines need a last defense when they do not have a secondary hive, and the shotguns are simply not good enough
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--quoteo(post=2051947:date=Dec 27 2012, 02:31 PM:name=cobrastorm)--><div class='quotetop'>QUOTE (cobrastorm @ Dec 27 2012, 02:31 PM) <a href="index.php?act=findpost&pid=2051947"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->plus marines need a last defense when they do not have a secondary hive, and the shotguns are simply not good enough<!--QuoteEnd--></div><!--QuoteEEnd-->

    Marines do not need more tools to drag out a lost game.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
    I don't see the need for a secondary attack for the pistol.

    Shotguns are already pretty OP.

    Jetpacks do not need an upgrade and should cost more anyway.

    Why two weapons when you already have a dual-wielding robot you can buy?

    The skulks are fast enough, and they can always get celerity.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    One thing I've never quite understood with the marine weapons is why only the Rifle has a secondary "butt" attack. There's little reason why the other weapons couldn't have something similar.
  • cobrastormcobrastorm Join Date: 2009-05-08 Member: 67370Members
    <!--quoteo(post=2051956:date=Dec 28 2012, 01:36 AM:name=MMZ_Torak)--><div class='quotetop'>QUOTE (MMZ_Torak @ Dec 28 2012, 01:36 AM) <a href="index.php?act=findpost&pid=2051956"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marines do not need more tools to drag out a lost game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    marines need another weapon with AA tech flame tower is just not good enought
    and without need 75 RES
  • cobrastormcobrastorm Join Date: 2009-05-08 Member: 67370Members
    <!--quoteo(post=2052052:date=Dec 28 2012, 04:40 AM:name=Kazel)--><div class='quotetop'>QUOTE (Kazel @ Dec 28 2012, 04:40 AM) <a href="index.php?act=findpost&pid=2052052"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see the need for a secondary attack for the pistol.

    Shotguns are already pretty OP.

    Jetpacks do not need an upgrade and should cost more anyway.

    Why two weapons when you already have a dual-wielding robot you can buy?

    The skulks are fast enough, and they can always get celerity.<!--QuoteEnd--></div><!--QuoteEEnd-->
    secondary attack for pistol is cuz good players always finish with that weapon after using the firs one and the axe its too slow but well...
    except some old schools that use pistol before light machine gun

    jetpacks do not need upgrade? do u even play the game?

    what do u even mean with 2 weapons? i mean another weapon to purchase in the armory obviously u are not going to carry 2 big weapons

    and u say shotguns are pretty OP and aliens dont need to faster? make up ur mind, so u like that game is unbalance? thats what u are saying?
  • bakkotobakkoto Join Date: 2012-12-19 Member: 175575Members
    edited December 2012
    <!--quoteo(post=2051492:date=Dec 26 2012, 12:40 PM:name=cobrastorm)--><div class='quotetop'>QUOTE (cobrastorm @ Dec 26 2012, 12:40 PM) <a href="index.php?act=findpost&pid=2051492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->weapons:
    heavy armor: the player in a heavy armor should use normal weapons but 1 for hand, so he is going to be able to use 2 weapons
    and HK maybe it could be in the last suit but just 1, its to power full and it should not have unlimited ammo.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Call me "Terminator"

    <!--quoteo(post=2051492:date=Dec 26 2012, 12:40 PM:name=cobrastorm)--><div class='quotetop'>QUOTE (cobrastorm @ Dec 26 2012, 12:40 PM) <a href="index.php?act=findpost&pid=2051492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Aliens: THEY SHOULD BE FASTER
    general speed should be increased a little bit<!--QuoteEnd--></div><!--QuoteEEnd-->
    F**Ck da mega speed , let´s go for speed of light :D
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