Question on alien resource towers

weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Members
Hey everyone!

I was playing a game the other day and while myself and a few marines were moving out into alien territory, we were killing their resource towers. The marine commander adamantly urged us to only kill the cysts and move on since it eventually kills the resource tower. My question is, does the resource tower still gather resources while it's dying? Does it still gather if the cyst chain is broken? I tried to listen to the commander, but I knew killing their RT would set them back if they want to rebuild it. Also, it was a safe way to make sure they couldn't gather anymore resources. And a small group of marines can effectively kill RT's quickly anyway.

I searched the forums here, but I couldn't find an answer. Sorry if a similar thread already exists.

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    Yes it does, and your comm was dumb because it takes ages for RTs to die that way and the khamm can easily replace the cysts.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2045079:date=Dec 13 2012, 02:35 PM:name=weeschwee)--><div class='quotetop'>QUOTE (weeschwee @ Dec 13 2012, 02:35 PM) <a href="index.php?act=findpost&pid=2045079"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Hey everyone!

    I was playing a game the other day and while myself and a few marines were moving out into alien territory, we were killing their resource towers. The marine commander adamantly urged us to only kill the cysts and move on since it eventually kills the resource tower. My question is, does the resource tower still gather resources while it's dying? Does it still gather if the cyst chain is broken? I tried to listen to the commander, but I knew killing their RT would set them back if they want to rebuild it. Also, it was a safe way to make sure they couldn't gather anymore resources. And a small group of marines can effectively kill RT's quickly anyway.

    I searched the forums here, but I couldn't find an answer. Sorry if a similar thread already exists.<!--QuoteEnd--></div><!--QuoteEEnd-->
    In both cases the RT continues to gather. It does not stop gathering until it is dead. Your commander was bad, you should always prioritize killing the RT over killing the cysts (unless you can secure a marine extractor at that location, they make sure the infestation is clear early enough to drop the extractor as soon as the harvester is killed)

    It takes something like 3 full minutes for a dead cyst network to pop and all of the RTS on the network to die. An RT alone without infestation lasts close to 2 minutes. It's just a big risk letting the aliens potentially regrow cyst network without losing any incoming res flow. Much preferable to just minimize your risk and take the 15 some odd seconds it takes to rip down the node, and at VERY least cost the opposing team 10 res.
  • weeschweeweeschwee Join Date: 2010-11-19 Member: 75031Members
    Hm, I thought so. Well, thanks for your replies! That clears up this topic.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Just think of it this way, in most combat scenarios you shoot the big things first as marines :P

    Unless its an Onos with 2 Georges!
  • current1yoldcurrent1yold Join Date: 2012-09-10 Member: 158911Members
    edited December 2012
    From my understanding though once the cyst dies you don't get a warning or vision on your map that marines are attacking your harvester, all it does is blink right?

    I have found myself attacking the cyst first then attacking the harvester if I feel I can get both. My thought (right or wrong) is that while it does take a few swings longer it gives the other team less notification as to what I'm doing? It also requires the comm to recyst before dropping the rt. I noticed when I do it enough in game comms start double cysting or the jig is up and I instantly notice cysts being placed after or while im killing it, then at that point I just go for RTS the rest of the game.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    When there is only one cyst connecting the RT, I usually kill that one first. Because often you get interrupted when killing RTs or even die.
    And it takes time to connect the RT again, due to the fact that new cysts do not use the "old" infestation.
    But if it was a good khamm you should focus the RT, because he will replace the cysts immediately.

    Another interesting thing is:
    if the khamm was replacing cysts all of the sudden, sometimes it is an indication that lifeforms are on the way =)

    In conclusion: it depends. as always =D
  • B1llyB1lly Join Date: 2004-02-18 Member: 26653Members
    i think it's difficult from outside to say if the commander asked you the right thing or not.

    For example, if you killed a single cyst but this was the main choke point for a many routes, and you proceeded towards the hive and killed a couple more (distant from the first) it was doing more damage than just killing the rt (as you were damaging also the other routes).
    If your commanded asked to kill cyst and to push the hive that was just deployed, it was a right decision, for example: you slow just some seconds to damage the chain, but moved to the prioritized target
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    edited December 2012
    <!--quoteo(post=2045120:date=Dec 13 2012, 01:03 PM:name=B1lly)--><div class='quotetop'>QUOTE (B1lly @ Dec 13 2012, 01:03 PM) <a href="index.php?act=findpost&pid=2045120"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i think it's difficult from outside to say if the commander asked you the right thing or not.

    For example, if you killed a single cyst but this was the main choke point for a many routes, and you proceeded towards the hive and killed a couple more (distant from the first) it was doing more damage than just killing the rt (as you were damaging also the other routes).<!--QuoteEnd--></div><!--QuoteEEnd-->

    This isn't right.

    Killing cysts is a waste of time in 99 out of 100 cases.

    Even if you kill 5 cysts, it only takes the alien time about 5-6 seconds and 5 res to replace those cysts. Even if you stand around killing the new cysts, you have to keep the chain down for over 1-2 minutes before you are causing significant damage to alien resources nodes, and over 3 or 4 minutes before any harvesters go down. Holding an area this long, isn't practical and generally isn't going to be hurting the alien team very much.

    Killing a harvester ends up costing the alien team some where between 10-20 res, at a minimum, if they put the harvester immediately. It can cost them a lot more if they can't put it up immediately, like if they are low on res or you stand around and deny the location.

    There are exactly 2 times when killing a cyst is worth while:

    1. In order to build some where, you need to clear out the infestation
    2. to prevent the alien commander from popping mines with infestation around a base or phase gate.

    Any other time, if you are killing cysts you are wasting time.
  • B1llyB1lly Join Date: 2004-02-18 Member: 26653Members
    edited December 2012
    told it: as a commander, if I need you to go directly to push the hive, but you are near a rt, i say "ok, kill just 1 cyst then proceed".

    I think that losing an hive just placed is more costly than a rt killed.

    but if i dont need it: kill the cyst then crags then rt.
    cyst first so it helps doing damage.
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    edited December 2012
    and I am telling you, the few seconds you spent killing a cysts are wasted. Spend that time getting to the hive, or hacking down the RT.

    The damage down by being off infestation is so low it is laughable.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
    <!--quoteo(post=2045139:date=Dec 14 2012, 08:28 AM:name=Katana-)--><div class='quotetop'>QUOTE (Katana- @ Dec 14 2012, 08:28 AM) <a href="index.php?act=findpost&pid=2045139"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->and I am telling you, the few seconds you spent killing a cysts are wasted. Spend that time getting to the hive, or hacking down the RT.

    The damage down by being off infestation is so low it is laughable.<!--QuoteEnd--></div><!--QuoteEEnd-->

    The amount of times a kham doesn't notice stuff off cyst until too late.
    I've lost count when RTs / Shades / Shifts have died....
  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    Killing cysts to deroot whips is also good.
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    <!--quoteo(post=2045154:date=Dec 13 2012, 02:06 PM:name=Daworm)--><div class='quotetop'>QUOTE (Daworm @ Dec 13 2012, 02:06 PM) <a href="index.php?act=findpost&pid=2045154"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The amount of times a kham doesn't notice stuff off cyst until too late.
    I've lost count when RTs / Shades / Shifts have died....<!--QuoteEnd--></div><!--QuoteEEnd-->

    don't base your strategy / plans / actions off the assumption that it will work because your opponent is bad. That is just teaching yourself bad habits.

    A better commander wouldn't go brain dead in the hive, and would have re-cysted properly. If your tactics hinge on your opponent playing poorly, or making mistakes, you are going to lose badly against people who have their act together.
  • WolvenbaneWolvenbane Join Date: 2012-11-09 Member: 168849Members, Reinforced - Shadow
    Personally, if I see an alien RT, I'll destroy any cysts directly under it before hitting the tower. If the khammander doesn't recyst it, the infestation will recede so that's a little extra damage on the tower.

    On the other hand, I'm not actually sure if my way is faster or just going straight for the tower is though.

    However, I will not go out of my way to destroy every cyst I see. It's a total waste of time, it reveals your position, and it leaves you quite vulnerable. The only exception is if you have a flamethrower, 'cause it takes no effort to destroy cyst chains with a flamethrower.
  • TechercizerTechercizer 7th Player Join Date: 2011-06-11 Member: 103832Members
    Plan for your opponent to be terrible and you will find yourself unprepared when you need it most.

    Plan for your opponent to be good and you will never be unpleasantly surprised.
  • TroubleshooterTroubleshooter Join Date: 2012-11-15 Member: 171559Members
    I will kill any cyst directly next to the RT, then hack down the RT. The goal is to get that 10 res and stop them from pulling any more res from the RT. If they re-cyst, ignore it... the only reason to hack out the first cyst is to hopefully get the infestation off the RT while you hack it down, the starving damage will assist you and should equal out on the time spent killing the first cyst on the way in. I'll usually dump an AR mag into the cyst as I approach so that I only have to hit it once to kill it then right to work on the RT.

    Anyway, YMMV... it depends on if you are alone, how much time you think you have before the aliens start running in to stop you, how close to your spawn you are... that sort of thing.

    Ultimately, the goal is to kill the RT, the fastest way to do that is to hatchet it early and often.

    On the topic of killing cysts in general... sometimes you really have to... cutting a cyst chain from bar to cafeteria on docking is critical to holding cafeteria in many situations. If you don't, they can fill cafeteria with cysts and start dropping unpleasant things there or prevent you from building up your own structures. In this case, focus only on the cysts at the doorways to rooms and don't get too close (use your pistol). Again, its highly situational, but the goal is to prevent new cysts from being built down-stream, not being a one-man-anti-cyst-machine.
  • DustmopDustmop Join Date: 2012-12-11 Member: 174780Members
    Just kill the RT, leave the cysts unless you are going to set up a base. The worst thing a infested area can do to you is let the comm bone wall you.

    Also, I have killed a alien RT and left the cysts then came back 1 minute later to see a new RT being built. This is awesome, i call that another -10 res for aliens!
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    the only harm I see in doing that is announcing where your team is going, probably best to just rush to your end goal. That being said I believe it declares the harvester is under attack when the infestation recedes, so if you get the cysts on a couple harvesters then they start alerting the team which.. I don't know... Maybe they'll think marines are on them, maybe they'll know it's just missing cysts. Maybe it will get the attention of skulks to come defend when otherwise they would have ran around the map being stupid while you moved into their base.

    BUT, it seems like it's best to just listen to your commander, it keeps teams together, it keeps frustration down. Right now marines aren't doing too hot so doing something a lil different isn't the worst idea in the world.
  • Katana-Katana- Join Date: 2008-11-25 Member: 65575Members
    <!--quoteo(post=2045201:date=Dec 13 2012, 03:46 PM:name=Wolvenbane)--><div class='quotetop'>QUOTE (Wolvenbane @ Dec 13 2012, 03:46 PM) <a href="index.php?act=findpost&pid=2045201"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Personally, if I see an alien RT, I'll destroy any cysts directly under it before hitting the tower. If the khammander doesn't recyst it, the infestation will recede so that's a little extra damage on the tower.

    On the other hand, I'm not actually sure if my way is faster or just going straight for the tower is though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it is faster to just kill the res tower with your axe. The starving dps is pretty low and it takes quite a while for it to kick in. I don't remember the specifics but it only takes about 30 seconds for a marine to take down a harvester with an axe. I think it takes over a minute for an rt to die from starvation.
  • WolvenbaneWolvenbane Join Date: 2012-11-09 Member: 168849Members, Reinforced - Shadow
    <!--quoteo(post=2045234:date=Dec 13 2012, 07:59 PM:name=Katana-)--><div class='quotetop'>QUOTE (Katana- @ Dec 13 2012, 07:59 PM) <a href="index.php?act=findpost&pid=2045234"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it is faster to just kill the res tower with your axe. The starving dps is pretty low and it takes quite a while for it to kick in. I don't remember the specifics but it only takes about 30 seconds for a marine to take down a harvester with an axe. I think it takes over a minute for an rt to die from starvation.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'm not talking about doing one or the other. I already know the starvation dps is pretty low. I'm saying whether attacking the nearest cyst THEN focusing the RT is faster or slower than ignoring the cyst and going straight for the RT.
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