Ideas for NS2 (small Improvements)
Livyatan
Join Date: 2012-12-22 Member: 175884Members
<div class="IPBDescription">Some Ideas I came up with for helping the Gaming Experience -Livayatan</div>1. Have an option to toggle Usernames on the Map (default-c)
Reason why:
Easier to coordinate with people (Attacking, Defending). Instead of saying, hey you over there, you can name call. If you need backup, name calling the closest guy/gal to you, instead of having to say your location, then someone who has map awareness run to you.
2. When a Mic user activates his mic, a symbol also appears on his Character (Not just a notification and name of user on HUD).
Reason Why: Just so you have an idea who's talking through your own eyes, instead of just a notification of a name on the HUD.
3. Option of having Username of characters you see (rather then having to mouse over their character to get their name).
Reason Why: to see who's with you. (I only just started playing, I don't think NS2 has this yet)
4. [Pertaining to Frontiersman] Repairing a Building or Building a building gives you a small cash payout (per second maybe?)
Reason Why: Some people play the support class, and stay at the main base(s) to help assist in the building of structures exclusively. They don't obtain kills, so they don't make money as fast as those who are on the front lines.
5. Allow the Option of Forming Squads/Groups in the Game
Reason Why: Can help with teamwork.
ex. Commander gives orders: Bravo squad, guard the base. Alpha Squad secure the next frontier.
Result: Through that example, the players can join a squad depending on the job, from there you have a group trying to complete a similar objective which leads to more organized play.
Continuing the Idea: your Squad mates are given a different color outline on the main map (Default c)
Reason why: So that you can find them easier, also gives you the ability to coordinate with each other from across a distance.
6. After the game, have final game stats (Game Score) and also allow Players to view the previous game stats after Disconnecting
Reason Why: To see progress of ourselves and others. Also to Find Certain individuals, maybe you wanted to add them as a friend, or report someone who was mean in the game.
I've only played this game for 4 hours but these are the ideas I had that I didn't see in the game already. What do you think? And No I haven't searched through the Forums to see if these topics Have already been addressed (sorry).
-Your Peer,
Livyatan
P.s- This game is really Fun xD .
Reason why:
Easier to coordinate with people (Attacking, Defending). Instead of saying, hey you over there, you can name call. If you need backup, name calling the closest guy/gal to you, instead of having to say your location, then someone who has map awareness run to you.
2. When a Mic user activates his mic, a symbol also appears on his Character (Not just a notification and name of user on HUD).
Reason Why: Just so you have an idea who's talking through your own eyes, instead of just a notification of a name on the HUD.
3. Option of having Username of characters you see (rather then having to mouse over their character to get their name).
Reason Why: to see who's with you. (I only just started playing, I don't think NS2 has this yet)
4. [Pertaining to Frontiersman] Repairing a Building or Building a building gives you a small cash payout (per second maybe?)
Reason Why: Some people play the support class, and stay at the main base(s) to help assist in the building of structures exclusively. They don't obtain kills, so they don't make money as fast as those who are on the front lines.
5. Allow the Option of Forming Squads/Groups in the Game
Reason Why: Can help with teamwork.
ex. Commander gives orders: Bravo squad, guard the base. Alpha Squad secure the next frontier.
Result: Through that example, the players can join a squad depending on the job, from there you have a group trying to complete a similar objective which leads to more organized play.
Continuing the Idea: your Squad mates are given a different color outline on the main map (Default c)
Reason why: So that you can find them easier, also gives you the ability to coordinate with each other from across a distance.
6. After the game, have final game stats (Game Score) and also allow Players to view the previous game stats after Disconnecting
Reason Why: To see progress of ourselves and others. Also to Find Certain individuals, maybe you wanted to add them as a friend, or report someone who was mean in the game.
I've only played this game for 4 hours but these are the ideas I had that I didn't see in the game already. What do you think? And No I haven't searched through the Forums to see if these topics Have already been addressed (sorry).
-Your Peer,
Livyatan
P.s- This game is really Fun xD .
Comments
I see, my bad on that then, Kind of forgetful.
o sorry, i thought every kill you get you'd get points for money, not just meaningless points.
Actually I've taken a look at the game, its like for ever kill you get .3 resources and for every build its like .25 resources so there is some I guess.
Everyone gets an increase in P.Res. of .125 per resource tower every 6 seconds, T.Res. is 1 resource per 6 seconds. You do not gain P.Res. when dead, this may be the difference in res. you are referring to. There is talk in several other threads of changing this as many feel it is not fair(or even intended) that res. not tick while you are dead/respawning.