Marines in vents.

xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
This is ridiculous and should not be allowed.
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Comments

  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    You're talking crazy talk. Get some sleep.
  • SquishpokePOOPFACESquishpokePOOPFACE -21,248 posts (ignore below) Join Date: 2012-10-31 Member: 165262Members, Reinforced - Shadow
    It's hilarious and adds tactical nuance to the game. It stays.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    <!--quoteo(post=2050594:date=Dec 24 2012, 11:19 AM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Dec 24 2012, 11:19 AM) <a href="index.php?act=findpost&pid=2050594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous and should not be allowed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Why not?
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    <!--quoteo(post=2050598:date=Dec 24 2012, 06:26 AM:name=Squishpoke)--><div class='quotetop'>QUOTE (Squishpoke @ Dec 24 2012, 06:26 AM) <a href="index.php?act=findpost&pid=2050598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's hilarious and adds tactical nuance to the game. It stays.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Agreed. Anytime I have a hilariously OP'd strat in my head it's ruined by marines in vent. Which is great.
  • EmooEmoo Ibasa Join Date: 2002-12-20 Member: 11198Members
    I wouldn't want the game to block marines from all vents. The issue is that some vents which look like the mapper didn't intend for marines to get into can be gotten into because of physics quirks, the vent between skylights and overlooks on Veil is an obvious culprit.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2050594:date=Dec 24 2012, 06:19 AM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Dec 24 2012, 06:19 AM) <a href="index.php?act=findpost&pid=2050594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous and should not be allowed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    plsgo
  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    Go home Xen you're drunk
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    Some maps there are few vents marines cant get in, I dont mind them being able to get into occasional vent but vents for the most part should be alien domain up until JP's.

    The fact on tram marines can get into crawlspace behind repair is one such problem...and I am not talking as result of boosts.

    More vents should be alien only than currently is.
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    <!--quoteo(post=2050594:date=Dec 24 2012, 10:19 AM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Dec 24 2012, 10:19 AM) <a href="index.php?act=findpost&pid=2050594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous and should not be allowed.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then tell the damn aliens to stop turtling in them constantly with Regen Lerks.

    Vents also have some nice extra ceiling sections aliens can climb up into to hide while in vents in Marines do come in, and if you position right you the Marine will walk up to you point blank, then its lunch time for the Aliens.
    Also most vents have multiple entrances so you can flank a Marine in a vent fairly easily.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    edited December 2012
    <!--quoteo(post=2050598:date=Dec 24 2012, 05:26 AM:name=Squishpoke)--><div class='quotetop'>QUOTE (Squishpoke @ Dec 24 2012, 05:26 AM) <a href="index.php?act=findpost&pid=2050598"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It's hilarious and adds tactical nuance to the game. It stays.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I'm all for anything that increases the amount of shenanigans that can be had - which is partly why I wish you could still relocate.

    I kinda wish that aliens had the natural advantage in vents though. It seems counter intuitive that marines do (due to the fact it's very difficult to miss and aliens have very limited ability to dodge in vents).

    <!--quoteo(post=2050604:date=Dec 24 2012, 05:36 AM:name=Emoo)--><div class='quotetop'>QUOTE (Emoo @ Dec 24 2012, 05:36 AM) <a href="index.php?act=findpost&pid=2050604"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I wouldn't want the game to block marines from all vents. The issue is that some vents which look like the mapper didn't intend for marines to get into can be gotten into because of physics quirks, the vent between skylights and overlooks on Veil is an obvious culprit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I think the mapper is actually very aware of that, and whereas I doubt it was intentional to begin with, has stated he wants to leave it as it is. I could be wrong however, so take that with a grain of salt unless somebody confirms, as I don't want to contribute to any misinformation here.
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    edited December 2012
    <!--quoteo(post=2050594:date=Dec 24 2012, 05:19 AM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Dec 24 2012, 05:19 AM) <a href="index.php?act=findpost&pid=2050594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous and should not be allowed.<!--QuoteEnd--></div><!--QuoteEEnd-->


    LOL this is <a href="http://www.youtube.com/watch?v=hu57oIv8SLM" target="_blank">LUDICROUS!!</a> THIS IS <a href="http://www.youtube.com/watch?v=aZcykZBZKJw" target="_blank">MADNESS!!!</a>

    THIS IS <a href="http://www.youtube.com/watch?v=KDRAhiBtOrQ" target="_blank">SPARTA!!</a>
  • NeokenNeoken Bruges, Belgium Join Date: 2004-03-20 Member: 27447Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Playtester
    <!--quoteo(post=2050594:date=Dec 24 2012, 05:19 AM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Dec 24 2012, 05:19 AM) <a href="index.php?act=findpost&pid=2050594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous and should not be allowed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    But that's the only way. We'll move in pairs. We'll go step by step and cut off every bulkhead and every vent until we have it cornered. And then we'll blow it the ###### out into space! Isn't that acceptable to you?
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    Guess, I'll have to explain.

    Vents are OP.
    As a marine, I never take junction to reach C12. I always use vent. It's much safer, faster and not many are expecting this. When I want to head for cargo hive, I take the underground path through system waypoint - it's usually heavily guarded, as it provides ways to 2 techpoints and nano.

    If I'm playing rambo and I see any lifeform and it's potentially dangerous to me - I hop into the vent (some stairs and good for this too). Skulks got no chance in vent, fades and lerks might have much bigger problems killing me there as well, and onos... I just shoot him from there and spam taunt, there's nothing onos can do.

    I bypassed tons of whips without giving away my position.

    It's all fun and games until you get jetpacks. Then you can do really ridiculous stuff, like chasing lerks and skulks into the vents, bombarding nano or cargo from those north vents.

    Marines does not even look like they could fit those. Yet, they are much more comfortable in vents. Camo gives no advantage in vents, there is nowhere you can hide, when just one straight shot will reveal you.
  • FehaFeha Join Date: 2006-11-16 Member: 58633Members
    I like marines in vents. I do however think some vents should be fixed, so that its entirely impossible to get into them without a jetpack. The reason being how these are impossible to get out of without one.
    Most of those require that you start climbing on buildings to get into them though.
  • YMICrazyYMICrazy Join Date: 2012-11-02 Member: 165986Members
    I think it's funny. Nothing like sneaking up behind one and chomping on them. Especially if there is camo. But marines need all the help they can get so I do not mind. It allows for some interesting ninja marine tactics. Nothing like being on aliens and having marines ninja through vents and build a phase in your main hive while the action is going on somewhere else.
  • SoulfighterSoulfighter Join Date: 2012-11-05 Member: 167432Members
    i want a downvote option to instantly kill these kinds of topics
  • nailertnnailertn Join Date: 2012-11-18 Member: 172301Members
    edited December 2012
    <!--quoteo(post=2050669:date=Dec 24 2012, 07:31 AM:name=Soulfighter)--><div class='quotetop'>QUOTE (Soulfighter @ Dec 24 2012, 07:31 AM) <a href="index.php?act=findpost&pid=2050669"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i want a downvote option to instantly kill these kinds of topics<!--QuoteEnd--></div><!--QuoteEEnd-->


    downvote is OP
  • AngeluszAngelusz Harmonic entropist Join Date: 2003-07-10 Member: 18072Members, Forum Moderators, Constellation, NS2 Playtester
    <!--coloro:orange--><span style="color:orange"><!--/coloro--><sup>* Stay on topic. I don't want to see any more "downvote", "you're drunk" or any other off-topic mess. Come up with arguments. *<!--colorc--></span><!--/colorc--></sup>
  • NousWandererNousWanderer Join Date: 2010-05-07 Member: 71646Members
    edited December 2012
    <!--quoteo(post=2050627:date=Dec 24 2012, 06:52 AM:name=d0ped0g)--><div class='quotetop'>QUOTE (d0ped0g @ Dec 24 2012, 06:52 AM) <a href="index.php?act=findpost&pid=2050627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think the mapper is actually very aware of that, and whereas I doubt it was intentional to begin with, has stated he wants to leave it as it is. I could be wrong however, so take that with a grain of salt unless somebody confirms, as I don't want to contribute to any misinformation here.<!--QuoteEnd--></div><!--QuoteEEnd-->
    If it is in fact the mapper's intent for marines to be able to get into the Skylights <-> Overlook vent without jetpacks, a ladder should be added so that this is an obvious room mechanic everyone is aware of / can anticipate as opposed to something seemingly unintended.
  • SeeVeeSeeVee Join Date: 2012-10-31 Member: 165206Members
    It's not an exploit if both teams can do it. It adds to the game play. Marines in a vent are sitting ducks anyway most of the time.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--quoteo(post=2050594:date=Dec 24 2012, 04:19 AM:name=xen32)--><div class='quotetop'>QUOTE (xen32 @ Dec 24 2012, 04:19 AM) <a href="index.php?act=findpost&pid=2050594"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This is ridiculous and should not be allowed.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Fine as is, it's a clever tactic. Please don't be upset when you die this way.
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Should marines be able to go in vents? Of course.
    Should some vents be harder to get into or out of reach for a lone marine? Of course, that's where marine boosting comes in.

    Most of the marine in vent complaints stem from lone marines being able to access the two northernmost vents in veil right at the start of the game.

    Remove the physics ramp in skylight, move the powernode or vent access in topo, and raise the vent access in the hallway south of topo.
  • DwavenhobbleDwavenhobble Join Date: 2012-12-14 Member: 175044Members
    <!--quoteo(post=2050694:date=Dec 24 2012, 03:47 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Dec 24 2012, 03:47 PM) <a href="index.php?act=findpost&pid=2050694"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Should marines be able to go in vents? Of course.
    Should some vents be harder to get into or out of reach for a lone marine? Of course, that's where marine boosting comes in.

    Most of the marine in vent complaints stem from lone marines being able to access the two northernmost vents in veil right at the start of the game.

    Remove the physics ramp in skylight, move the powernode or vent access in topo, and raise the vent access in the hallway south of topo.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You'd need to adjust the skylights vent itself then as it lets Aliens simply hide round the corner out of most fire so lets lerks become a real pain in the rear as they can just move slightly to the side and be out of range as such
  • marsvinmarsvin Join Date: 2011-03-22 Member: 87920Members
    <!--quoteo(post=2050663:date=Dec 24 2012, 02:48 PM:name=Feha)--><div class='quotetop'>QUOTE (Feha @ Dec 24 2012, 02:48 PM) <a href="index.php?act=findpost&pid=2050663"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like marines in vents. I do however think some vents should be fixed, so that its entirely impossible to get into them without a jetpack. The reason being how these are impossible to get out of without one.
    Most of those require that you start climbing on buildings to get into them though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    This. Being able to hop into the vent at Onos Bar and Topo/C12 on your own is bad and the result of recent physics changes, not as far as I can tell intent by the mapper (could be wrong there.) If you get in them with jetpacks or your buddy boosting you it's fine.
  • xen32xen32 Join Date: 2012-10-18 Member: 162676Members, Reinforced - Supporter
    <!--quoteo(post=2050693:date=Dec 24 2012, 08:45 AM:name=CommunistWithAGun)--><div class='quotetop'>QUOTE (CommunistWithAGun @ Dec 24 2012, 08:45 AM) <a href="index.php?act=findpost&pid=2050693"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Fine as is, it's a clever tactic. Please don't be upset when you die this way.<!--QuoteEnd--></div><!--QuoteEEnd-->

    It's actually the other way around. I feel sorry for folks who have to deal with ninja I am. When I do the stuff I mentioned earlier, I feel that it's ridiculous, overpowered and does not belong to this game.
    Poor skulk runs for his life, I hop onto the power node and then into the vent and finish him.


    FFS, these are space marines, not trained acrobat ninja monkeys.
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Nothing better than still being able to run up sloped walls to get into vents! I'm glad this still isn't fixed, sheesh, how else would I get into skylights vents? Valid tactic!
  • PhOeNiX4PhOeNiX4 Join Date: 2004-08-26 Member: 30912Members
    I like to think this is allowed on certain maps because of the lack of weldable vents in the game. As soon as marines can weld off a vent, there no reason for him to be allowed in there.
  • Samus1111111Samus1111111 Join Date: 2012-08-07 Member: 154930Members, Reinforced - Shadow
    As has been said before, I don't have a problem with marines in vents when JPs are out. I do have a problem when "seemingly" exploitative tactics are used (yes, they're not, but jumping on parts of the level to get into vents seems like it). Also, vents provide marines a great advantage since they are typically long and straight allowing the marine to finish off whoever is in there very quickly.

    My vote is that marines are not allowed in vents, period, until JPs are out.
  • FappuchinoFappuchino Join Date: 2012-10-10 Member: 162008Members
    Why not make is so that marines' have to stop moving in order to shoot inside vents? It's not much, but at least it makes sense in the "crawling-through-a-vent-but-not-really-sort-of-way".
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    <!--quoteo(post=2050627:date=Dec 24 2012, 06:52 AM:name=d0ped0g)--><div class='quotetop'>QUOTE (d0ped0g @ Dec 24 2012, 06:52 AM) <a href="index.php?act=findpost&pid=2050627"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I kinda wish that aliens had the natural advantage in vents though. It seems counter intuitive that marines do (due to the fact it's very difficult to miss and aliens have very limited ability to dodge in vents).<!--QuoteEnd--></div><!--QuoteEEnd-->

    This is where leap kills were prevalent in NS1. I miss leap kills.
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