Hypermutation

OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
<div class="IPBDescription">Spawn with upgrades</div>How about make hypermutation an upgrade that allows all aliens to spawn with upgrades that they can choose when they are dead?
It won't take up an upgrade slot like silence or carapace or adrenaline. Instead it is just a change to spawning mechanics.
It will eliminate the time that players have to take to choose upgrades after hatching, thus speeding up alien rushes and can make it easier for hatching skulks to defend hives.
Perhaps it can be a type of egg that the shift is able to lay. Shifts can now hatch eggs that when players are spawning in them.. will allow players to choose their upgrades prior to hatching.
It would justify 2 eggs costing 5 TRes.

Comments

  • Mr.GreedyMr.Greedy Join Date: 2012-07-21 Member: 154270Members
    edited December 2012
    What? Solve bad game-designing with an gameplay-upgrade o_O?

    Next step would be :" Start with -10 Pres every game to have an improved serverlist"

    " 30 Tres upgrade: integrate the mod "insight" to the commander-interface"

    " Fix any performance-issue for 50 Pres"
  • OhnojojoOhnojojo Join Date: 2011-08-01 Member: 113400Members
    <!--quoteo(post=2042955:date=Dec 10 2012, 11:07 AM:name=Mr.Greedy)--><div class='quotetop'>QUOTE (Mr.Greedy @ Dec 10 2012, 11:07 AM) <a href="index.php?act=findpost&pid=2042955"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What? Solve bad game-designing with an gameplay-upgrade o_O?

    Next step would be :" Start with -10 Pres every game to have an improved serverlist"

    " 30 Tres upgrade: integrate the mod "insight" to the commander-interface"

    " Fix any performance-issue for 50 Pres"<!--QuoteEnd--></div><!--QuoteEEnd-->

    LOL point taken. Just throwing out some ideas though.
    Hopefully some of the ideas suggested by people will be adopted or at least give some inspiration for an implemented idea.
    But I don't think my idea is that bad.
    Aliens could use some linear upgrades along with a revamp or reimagining of the current upgrades. imo.

    If it isn't an upgrade I think aliens should at least have the ability to choose their upgrades prior to spawning, maybe take that evolve time and add it onto spawn time?
    Although that would probably break the spawning system for aliens even more.
    The spawning system needs to be fixed for aliens. Maybe it should scale with the number of marine players.
    Then of course there's the issue of players leaving mid-game or something like that.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited December 2012
    it shouldn't be added onto spawn time or be an upgrade, it should simply be default in the game as a UI improvement. it's not a gameplay change, this is a no-brainer.
  • ComboBreakerComboBreaker Join Date: 2012-11-22 Member: 172856Members
    I thought that it was done on purpose so it would become impossible to turtle at hive late game?
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    edited December 2012
    it doesn't matter what the intent was, or even whether or not it achieves this goal. it's not like aliens have any turtling capability to begin with, and this is not the mechanic to change to negate it. it's just a really sloppy UI and makes the players feel limited.

    simply having upgrades be retroactive and allowing lifeforms (or Skulks) to swap upgrades would be the simplest fix without the need to add some interface during death.

    it's already been suggested multiple times with pretty much entirely positive feedback.
Sign In or Register to comment.