Ideas for NS2 (small Improvements)

LivyatanLivyatan Join Date: 2012-12-22 Member: 175884Members
edited December 2012 in Ideas and Suggestions
<div class="IPBDescription">Some Ideas I came up with for helping the Gaming Experience -Livayatan</div>1. Have an option to toggle Usernames on the Map (default-c)

Reason why:
Easier to coordinate with people (Attacking, Defending). Instead of saying, hey you over there, you can name call. If you need backup, name calling the closest guy/gal to you, instead of having to say your location, then someone who has map awareness run to you.

2. When a Mic user activates his mic, a symbol also appears on his Character (Not just a notification and name of user on HUD).

Reason Why: Just so you have an idea who's talking through your own eyes, instead of just a notification of a name on the HUD.

3. Option of having Username of characters you see (rather then having to mouse over their character to get their name).

Reason Why: to see who's with you. (I only just started playing, I don't think NS2 has this yet)

4. [Pertaining to Frontiersman] Repairing a Building or Building a building gives you a small cash payout (per second maybe?)

Reason Why: Some people play the support class, and stay at the main base(s) to help assist in the building of structures exclusively. They don't obtain kills, so they don't make money as fast as those who are on the front lines.

5. Allow the Option of Forming Squads/Groups in the Game

Reason Why: Can help with teamwork.
ex. Commander gives orders: Bravo squad, guard the base. Alpha Squad secure the next frontier.

Result: Through that example, the players can join a squad depending on the job, from there you have a group trying to complete a similar objective which leads to more organized play.

Continuing the Idea: your Squad mates are given a different color outline on the main map (Default c)
Reason why: So that you can find them easier, also gives you the ability to coordinate with each other from across a distance.

6. After the game, have final game stats (Game Score) and also allow Players to view the previous game stats after Disconnecting

Reason Why: To see progress of ourselves and others. Also to Find Certain individuals, maybe you wanted to add them as a friend, or report someone who was mean in the game.

I've only played this game for 4 hours but these are the ideas I had that I didn't see in the game already. What do you think? And No I haven't searched through the Forums to see if these topics Have already been addressed (sorry).

-Your Peer,
Livyatan

P.s- This game is really Fun xD .

Comments

  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Pretty sure that a symbol appears over the head of whoever has their microphone on.
  • LivyatanLivyatan Join Date: 2012-12-22 Member: 175884Members
    <!--quoteo(post=2049806:date=Dec 22 2012, 06:17 AM:name=Azaral)--><div class='quotetop'>QUOTE (Azaral @ Dec 22 2012, 06:17 AM) <a href="index.php?act=findpost&pid=2049806"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Pretty sure that a symbol appears over the head of whoever has their microphone on.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I see, my bad on that then, Kind of forgetful.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
    I don't know what you mean about the people getting kills earning cash faster, but under the current system everyone gets the same amount of resources based off of the number of resource towers the team has. There is no reward for kills other than some points that don't mean anything.
  • LivyatanLivyatan Join Date: 2012-12-22 Member: 175884Members
    <!--quoteo(post=2049918:date=Dec 22 2012, 01:05 PM:name=Kazel)--><div class='quotetop'>QUOTE (Kazel @ Dec 22 2012, 01:05 PM) <a href="index.php?act=findpost&pid=2049918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know what you mean about the people getting kills earning cash faster, but under the current system everyone gets the same amount of resources based off of the number of resource towers the team has. There is no reward for kills other than some points that don't mean anything.<!--QuoteEnd--></div><!--QuoteEEnd-->

    o sorry, i thought every kill you get you'd get points for money, not just meaningless points.
  • LivyatanLivyatan Join Date: 2012-12-22 Member: 175884Members
    <!--quoteo(post=2049918:date=Dec 22 2012, 01:05 PM:name=Kazel)--><div class='quotetop'>QUOTE (Kazel @ Dec 22 2012, 01:05 PM) <a href="index.php?act=findpost&pid=2049918"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't know what you mean about the people getting kills earning cash faster, but under the current system everyone gets the same amount of resources based off of the number of resource towers the team has. There is no reward for kills other than some points that don't mean anything.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Actually I've taken a look at the game, its like for ever kill you get .3 resources and for every build its like .25 resources so there is some I guess.
  • KazelKazel Join Date: 2012-12-22 Member: 175939Members
    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Actually I've taken a look at the game, its like for ever kill you get .3 resources and for every build its like .25 resources so there is some I guess.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Everyone gets an increase in P.Res. of .125 per resource tower every 6 seconds, T.Res. is 1 resource per 6 seconds. You do not gain P.Res. when dead, this may be the difference in res. you are referring to. There is talk in several other threads of changing this as many feel it is not fair(or even intended) that res. not tick while you are dead/respawning.
  • das0308das0308 Join Date: 2012-11-04 Member: 166824Members, Reinforced - Supporter
    edited December 2012
    As far as I know certain (modded?) servers have cash-for-kills. However, it's not standard and I think it imbalances the game.
  • WoolridgeWoolridge Join Date: 2012-12-26 Member: 176298Members
    Instead of a mic symbol above the marine who is speaking, why not an animation of him moving his hand to his ear (supposedly he has an earphone built into the helmet), or the alien counterpart of it (still trying to imagine)?
  • RohRoh Join Date: 2012-12-26 Member: 176348Members
    I would like squad formation for marines myself. Especially if it could be made possible to have a squad/commander, squad only, and team channels. Like bf2. That way you could turn off team channel. The commander only has to listen to the squad leaders, and can keep things going right. He doesnt have to say hey can someone go here? Who? er... maybe you two. over here. You know? You two? He can say first squad go here. Second and third go there. Fourth do a funny dance in main base. So much simpler. With or without the voice channels just having people easily formed into squads would be awesome.
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