Skulk "Movement Special" Wall walking

L etrangerL etranger Join Date: 2012-09-06 Member: 158076Members
<div class="IPBDescription">Bug or as intented?</div>Since the last patch, when you use the "Movement special" key (walk key for alien, sprint for marine). When you are a skulk, you don't stay glued to the wall, when moving through angle, which is very frustrating. Before the patch, you was able, with this key, to follow the wall and ceiling curve without worry to fall on the ground.

Is it intended or a bug ?

Comments

  • Haplo_64Haplo_64 Join Date: 2012-04-03 Member: 149890Members
    I noticed this, and because of it you lose camo, if you have it on. Even going over small ridges, such as the top of a ramp where it changes from an incline to flat.
  • DawormDaworm Join Date: 2009-06-22 Member: 67900Members
  • kespeckespec Join Date: 2012-11-18 Member: 172279Members
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    Its the new clumsiness mechanic.
  • TripleZeroTripleZero Join Date: 2012-11-06 Member: 167764Members, Reinforced - Shadow
    <!--quoteo(post=2043404:date=Dec 11 2012, 06:39 AM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Dec 11 2012, 06:39 AM) <a href="index.php?act=findpost&pid=2043404"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Its the new clumsiness mechanic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    clumsy alien puppies?
  • RoobubbaRoobubba Who you gonna call? Join Date: 2003-01-06 Member: 11930Members, Reinforced - Shadow, WC 2013 - Shadow
    if it stops aliens getting camo at the first hive, I'm all for it!


    <!--sizeo:1--><span style="font-size:8pt;line-height:100%"><!--/sizeo-->(I dislike first hive camo because it makes skulks afraid to attack, can be easily countered with scans, means you HAVE to get 3 hives to be effective mid-late game (need for shift/crag upgrades), and because I don't have enough patience to creep around!)<!--sizec--></span><!--/sizec-->
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