Ranks to show player experance.

NecromungerNecromunger Join Date: 2012-09-18 Member: 159887Members
My suggestion is just a rank system that goes up based on getting experience in game.

I just want something to work towards and i dont care if it does not do anything. I want to have the respect of being a good player.

Each rank has an emblem.


THATS IT, nothing more nothing less.

I really love playing Natural Selection 2, i just want playing it so often to work towards something.

Comments

  • CrushaKCrushaK Join Date: 2012-11-05 Member: 167195Members, NS2 Playtester
    edited December 2012
    Ranks don't really say anything about being a good player. I've seen players in Tribes Ascend with gold ranks (which implies several hundred hours of gameplay) who still couldn't be bothered to help defending a base, repairing structures or upgrading them and who still got easily outplayed by players with bronze ranks (someone in the first 40 hours of gameplay).
    Playtime does nowhere relate to skill. You can be a natural talent at the game and figured it's mechanics inside out within a few hours. And you can also keep playing the game for ages, lose most encounters and get at best carried by your team but still raise in rank.

    When I play CoD, I can still melt faces of high-ranked players just a few hours into multiplayer because aiming and tactical awareness is something that carries over from other games and is not exclusive to the particular game.

    Ranks are merely an indicator for playtime, but I would never think of someone better or worse based on his rank.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2012
    Ranks only show "time played" but I'm still a fan of them...<i>as long</i> as they do not affect gameplay.

    I'd like to see something along the lines of different icons and you can pick only one at a time to show on the scoreboard.

    x hours played as marines
    x hours played as aliens
    x wins as marine
    x wins as aliens
    x commanding wins as marine
    x commanding wins as aliens
    x damage dealt
    x repairs
    x heals
    x structures killed
    x kills

    It would be nice to be playing and see that your commander has a lot of "win" experience under his belt.
  • kespeckespec Join Date: 2012-11-18 Member: 172279Members
    statistics, this game lacks it.
  • SeahuntsSeahunts Join Date: 2012-05-13 Member: 151973Members
    I really do not like stats, even if they do not unlock anything or mean anything. IMO it just encourages people to stats pad / farm kills / not play the game properly. I wish the K:D was not even on the score board.
  • Malachi_NGCMalachi_NGC Join Date: 2012-11-13 Member: 170530Members
    While there are already 3rd party stats mods out there, I do think a few built-in simple stats would be worthwhile.

    A few weeks ago I posted an idea for a <a href="http://www.unknownworlds.com/forums/index.php?showtopic=124406" target="_blank">Commander Selection Phase</a> that included some simple stats - number of hours as commander, win/loss ratio.

    If Squad controls for the commander were added (and I think they should - so long as they're kept simple), then similar stats for squad leaders should also be included.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2041529:date=Dec 7 2012, 03:36 PM:name=include)--><div class='quotetop'>QUOTE (include @ Dec 7 2012, 03:36 PM) <a href="index.php?act=findpost&pid=2041529"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ranks only show "time played" but I'm still a fan of them...<i>as long</i> as they do not affect gameplay.

    I'd like to see something along the lines of different icons and you can pick only one at a time to show on the scoreboard.

    x hours played as marines
    x hours played as aliens
    x wins as marine
    x wins as aliens
    x commanding wins as marine
    x commanding wins as aliens
    x damage dealt
    x repairs
    x heals
    x structures killed
    x kills

    It would be nice to be playing and see that your commander has a lot of "win" experience under his belt.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I like that you didn't list K:D ratio, because that one will influence how players play by avoiding combat and not supporting certain attacks where all the cannon fodder is needed to make a dent (dieing is part of NS2 :P)
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    edited December 2012
    <!--quoteo(post=2043071:date=Dec 10 2012, 01:23 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 10 2012, 01:23 PM) <a href="index.php?act=findpost&pid=2043071"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I like that you didn't list K:D ratio, because that one will influence how players play by avoiding combat and not supporting certain attacks where all the cannon fodder is needed to make a dent (dieing is part of NS2 :P)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Indeed. As I tell all my friends getting into the game, dying is okay and expected. It's not about KDR and instead about getting the job done, even if that requires you to die. Attacking/Defending RTs for example is dangerous but necessary!

    Any stats should promote action, not inaction.
  • Champlo0Champlo0 Join Date: 2012-04-17 Member: 150617Members
    Would be helpful for group organization
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