Make ARC deplayement researchable.

ZycaRZycaR Join Date: 2002-11-12 Member: 8263Members
Idea is simple: unbound production of ARCs from it's research
- ARCs can be produced from vanilla Robotic factory
- make the deployment to "heavy" state of ARC (which will shoot sonic wave) research-able
- once you have arc and proper research, you can shoot sonic waves.

NOTE: there is also possibility to allow ARC act as sentry turret in compact / movable state (of course ARC should stay still when fire, not during moving between places)
NOTE2: I know it sounds like tanks in SC2, but idea is perfect, why not use it ;)

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited December 2012
    I'm not sure why you would ever want to build an ARC that doesn't shoot siege blasts.
  • TinkerTinker Join Date: 2003-03-11 Member: 14395Members
    Because he's also saying they should be sentry turrets when undeployed. I don't think that's a great idea but as it stands ARC's are rarely seen (in my experience)
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    ARCs are rarely seen because some players somehow dont see the usefulness of a ###### tank that shoots through walls and decimates buildings
  • AurOn2AurOn2 COOKIES! FREEDOM, AND BISCUITS! Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    when arcs are seen, they are seen in large numbers. and quite painful if they get to a hive and there isnt any bilebombing gorges about, or if they are stoopedly placed, bombard whips.
  • includeinclude aka RpTheHotrod Dallas, TX Join Date: 2003-01-08 Member: 12027Members, Constellation, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2039638:date=Dec 3 2012, 10:53 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Dec 3 2012, 10:53 PM) <a href="index.php?act=findpost&pid=2039638"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->when arcs are seen, they are seen in large numbers. and quite painful if they get to a hive and there isnt any bilebombing gorges about, or if they are stoopedly placed, bombard whips.<!--QuoteEnd--></div><!--QuoteEEnd-->

    "...they'll soon be back, and in greater numbers."
  • BensonBenson Join Date: 2012-03-07 Member: 148303Members, Reinforced - Shadow, WC 2013 - Shadow
    sooo....replace sentries with more ARCs?

    If arcs are given a lifeform damaging gun i would suggest that it only be useable when deployed and that the Comm would have to switch between weapons (with a cool down). Having ARCs be in siege mode, then undeploy (turning into sentries) then roll away once the lifeforms are dead seems a bit much.

    Also, ARCs would need a hard cap (probly 5 would be fair, or share the same AI pool as MACs)

    I like how ARCs are in a heavily armored state when moving, but have no armor when deployed, and i would not be opposed to giving ARCs and anti-lifeform gun for base defense

    Of course this opens up all kinds of balancing issues, like the ever hated sentry farms. Perhaps if ARCs were only given their anti-player gun when close to the powernode? This would limit their ability to be farmed, and keep static defense as a deterrent rather than area denial.

    Also, not having sentry guns as a unique building would make using ARCs more of a tradeoff since you would have to sacrifice base defense for offence
  • turtsmcgurtturtsmcgurt Join Date: 2012-11-01 Member: 165456Members, Reinforced - Supporter
    <a href="http://www.youtube.com/watch?v=kRCrtbvFxdY&list=UU3WKB_HHMbVfwuQePGB3QEg&index=1&feature=plcp" target="_blank">http://www.youtube.com/watch?v=kRCrtbvFxdY...mp;feature=plcp</a>
    this arc? huehuehue jk.

    fo real doe, it's an interesting idea but not necessary I think. You don't need arcs anywhere besides late game, plus (if I read correctly) they wouldn't even have any worthwhile weaponry until the research is complete anyway.
  • xDragonxDragon Join Date: 2012-04-04 Member: 149948Members, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow
    edited December 2012
    <a href="http://www.youtube.com/watch?v=KvA2zF1scFg" target="_blank">http://www.youtube.com/watch?v=KvA2zF1scFg</a>
    seems more accurate IMO.

    Or even the classic <a href="http://www.youtube.com/watch?v=k06Epn--hng" target="_blank">http://www.youtube.com/watch?v=k06Epn--hng</a>
  • SPASMadnessSPASMadness Join Date: 2012-08-30 Member: 156958Members
    Sorry, I HAD to put this somewhere :
    <img src="http://d24w6bsrhbeh9d.cloudfront.net/photo/6008941_700b.jpg" border="0" class="linked-image" />
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