Make lerk spikes ineffective against buildings.
ComboBreaker
Join Date: 2012-11-22 Member: 172856Members
Title pretty much says it all.
There are a lot of maps,where a single lerk can be a real headache,since he can sit in a safe spot and plink at powernode from a safe distance.Docking is the most shining example here.Its not gamebreaking,its just annoying.
Making lerk spikes do less damage to buildings would remove the problem.Lerk is not meant to be a sniper.
Are you against it or do you support it?
There are a lot of maps,where a single lerk can be a real headache,since he can sit in a safe spot and plink at powernode from a safe distance.Docking is the most shining example here.Its not gamebreaking,its just annoying.
Making lerk spikes do less damage to buildings would remove the problem.Lerk is not meant to be a sniper.
Are you against it or do you support it?
Comments
Something you can't prevent nor ignore.
If two marines are busy with a lerk, that means that the front lines have two marines less.
If they ignore it, you take the power down.
1).To end the game marines need to kill a structure which has a lot of health.Lerk needs to kill a powerndode which does not have a lot of health.This does not end game right here and now,but it really endangers marines.
2).Marines,even with jetpacks cant run away as effective as lerk.
3).Marines do not have camo and regeneration,while lerk can chip-and-run powernode for a long time.
4).Marines in the same room as hive are not "annoying",this is actually a coordinated push which made it through the map on foot and thus it either kills your hive or dies.
Denied.
You want to nerf skulks biting extractors too? Cause that's pretty annoying. Lerk harassment is a legitimate tactic. Leave it as is.
Also welding vents needs to happen sometime, as well as doors.
i, too, thinks that shotgunning lerks into their face close range is too effecitve. it is meant to be a bacon but then it kills the bird outright. better nerf irellia.
They already are ineffective?
I think gorge spit is better DPS so why isn't this thread about them instead?
Well,lets not get into this.Lerks - as a killing tool - are perfectly fine.They are effective,require skill and can be dispatched by a skilled marine easily.
<u><b>MaximumSquid</b></u>
You misunderstood why I've raised the question : while dps is not the best it is more than enough to destroy powernodes.There are so many places where lerk can safely snipe powernode while not beeing endangered.I repeat : <u>this is not gamebreaking.</u>However its almost impossible to fend them of powernode in the early-mid game if the lerk has any bit of brains.
Im not complaining about gorges or skulks harassment because they need to be relatively close and exposed when attacking powernodes and also can be chased down.
Also welding vents needs to happen sometime, as well as doors.<!--QuoteEnd--></div><!--QuoteEEnd-->
But why, when Marines can use the vents better than the Aliens?
Also, Lerk spikes do reduced damage vs. structures as they are piercing class weapons last I checked. This means it's 25% increased damage vs. players or alternatively it's a 25% damage <i>reduction</i> versus structures depending on how you want to look at it.
Yes, it's annoying when a lerk is spiking a power node. It's less annoying if your team is paying attention and does something to stop it since your <i>entire team</i> comes equipped with ranged weapons by default.
You should be glad it isn't a skulk, or a gorge with Bile Bomb, which are free and 10 P.Res respectively and both do more damage vs. structures than a lerk's Spike attack.
I would also agree that it's more of a map issue than a lerk balance issue, although that issue swings in favor of both sides depending on the map. And yes, there are <i>several</i> maps left over from NS1 that were never re-balanced for NS2 which doesn't make <i>any</i> sense at all.
The thing is though, Lerks go down so ###### fast that it's ridiculous. A stationary lerk is just a waste of 30 res basically... you can take half his health off before he can even start moving
2).Marines,even with jetpacks cant run away as effective as lerk.
3).Marines do not have camo and regeneration,while lerk can chip-and-run powernode for a long time.
4).Marines in the same room as hive are not "annoying",this is actually a coordinated push which made it through the map on foot and thus it either kills your hive or dies.
Denied.<!--QuoteEnd--></div><!--QuoteEEnd-->
I don't think you realise I wasn't being serious good try anyway boy
Idiot marines attack every cyst upto the hive - basically screaming on the loud speaker - HEY ALIEN COMMANDER I AM GOING TO YOUR HIVE. OMFG HOW DID YOU KNOW I WAS GOING TO YOUR HIVE. THAT bE DA HaX!
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Power nodes are in open areas because hives are in open areas. Power nodes are the key structure to marines. Hives are the key structure to the aliens.
A lerk can be denied direct access to node by building an armory in the line of sight.
Hive can be defended from gernade spam by building a whips.
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Essentially everything has an effective counter if you don't complain and actually sit down and think of how to counter.
Everything except bile bomb.
Bile bomb has no counter, you just got to kill the gorge.
Welders
@ Volcano. Sure welders are excellent but bile bomb itself is still OP imo. Too much range, too much splash, too cheap, too much DPS, too easy to use.
Same could be said about the gl