Modded server not showing up as modded?
Tyrsis
Join Date: 2002-11-15 Member: 8804Members
So I was playing on a voogru server, and it didn't show up as modded. Joined aliens, ate a marine as alien and strange notification sound played, I ignored it, and went around 14-2. 9 minutes in I had 90+ resources. wtf?
Apparently the server implemented RFK but didn't show up as modded. Everyone on the server said they weren't seeing it, but there is no way I should have 90+ resources at the 9 minute mark with only 4 nodes. Everyone kept saying it was because I stayed alive so long, but it felt wrong, I knew something strange was going on.
So I waited for a new game, and recorded. Every kill netted me +2 on kill (a +2 showed up next to the resource count in the bottom right). So I pretty much confirmed it.
First off, RFK? LOL. Didn't the community talk about this and concluded that RFK was a bad idea like a year ago? Anyway, if anyone wants proof of how bad it is, join that server.
Second off, and the real issue here, why wasn't it shown as modified? I have a screencap of the server listing and a video i'll toss on the youtoobs once I edit it to show the RFK where I do a double kill and it gives me +4 resources.
Here's the video: <a href="http://youtu.be/Hxg9AOLEq3g" target="_blank">http://youtu.be/Hxg9AOLEq3g</a>
Here's the screencap of the server listing: <img src="http://i45.tinypic.com/x51hqv.jpg" border="0" class="linked-image" />
From :05 to :15 you can see after I kill the two marines my resources go from 39 to 45. (6 in 5 seconds), and at :40 you also see it clearly after I kill him that I get a +2. Put in full screen HD to see the resource numbers in the bottom right clearly.
Server admins, do not try to balance your servers without notifying players that you're using a mod, because that just serves to frustrate players who already think the game is imbalanced.
Apparently the server implemented RFK but didn't show up as modded. Everyone on the server said they weren't seeing it, but there is no way I should have 90+ resources at the 9 minute mark with only 4 nodes. Everyone kept saying it was because I stayed alive so long, but it felt wrong, I knew something strange was going on.
So I waited for a new game, and recorded. Every kill netted me +2 on kill (a +2 showed up next to the resource count in the bottom right). So I pretty much confirmed it.
First off, RFK? LOL. Didn't the community talk about this and concluded that RFK was a bad idea like a year ago? Anyway, if anyone wants proof of how bad it is, join that server.
Second off, and the real issue here, why wasn't it shown as modified? I have a screencap of the server listing and a video i'll toss on the youtoobs once I edit it to show the RFK where I do a double kill and it gives me +4 resources.
Here's the video: <a href="http://youtu.be/Hxg9AOLEq3g" target="_blank">http://youtu.be/Hxg9AOLEq3g</a>
Here's the screencap of the server listing: <img src="http://i45.tinypic.com/x51hqv.jpg" border="0" class="linked-image" />
From :05 to :15 you can see after I kill the two marines my resources go from 39 to 45. (6 in 5 seconds), and at :40 you also see it clearly after I kill him that I get a +2. Put in full screen HD to see the resource numbers in the bottom right clearly.
Server admins, do not try to balance your servers without notifying players that you're using a mod, because that just serves to frustrate players who already think the game is imbalanced.
Comments
UWE has shown little interest in whitelisting mods, so it seems likely that this technique will continue to be used for the foreseeable future. If UWE were to close this loophole, it would cause problems for a great many servers.
UWE has shown little interest in whitelisting mods, so it seems likely that this technique will continue to be used for the foreseeable future. If UWE were to close this loophole, it would cause problems for a great many servers.<!--QuoteEnd--></div><!--QuoteEEnd-->
The whole "flagging" modded servers thing was a bit of overzealous move to begin with.
Right now, the loophole renders the entire whitelist moot. It lets you do any server-side mod you want without being flagged, so basically all it does is make it more difficult/annoying to create and operate mods (no auto-updating mods via the workshop).
That being said, the whole thing is currently but an honor system so making gameplay changes to an NS2 server but not enabling the modded flag is very poor form, but also may not even have been intended.
Either make it consistent, or implement a whitelist. RFK on white servers? That just spells fail like nothing else.
The issue here is that RFK is balance breaking, and not the intention of the game. 95% of the people on the server at the time continually repeated that this server was not marked as modded and they did not believe me when I was saying that an RFK mod was being used. Then when the game ended after 15 minutes every, single, game, because the aliens just stomped on the marines, people kept whining how imbalanced the game was, when really it was a mod. This is the issue. Whatever loophole exists needs to be fixed for next patch so that pure balance issues can be addressed, and not the faux balance problems that mods like this create.
And by this I mean we need to as a group or something move to a new server that isn't occupied that still has good ping or something so we can get some people on it.
The issue here is that RFK is balance breaking, and not the intention of the game. 95% of the people on the server at the time continually repeated that this server was not marked as modded and they did not believe me when I was saying that an RFK mod was being used.<!--QuoteEnd--></div><!--QuoteEEnd-->
I was on one of those servers today and that happened. Someone had about 47 res near the beginning of the game when the next person was under 30 and no one believed him. Certainly would be good to know what mods are on a server, but just knowing a server might be modded without it showing up is good to know. I'm sure the marines would have liked to know if they weren't getting res per kill and aliens were.
2k hp clockwalls
5 turrets per batterie ectpp.
Marine teams with 3 nodes and 3 dual exos and everyone of those Exo players got 100 pres... and surprise 2 of this guys where admins..
And now say again there is no cheating....
The UWE team has the numbers and the research when it comes to game balance. I don't like the idea of joining servers and being at the mercy of a kid with their parents credit card number calling the shots of what they think is balanced or not.