Eject Commander Addendum

Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
edited December 2012 in Ideas and Suggestions
<div class="IPBDescription">Make it cancel all actions in last 10 seconds</div>(thread says 10 seconds, but changed my mind to 7 seconds)
When you eject the commander make it cancel all their actions in the last 7 seconds. This would apply to:

-Dropped med kits or ammo (but not those that are picked up)
-Recycled buildings
-Ghost buildings
-Dropped buildings
-Egg drops
-Tech research
-Recycle orders

Basically the only thing it wouldn't apply to:

-Med packs or ammo that were already picked up
-Scans would stop immediately
-Beacons would stop if they were in progress, but would not be reversed (EDIT)

A change that would also have to occur:
-Dropped weapons and equipment take 7 seconds to be able to be picked up

And finally the most important aspect:
-Would be a server variable (sv_ejectcancel or something)
-Would be toggled ON by default

Comments

  • Gold1Gold1 Join Date: 2012-12-03 Member: 174022Members
    The idea is nice, so if there is a troll commander who tries to ruin everything by recycling can get ejected and everything fixed.
    However, this could be easily abused. Say a commander does something that he regrets about, like Khammander wasting Tres to heavily expand with Shift and whips to a location, only to discover too many marines in the location. Instead of having all the structures die, he could just ask for people to eject him and then spare the defeat they should have had.
    Even if it is too pricey as the player cannot command again, this is far too dangerous to implement in my opinion.

    Any ability to "turn back time" in a strategy game defeats the whole point of STRATEGY. It could easily have unforeseen consequences.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    edited December 2012
    <!--quoteo(post=2047253:date=Dec 17 2012, 01:59 PM:name=Gold1)--><div class='quotetop'>QUOTE (Gold1 @ Dec 17 2012, 01:59 PM) <a href="index.php?act=findpost&pid=2047253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The idea is nice, so if there is a troll commander who tries to ruin everything by recycling can get ejected and everything fixed.
    However, this could be easily abused. Say a commander does something that he regrets about, like Khammander wasting Tres to heavily expand with Shift and whips to a location, only to discover too many marines in the location. Instead of having all the structures die, he could just ask for people to eject him and then spare the defeat they should have had.
    Even if it is too pricey as the player cannot command again, this is far too dangerous to implement in my opinion.

    Any ability to "turn back time" in a strategy game defeats the whole point of STRATEGY. It could easily have unforeseen consequences.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ok, give an example if you think it's that easily abusable when getting kicked out of the comm chair would leave most teams without a comm for a while.

    EDIT: Added that beaconing can't be reversed

    Also, shifts have global cooldown, so it takes a long time for that to happen.

    It's up to each server owner to have this variable disabled or enabled as they wish in the end.
  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    edited December 2012
    <!--quoteo(post=2047253:date=Dec 17 2012, 09:59 PM:name=Gold1)--><div class='quotetop'>QUOTE (Gold1 @ Dec 17 2012, 09:59 PM) <a href="index.php?act=findpost&pid=2047253"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Any ability to "turn back time" in a strategy game defeats the whole point of STRATEGY. It could easily have unforeseen consequences.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Do you by any chance wear a blue suit and a Tie ? Because that sounded like the G-man ;-)

    Anyways, i agree that this idea has a lot of exploit possibilities but it has some merit.
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