An Odd New Pub Tactic
Timarius
Join Date: 2012-11-15 Member: 171220Members
<div class="IPBDescription">Also Known As The Bum Rush</div>I have no idea how this tactic managed to work, but I would like to share a bit of hilarity with all of you.
The server in question was a 12 player server, full up.
At the very start of the game, marines just rushed the enemy hive. There weren't even any extra RTs until 2 minutes in where two were grabbed. A second IP went down. And the rushes continued... until we hit 110 res. Immediately, somebody jumped into the chair, dropped an armory, two arms labs, and started W1, A1, and shotguns. Then came W2 and A2. And the marine rush just kept going!
The aliens couldn't leave their hive, the marines were constantly pouring in, and eventually the tactic switched up a bit. I hopped into the chair, and my friend ran up the entire right side of the map, taking RT after RT while I spammed medkits and ammo everywhere.
By then, the aliens had a second hive, which eventually fell to the rush. All the aliens could do was rely on their heavy turtle they had built during the earliest rushes hoping it would save them... but they fell to the dreaded F4.
I do not think this tactic has any merit, but I wanted to share this story, as it had me in pain from roaring laughter.
Now I'm curious to see if anyone else will try to pull this off.
The server in question was a 12 player server, full up.
At the very start of the game, marines just rushed the enemy hive. There weren't even any extra RTs until 2 minutes in where two were grabbed. A second IP went down. And the rushes continued... until we hit 110 res. Immediately, somebody jumped into the chair, dropped an armory, two arms labs, and started W1, A1, and shotguns. Then came W2 and A2. And the marine rush just kept going!
The aliens couldn't leave their hive, the marines were constantly pouring in, and eventually the tactic switched up a bit. I hopped into the chair, and my friend ran up the entire right side of the map, taking RT after RT while I spammed medkits and ammo everywhere.
By then, the aliens had a second hive, which eventually fell to the rush. All the aliens could do was rely on their heavy turtle they had built during the earliest rushes hoping it would save them... but they fell to the dreaded F4.
I do not think this tactic has any merit, but I wanted to share this story, as it had me in pain from roaring laughter.
Now I'm curious to see if anyone else will try to pull this off.
Comments
Yesterday for 2 different games the commander had us sit in base for 40 seconds before we all ran straight to the hive
That gap in time made it so enemy aliens were all hiding in nodes near our base waiting for us to build or gorging tech points we didn't care about
We just ran past all of them and they didn't follow
No dead aliens meant no need to shoot any eggs
Hive got crushed in under 10 seconds
<i>There's your New Tactics on and Old Pub Strat</i>
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I never said we were shooting just the hive. There were plenty of crags and whips and Gorges to shoot at, too. And a lot of angry skulks.
<!--quoteo(post=2042365:date=Dec 9 2012, 05:36 AM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Dec 9 2012, 05:36 AM) <a href="index.php?act=findpost&pid=2042365"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u><b>Timarius:</b></u>
Yesterday for 2 different games the commander had us sit in base for 40 seconds before we all ran straight to the hive
That gap in time made it so enemy aliens were all hiding in nodes near our base waiting for us to build or gorging tech points we didn't care about
We just ran past all of them and they didn't follow
No dead aliens meant no need to shoot any eggs
Hive got crushed in under 10 seconds
<i>There's your New Tactics on and Old Pub Strat</i>
-<!--QuoteEnd--></div><!--QuoteEEnd-->
I'm always amazed when stuff like this works. It's hilarious every time.
Yeah... Totally never done before, totally no merit in that tactic at all...
Totally cant believe you won like that, totally dumb struck here man...
Maybe you should name it since you made it work for the first time...
Might I suggest: 4-1 Split.
Yeah thats basically the best marine tactic. With commander support push on the hive with armoury outside it, rush shotguns and weapon upgrades while 1 dude goes around capping. A bad alien team will be too focused defending the hive to stop marines capping everything.
Thats how most games happened pre-release anyway.
Yeah... Totally never done before, totally no merit in that tactic at all...
Totally cant believe you won like that, totally dumb struck here man...
Maybe you should name it since you made it work for the first time...
Might I suggest: 4-1 Split.<!--QuoteEnd--></div><!--QuoteEEnd-->
We didn't even start taking RTs until 5-6 minutes in.
I'd never seen it happen before, mostly because I'm usually an Alien player.
I was expecting it to end there to be honest. Just sending the entire marine team into the alien hive room is very effective, since it takes 5-7 marines a few seconds to down a hive, and aliens are (for some unknown reason) incredibly vulnerable in their own hive room.
Not sure that one's gonna work for every game...
I'm not sure builds like this are actually bad for the game. They just have to be figured out. Most of the time it's the kind of thing that will be very hard to pull off.
Cool story bro, though.
Not sure that one's gonna work for every game...<!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, it turned out to be "ignore comm chair, acquire alien kills". Then, at about three minutes in "pretend to care about getting RTs... return to acquiring alien kills". Then, at about five minutes, "rush shotguns, two arms labs, both upgrades".
Despite near equal deaths on both sides, the pressure on the aliens kept them contained. I should make mention by this time that the map was Tram. Aliens were in Warehouse, Marines in Shipping. The Marine pressure was coming from the mid tunnels, forcing them to turtle in their hive and expand left over into Ore and Repair. We split into two groups at that time, some of us still hitting from the tunnels, some hitting Repair (where we took down their second hive as it was growing). We didn't get the arms labs and shotguns until just before they put that second hive down.
I suppose there was a lot more to it than that, but at the time, I was too busy laughing at how we were doing well without a commander.
umad bro?
It's so dumb that it actually makes me mad, yes
I see that you're angry. Unfortunately, I don't care because the title was written while I was tired and drunk on victory.
So... <a href="http://www.youtube.com/watch?v=IFbS_tk7CFY" target="_blank">calm down</a>.
Despite this being currently the main way for marines to win games.
Hive and RT pressure is how marines win games whilst one guy caps...
But dont worry, all these badasses saying it only works verse noob aliens are ofcourse right...
i have seen tons of games where other team rushes the game within 2minutes and game is over... nothing special about that. Both marines and aliens.
i had similiar game when i was playing marine com, whole alien team constantly rushed mainbase forcing whole marineteam to def, exept for 2 marines, wich captured me a whole map and killed earlyhive because skulks were too busy bashing their heads into marinebase.
Pretty much
i have seen tons of games where other team rushes the game within 2minutes and game is over... nothing special about that. Both marines and aliens.
i had similiar game when i was playing marine com, whole alien team constantly rushed mainbase forcing whole marineteam to def, exept for 2 marines, wich captured me a whole map and killed earlyhive because skulks were too busy bashing their heads into marinebase.<!--QuoteEnd--></div><!--QuoteEEnd-->
The lack of a commander on the Marine team for most of the match and the fact that every time the alien team tried to cyst into north tunnels to expand to the right side of the map, the cysts were destroyed, and skulks were shot, forcing them into the cramped ore and repair is what made it so special.