Newbie question

FireFroFireFro Join Date: 2002-04-12 Member: 426Members
<div class="IPBDescription">Please tolerate me</div>I have a question I've been pondering for awhile.  I read the FAQ and most of the stuff at readyroom, and it's given me a good sense for how the flow of a match might go.  I understand about resources and how victory is gained, but I'm still a little curious about how long an average game would last.  Obviously this depends on how good the teams are, but on average, how long does it take for evenly matched, competent teams to drain another's resources down and finish them off?  It sounds like games can be pretty extended what with players evolving and fortifying and building resources, but just how long does it all take?  Would even experienced teams find that a match could be long or short depending on the variables, or is it generally over in a few minutes?

Also, are any different gametypes being planned where the objectives will be different?

If I should have seen this else where I apologize.  This game has me all excited.
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Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Aiming for 20 minutes. During playtesting, I know at least one of the games lasted 2 hours.

    Which is a good thing.

    As for gametypes, several alternatives have been raised, but no alternatives will be going into the game until version 2 at the earliest.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I don't think it was that the game lasted two hours, Moleculor.  It was just that the server went 2 hours without crashing. <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo--> And yeah, some games were pretty long.  I never payed attention to how long they were, but suffice it to say that they were quite a bit lengthier than the standard CS/DOD style game.  Actually, its not that I never payed attention to how long they were, so much as I never noticed.



    <!--EDIT|Greedo386|April 12 2002,20:43-->
  • FireFroFireFro Join Date: 2002-04-12 Member: 426Members
    Thanks guys.  Those were the answers I was hoping to hear <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    So what you're saying is, you'll release NS right in time for my senior year, when I need to write a ~100-page thesis... and I'm going to play one game, and not realize that I've been playing for a day and I'm going to fail out of school?

    ...you b@stards.  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    exactly ...

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    No, actually, one of the games lasted OVER 2 hours.  I was in it.  I remember that it felt more like 30 minutes or so, but then I checked my clock.

    20-minute games have been the goal for awhile, but we're not near that right now.  Some games are over in 5 minutes, others (many) have lasted well over an hour.  If people don't mind playing longer games, and the late-join works well, AND, the CPL doesn't mind longer games, then we won't actively try to bring the average game time down.

    The biggest thing I'd be worried about with longer games is spectatability and what the CPL thinks of it.
  • Shuvit_ViperShuvit_Viper Join Date: 2002-01-25 Member: 62Members
    I think in public servers you might want to bring times a bit down, or nobody who begins a game ends it... and i would like to end the game i started. Also, commanders have a strategy. Once the commander leaves in the middle of a game, the marines will have a disadvantage...

    i think in the playtesting this is not a problem, but in the mass crowd it <u>might</u> be.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    I loved the longer matches... and how unrushed it all felt.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Sounds like it's appealing more to the RTS fan than the FPS fan at this point... people who've played Starcraft etc. don't mind long matches.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Actually, I'm a FPS fanatic... and I don't own even a single RTS. Might just be me, but the tense, drawn out matches are extremely appealing. Might have something to do with the fact that the "Thief" series of games is among my favorites. Not that NS has similar gameplay...
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    the Thief games were great, very tense atmosphere, and i play mostly FPS but I'm a die-hard Warcraft fan (warcraft 1 not 2) so I guess I'll like NS cuz of the FPS factor, but I'm sure other people will be drawn to this mod cuz of the commander option...
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    <!--QuoteBegin--coil+April 13 2002,13:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (coil @ April 13 2002,13:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Sounds like it's appealing more to the RTS fan than the FPS fan at this point... people who've played Starcraft etc. don't mind long matches.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    *cough* emipre earth *cough* 9 hours per game *cough*

    2 hours is right on par for RTS games... unless there's mad tankcrushing/helicopter gibbing/ zerg mutalisk swarming  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    Flayra keep talking about a CPL.. what is a CPL?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    CPL = CyberAthlete Professional Leauge

    You know... the sport of playing games...
  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    eh, what ever, if they can still make money off of it, good for them ... eh, I guess ...
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    so i take it flay is aiming to get this as one of the 'sports'?
  • FireFroFireFro Join Date: 2002-04-12 Member: 426Members
    In Tribes your average match is a 20 minute limit, but when you turn the timer off I've had games go for nearly 2 hours.  As an FPS fan, 20 min. games always appealed to me, and I didn't mind leaving a match unfinished (when you have to go, you have to go).  2 hour matches could get frustrating, but they didn't happen often.  I can see your concerns though.

    It would be unfortunate to have a commander leave half-way through a pub match, but whether its a 20 minute or an hour long match, this is bound to happen sometimes.  Just hope whoever takes over is quick to adapt.

    If CPL has a problem with long games you could try putting a time limit in for League matches (whichever teams is winning after 20 minutes) but that wouldn't be as fun and I have no idea how you would measure who's winning.

    For me personally 20-30 minutes games would be ideal, and I'd enjoy one that went over an hour (even if I had to leave it before it ended) because if it lasts that long it must be a good match.  Some people might have issues with an hour game, but I get the impression these aren't frequent and are usually the result of a good, balanced match (in which case people will hopefully be enjoying it too much to care)
  • StalKalleStalKalle Join Date: 2002-04-01 Member: 371Members
    My gaming ahistory is games like Quake1 and CS.. just killing in thoose right? and playing NS is so much funnier than any of thoose alternitives !
    even if a game is 2h long its not slow... i can tell you that... the 2h games is more like long battles for the last nodes, its really stressed and intense, and how cant u luww the feeling of being in the enemy hive alone and the motion tracker spots 3aliens..! iiii (8
  • WurmspawnWurmspawn Join Date: 2002-01-24 Member: 19Members
    the long games rock.  if the average time was tried to be reduced too much the players would be overwhelmed.  there is a lot of stuff to do in NS, if most of the tech-tree was explored in a 20 min game players would barely have time to adapt to one thing before the next hit them.

    as for public games and ppl entering and leaving the whole game, i really dont see this as much of an issue.  often with other FPSs players pop in and out to get a few frags in here and there.  when you join an NS game, ure making a commitment and its so much better if you play the game through.  its addictive... ~:)
  • ChaosMageChaosMage Join Date: 2002-04-12 Member: 427Members
    In Tribes 2 TAC (Total Air Combat) if there was no time limit and a score limit on a certain map with a weird gameplay mode where you had to kill a certain ammount of their vehicles without losing any of your own the match would never end.
    The point limit would never be reached.
    A very long game is good ONLY if the game is interesting enough to last that long. In a game like this you shouldn't rush. It makes a feeling of incompleteness because you never finished the battle. If what I'm seeing about NS is any indication its going to be worth an ammount of game time. However, do put in a way to vote to change the map or something to that effect.
  • FamFam Diaper-Wearing Dog On A Ball Join Date: 2002-02-17 Member: 222Members, NS1 Playtester, Contributor
    How about 2 separate game modes, one thats quick, another that lasts for hours. Beased on resources or something, im not sure of the logistics involved.

    It would make all-night Lan parties helluva fun.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    In the mapping guidelines, they talk about how a map can be designed with a specific play style (and average game length) in mind.  Basically, if you give both teams a large number of fairly safe resource nodes, the game will be quite drawn out.  If, however, the nodes are scarce, have fairly low resources, or are all hotly contested near the middle of the map, the game will become much faster-paced (and therefore probably shorter).
  • FireFroFireFro Join Date: 2002-04-12 Member: 426Members
    Good point Coil.  Hopefully we'll see a variety of such map set ups.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Hopefully the l4m3rz will be put off by long games, and not bother us.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    I would agree, I personally like long games (1 to 2 hours). Theres just a few problems with a game lasting that long.
    1: If flayra and friends designed it to last twenty minutes or thirty, thats how long it probobly will take (mas or menos) to research the whole tech tree. After that, everyone and his grandmother might end up traipsing around with nuke guns and stuff (With no more research to drain the rp pool, they can buy more weapons, which are probobly priced to be balanced with the other drains on the marine rp pool)

    2: Many players will have to leave over the course of a game for activities in that oh so irritating real world. Because players cant join once a game is in progress (as far as I have been lead to believe), this leads to a game starting out with a good 32 players, but ending with a tiny grouping of 10 to 15 players (enough for one, maybe two squads of marines).

    3: As has already been mentioned, many fpsers are used to playing for thirty minutes to an hour (and in some cases, an hour and a half). Because a player that joins a server must spectate until they can begin the next round, very few players will be willing to wait more than twenty to thirty minutes (even the most patient among us) before being able to play. Result: People decide the mod is not worth their time and go get some substandard instant gratification like CS.

    I could be wrong, after all, Im not a playtester . . . . But, my guess is that the team will hold to their twenty to thirty minute goal. Course, at lan parties or somehting similar, a nice two hour game would be fun. Maybe they could make a seperate mode, just checked in the box, which would extend the game length by tweaking things (research time, respawn wait, costs of leveling up, costs of building etc . . .) I dont know though. This post has been a tribute to Pimpy.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <!--QuoteBegin--humbaba+April 14 2002,17:23--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (humbaba @ April 14 2002,17:23)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->2: Many players will have to leave over the course of a game for activities in that oh so irritating real world. Because players cant join once a game is in progress (as far as I have been lead to believe), this leads to a game starting out with a good 32 players, but ending with a tiny grouping of 10 to 15 players (enough for one, maybe two squads of marines).

    3: As has already been mentioned, many fpsers are used to playing for thirty minutes to an hour (and in some cases, an hour and a half). Because a player that joins a server must spectate until they can begin the next round, very few players will be willing to wait more than twenty to thirty minutes (even the most patient among us) before being able to play. Result: People decide the mod is not worth their time and go get some substandard instant gratification like CS.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You can join pretty much at any time (or so I've been lead to believe). You join with the next reinforcement purchase, or the next time the hive spawns some eggs or whatever they're using to determine spawning on the alien side.



    <!--EDIT|Moleculor|April 14 2002,17:30-->
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Really? I thought I asked a while ago and was told that joining mid game was not allowed to prevent an evil marine or alien from joining a game, peeking at the locations of buildings or their hive, than quitting and joining the other team and providing unfair intel on the enemy team. Dunno though, I could be wrong.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    In a "fast" map, the resources might run out quickly.  I'm pretty sure ammo costs RP for Marines... so when they run out of ammo, they're done!  You can almost hear the commander telling them to check their targets, don't "spray & pray".  Therefore it's in the Marines' best interest to MAKE it a quick game, while they still have the RP to purchase ammo.

    Is NS not going to support mid-game joins?  Maybe once the game has started, players could join but would automatically be assigned to the team with fewer players.  This would both allow people to join late, and help make up for uneven teams if others leave.

    The only worry is the tech tree... if the game's been going for a while, spawning as a Bob is going to be difficult.  Here's a thought: maybe give them a hand based on the point at which they enter the game.  I imagine there will be a tally of the total number of RP gained by each side over the course of the game... so try this:

    For aliens, give them X resource points to start, where X=Xo + CR (Xo is default starting resources for alien, C is a fractional multiplier, and R is the # of RP that each alien has received since the game started, minus RP for kills).

    For marines, inform the Commander that he has a new marine to look after.  Then add X points to the Marine resource pool, where X is based on the R/M (R is the total # of RP mined by the Marines, while M is the # of Marines in the game).

    This is from someone who doesn't know the resource structure well, but it's a starting point, right?  (:
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <!--QuoteBegin--humbaba+April 14 2002,17:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (humbaba @ April 14 2002,17:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Really? I thought I asked a while ago and was told that joining mid game was not allowed to prevent an evil marine or alien from joining a game, peeking at the locations of buildings or their hive, than quitting and joining the other team and providing unfair intel on the enemy team. Dunno though, I could be wrong.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    I sure hope not. That would suck majorly. I'd probably end up not playing NS if it was like that. I have the patience of a hyperactive three year old buzzed on sugar. I don't think I could wait even ten minutes for the match to be over. An hour would be a game breaker for me.
  • humbabahumbaba That Exciting Tales From the Frontline Guy Join Date: 2002-01-25 Member: 86Members, NS1 Playtester, Contributor
    Well, I wouldnt worry about it. Im sure Flayra will consider this . The twenty minute game is part of his vision, I dont htink he'll leave it out. But remember,the odds that you join in the very beginning of the game are low. A player has a fifty percent chance of joining after ten minutes have passed (IE, only ten minutes of wait). Plus, spectating will give you a chance to familiarize yourself with how the commander commands his team or how the alien team your planning on joining fights. Plus, you will be hanging with the other people waiting to join the game. You can be the peanut gallery for a good ten minutes. It wont be bad and certainly will be worth it for the wonderous NS gameplay (and it will be wonderous).
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