Make Marine Clip 70 Bullets

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Comments

  • wirywiry Join Date: 2009-05-25 Member: 67479Members
    <!--quoteo(post=2049279:date=Dec 21 2012, 05:25 PM:name=joederp)--><div class='quotetop'>QUOTE (joederp @ Dec 21 2012, 05:25 PM) <a href="index.php?act=findpost&pid=2049279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think a lot of noobs suspect cheaters because they join a "rookie friendly" server, where most players are noobs - then you always seem to get that one guy who is pro and racks up a ridiculous k:d ratio to boost his ego.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's not to boost ego, it's because no gathers or pcw are happening, and also often because no one is playing combat.
    Are these guys not allowed to play a game they <b>really</b> like because they're better than the average?
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    That or because pugs are sometimes worse than even pubs. Would much rather pub with friends also.
  • bongofishbongofish Join Date: 2003-08-17 Member: 19893Members
    <!--quoteo(post=2049213:date=Dec 21 2012, 08:22 AM:name=MMZ_Torak)--><div class='quotetop'>QUOTE (MMZ_Torak @ Dec 21 2012, 08:22 AM) <a href="index.php?act=findpost&pid=2049213"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Sure, we can make people wear your scarlet letter; as soon as we make scarlet letters for:

    Very fast Broadband connections
    Really high end Computers
    Marco enabled Keyboards
    High DPS Mice

    Because scripts offer about as much advantage as any of these things.

    Now, I do believe that the pistol ROF should be capped so that scripts cannot turn it into a machine gun.

    Everything is "secretive" until you know about it. Scripts are not the best way to do things, in fact they can make you quite predictable (see RJing scripts in TF2 and similar games). They make you perform the tasks in a very predictable way and make you an easy target. Anyone with scripting experience will tell you that you are much better off learning how to really perform the task because you will have significantly better control and much less predictability that way.

    People hear "scripts" and immediately start their witch hunt. I am just saying that this is extremely blown out of proportion. Scripts are not the Win button everyone thinks they are. They have plenty on non-performance enhancing uses that get tossed out with the bath water when the Angry Mob starts banging on the door.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ok, the scarlet letter bit was clever, I'll give you that.

    Although we do already have a bit of a scarlet letter since you can see everyone's ping.

    The fact remains though that people who script do it to get an advantage and that advantage has nothing to do with skill.

    I am aware of scripting. I was pretty into CS1.6 and I remember how everyone had that AWP switch to pistol script. I never used them and still managed to stay competitive, so I am not saying they break the game or anything. I just would like people to be aware when they are being used.

    The only reason to hide this info is for people to pretend to be more skilled thqn they are. And that is lame.
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    <!--quoteo(post=2048444:date=Dec 20 2012, 12:50 AM:name=gnoarch)--><div class='quotetop'>QUOTE (gnoarch @ Dec 20 2012, 12:50 AM) <a href="index.php?act=findpost&pid=2048444"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I once played a couple of matches with a guy named arc|fana. He basically killed 3 skluks per clip and one more with his pistol. So the games went like this: He went to one side of the map and stopped Aliens from exiting their main hive into one direction, while the rest of the team tried to hold one of the hives on the other side of the map.

    This guy died 2 times (literally 2) having something about 30 kills.

    What I'm trying to say is: No, I think with a 70 round lmg clip he would have killed that damn main hive on his own (or would be virtually unkillable as he can kill 6 skulks per clip +1 with pistol)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Arc Is current the most successful team in the NSL and has been one of the best ns2 teams from beta. Fana is also one of the best shots in arc, and is in the top ten players when it comes to aim(And most likely in the top 10 players).... So yeah, he is good, 15K/D in a pub in not uncommon for Arc,Nxzl,exe,ivn,all-in... and other top competitive players.

    So Horror Fox, your full of it.
  • nailertnnailertn Join Date: 2012-11-18 Member: 172301Members
    edited December 2012
    <!--quoteo(post=2049279:date=Dec 21 2012, 09:25 AM:name=joederp)--><div class='quotetop'>QUOTE (joederp @ Dec 21 2012, 09:25 AM) <a href="index.php?act=findpost&pid=2049279"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->LOL! There are 3 types of reactions noobs have to getting smoked when they play skilled players:

    1.) Whine and accuse hacks

    2.) Post on forums about how they saw a hacker

    3.) Realize you suck and try to get better


    I will be honest that when I was a noob, my gut reaction was #1 - I couldn't believe anyone could be that good. But as you play the game more and get better you will see it is possible, it just takes a LOT of practice. I'm not very good yet but at least I can finally "see" how it can be done. There may be an aimbotter once in a great while but they will be impossible to determine anyway with no first person spectating.
    I think a lot of noobs suspect cheaters because they join a "rookie friendly" server, where most players are noobs - then you always seem to get that one guy who is pro and racks up a ridiculous k:d ratio to boost his ego. Its understandable that someone new to the game might suspect he is cheating when hes the only one there pulling off insane snap shots with the shotgun or landing >90% shots with the LMG because the skulks attacking him don't know how to jump around etc.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't think he was serious. Or I hope not :) And rookie friendly doesn't mean no experienced players, it means you won't get your hair yelled off for being new.
  • joederpjoederp Join Date: 2012-11-02 Member: 165992Members
    edited December 2012
    <!--quoteo(post=2049434:date=Dec 21 2012, 04:00 PM:name=nailertn)--><div class='quotetop'>QUOTE (nailertn @ Dec 21 2012, 04:00 PM) <a href="index.php?act=findpost&pid=2049434"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't think he was serious. Or I hope not :) And rookie friendly doesn't mean no experienced players, it means you won't get your hair yelled off for being new.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I know it doesn't mean "no experienced players" but lets be real here that is where noobs go to play. So for an experienced player to go there is like Michael Jordan going to a elementary school gym to 'practice' his skills, while he throws elbows into kids faces and dunks over them racking up 200 points himself. He may not be prohibited from playing there, but lets face it, hes being a dbag to not go practice with others of equal skill levels.

    And don't try to tell me there aren't good non-rookie servers out there to play on, I see dozens every time I refresh the server list and almost always find a slot open in them with very little effort. It sucks for me because I rarely get a positive k:d ratio in them but I just feel like a dbag when I play with rookies and rack up a hugely positive k:d ratio.

    Not to mention, if you're a very good player you don't get any better playing with rookies, you get worse.. So you know you are full of sh*t if you say you are 'practicing' against a team of rookies..you're just being a pub stomping dbag. Nobody thinks you are awesome, they just want you to leave because you are ruining the game.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=2048712:date=Dec 20 2012, 03:41 PM:name=Savant)--><div class='quotetop'>QUOTE (Savant @ Dec 20 2012, 03:41 PM) <a href="index.php?act=findpost&pid=2048712"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I see, so it's OK for a single skulk to "match up well against a 70+ res" unit, but not for marines? Wow, bias much? Like I said, the developers disagree with you.<!--QuoteEnd--></div><!--QuoteEEnd-->
    never said it was "ok" a single skulk doesnt match up against an exo either, a skulk winning against a lone exo is an achievement (otherwise you wouldnt have brought it up so many times right?)
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    <!--quoteo(post=2048828:date=Dec 20 2012, 06:15 PM:name=RaZDaZ)--><div class='quotetop'>QUOTE (RaZDaZ @ Dec 20 2012, 06:15 PM) <a href="index.php?act=findpost&pid=2048828"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><img src="http://4.bp.blogspot.com/_80_yaznP3lM/TVAieVmMRWI/AAAAAAAAB1E/IRAyvIN6PRI/s1600/M-41A%20Pulse%20Rifle.2.jpg" border="0" class="linked-image" />

    Nuff said.<!--QuoteEnd--></div><!--QuoteEEnd-->


    yea but that thing doesnt fire ANYTHING lol (look it up, the ammo)
  • BurdockBurdock Join Date: 2012-08-27 Member: 156553Members
    <!--quoteo(post=2050637:date=Dec 24 2012, 04:13 AM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Dec 24 2012, 04:13 AM) <a href="index.php?act=findpost&pid=2050637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yea but that thing doesnt fire ANYTHING lol (look it up, the ammo)<!--QuoteEnd--></div><!--QuoteEEnd-->
    Holy ######, that thing has a 88 bullet clip (Gasp)
  • RaZDaZRaZDaZ Join Date: 2012-11-05 Member: 167331Members, Reinforced - Shadow
    <!--quoteo(post=2050637:date=Dec 24 2012, 12:13 PM:name=VeNeM)--><div class='quotetop'>QUOTE (VeNeM @ Dec 24 2012, 12:13 PM) <a href="index.php?act=findpost&pid=2050637"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yea but that thing doesnt fire ANYTHING lol (look it up, the ammo)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Light Armor Piercing Explosive Tipped.

    A modern day weapon vs xeno armor would be fairly ###### compared to that beast thus tearing skulks apart in this game in a few hits...plus it solves the ammo problem...plus it has grenade launchers built in :)
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    yea, caseless, but you can clearly see case ejection all through the movie lol. love aliens!

    LEHTSS RAWWWWKK!!!
  • 1dominator11dominator1 Join Date: 2010-11-19 Member: 75011Members
    Burst fire is your friend for that one.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2048410:date=Dec 20 2012, 01:19 AM:name=rmbrown09)--><div class='quotetop'>QUOTE (rmbrown09 @ Dec 20 2012, 01:19 AM) <a href="index.php?act=findpost&pid=2048410"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It seems that in many marine v skulk scenarios, it ends up being not that the marine dies from poor shooting completely, but rather has to reload.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why is this a bad thing? Why should marines be better in marine v skulk scenarios? I agree that marines die from having to reload, but I think that's a good thing, because skulks need to win most of those fights to keep the game balanced. I don't think marines losing to skulks is the thing that is causing the alien win rate to be problematic. I feel it has a lot more to do with the strength of lerks and onos, and the map control and therefore resflow disadvantages imposed by power nodes.

    Skulk vs marine fights, in 1v1 should be slightly marine favored. And they are. They don't need to be EVEN MORE marine favored.
  • CorpseyCorpsey Join Date: 2011-07-02 Member: 107538Members
    Instead of reloading.. switching to pistol helps a lot. I think a lot of people underestimate the pistol... Sure, maybe there's 2 skulks on you after you run out.. but you never know, one could have like 5 hp and only need 1 shot. Also, even if you dont kill both but you get 1.. that's still one alien player that has to wait to respawn, and wont be able to help harass the most-likely RT location you were trying to defend.. It makes a big difference in the end, and actually the damage is <i>kind of</i> like 20 extra LMG bullets.

    TLDR:
    Switch to pistol.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2050944:date=Dec 24 2012, 10:20 PM:name=Swiftspear)--><div class='quotetop'>QUOTE (Swiftspear @ Dec 24 2012, 10:20 PM) <a href="index.php?act=findpost&pid=2050944"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why is this a bad thing? Why should marines be better in marine v skulk scenarios? I agree that marines die from having to reload, but I think that's a good thing, because skulks need to win most of those fights to keep the game balanced. I don't think marines losing to skulks is the thing that is causing the alien win rate to be problematic. I feel it has a lot more to do with the strength of lerks and onos, and the map control and therefore resflow disadvantages imposed by power nodes.

    Skulk vs marine fights, in 1v1 should be slightly marine favored. And they are. They don't need to be EVEN MORE marine favored.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I don't see how you feel the game is in favor of Marines but Skulks need to win more.

    Skulks can afford to take losses because all they need to do is delay the Marines long enough for the Khamm to set up. The Marines actually need to fend off multiple waves just to be able to take territory because building for them takes time and leaves them vulnerable.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    edited December 2012
    <!--quoteo(post=2051132:date=Dec 25 2012, 05:55 PM:name=Kopikat)--><div class='quotetop'>QUOTE (Kopikat @ Dec 25 2012, 05:55 PM) <a href="index.php?act=findpost&pid=2051132"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't see how you feel the game is in favor of Marines but Skulks need to win more.

    Skulks can afford to take losses because all they need to do is delay the Marines long enough for the Khamm to set up. The Marines actually need to fend off multiple waves just to be able to take territory because building for them takes time and leaves them vulnerable.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Marines are more expendable than skulks are. You don't lose an egg every time a marine spawns, and skulks don't have the ability to teleport across the map in the midgame.

    Additionally, marine teams generally take ground easily in the early and midgame. It's not until lerks and fades become more prevalent that kharra take back ground. Tell me again why I should think skulks need to be even more weak relative to marines?

    Once again. I don't see why you don't understand that skulk vs marine is good right now, if anything it's more marine biased than it needs to be in the early game, and in the late game it just gets silly. Skulks are basically worthless.

    The game is undoubtably in favor of Kharra, but that doesn't imply that marines need to be better against skulks. There are MANY ways kharra win rates could be balanced that don't involve ruining the good state that marine vs skulk is already in.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    Hey, that is a really great idea! The Devs should CERTAINLY change the game, lest you have to learn ######. It only makes sense.
  • Wonderboy2402Wonderboy2402 Join Date: 2011-08-28 Member: 118911Members
    I almost always open up an attack with pistol first. Especially on aliens attack nodes or at far range.
  • KopikatKopikat Join Date: 2012-09-06 Member: 158170Members
    <!--quoteo(post=2051725:date=Dec 27 2012, 01:49 AM:name=Wonderboy2402)--><div class='quotetop'>QUOTE (Wonderboy2402 @ Dec 27 2012, 01:49 AM) <a href="index.php?act=findpost&pid=2051725"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I almost always open up an attack with pistol first. Especially on aliens attack nodes or at far range.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ...Why? Pistol does high damage, but it's Light-type. It does about as much damage as spitting does vs armor.

    You're supposed to strip armor with your primary before shredding them with the pistol.
  • Visor1Visor1 Join Date: 2012-01-13 Member: 140300Members
    I used the pistol first because it's much easier to switch the the LMG while there on the other side of the room whereas it's much more time important when switching to a pistol when they're in biting range. Having to avoid the skulk switch weapons and aim at the same time is pretty hard to pull off on a skulk that knows how to move, for me simpler is better.
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