Multiple Arms Labs .. why not multiple carapace shells etc.?

BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
As the topic suggests ..

Why is the Alien commander stopped from dropping multiples of the same upgrade in different locations?

The only options to protect your upgrades are to clog them if you can get your team to .. and one gorge can't clog more than 2 really.. or spread them around in unusual positions so they don't all go at once .. or drop a shift next to them so you can move them.. all seem horrible options... if Marine commander wants, he can drop as many Arms Labs as he wants :/

/Bal
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Comments

  • Vladimir Van VodkaVladimir Van Vodka Sexy Beast Join Date: 2010-07-30 Member: 73364Members, Reinforced - Shadow
    <!--quoteo(post=2033252:date=Nov 24 2012, 04:51 AM:name=Balmark)--><div class='quotetop'>QUOTE (Balmark @ Nov 24 2012, 04:51 AM) <a href="index.php?act=findpost&pid=2033252"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As the topic suggests ..

    Why is the Alien commander stopped from dropping multiples of the same upgrade in different locations?

    The only options to protect your upgrades are to clog them if you can get your team to .. and one gorge can't clog more than 2 really.. or spread them around in unusual positions so they don't all go at once .. or drop a shift next to them so you can move them.. all seem horrible options... if Marine commander wants, he can drop as many Arms Labs as he wants :/

    /Bal<!--QuoteEnd--></div><!--QuoteEEnd-->

    It costs a button of time and resources to make a single one, just hope no single marines just waltzes into your first hive and takes them out.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    The only limiting factor is the cost of the upgrade; I've always made a habit of dropping a back-up of a critical upgrade.
  • PimpToadPimpToad Join Date: 2012-11-02 Member: 166005Members
    Shift Echo is the more economical solution for the attentive commander. Or drop a crag or two alongside a whip to buy you time while you hop out and kill the bugger. You should be at the Hive where you place your upgrades to begin with so that shouldn't be much of an issue.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    I place all my upgrades around the map.
    on mineshaft I place one on the upper and one on the lower level of sorting.
    one in north tunnels and one or to in cave
    later one or two in deposit.

    I got some nice places in docking, too
    on summit and tram it is more difficult to hide them.


    but didnt they change it so you can have multiple upgrades?
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    i dont get why aliens have to pay extra for the upgrade itself over the upgrade structure, why cant we have them like miniture armslabs but triple the research times? Why do i have to pay 10 for a shell and 15 more for carapace EVERY time i place a shell?! It should be an upgrade entotem, not an upgraded structure.
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    has this been changed recently? because i'm sure that i've 'double traited' when learning commander since 228.

    i.e. it is already possible.... still a bad idea though because of the cost. drop another when you lose it - not 'just incase you lose it'. otherwise you might as well drop 4-5 of them to be on the safer side.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    It's not worth dropping extra shells/veils/spurs unless you are swimming in res. The build time and research time are so short having extras are almost worthless. Most Marine commanders buy more than one Arms Lab so they can research weapons and armor at the same time. It's not for redundancy until late game when losing W3/A3 all of a sudden could lose you the game.
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    <!--quoteo(post=2033389:date=Nov 24 2012, 12:45 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Nov 24 2012, 12:45 AM) <a href="index.php?act=findpost&pid=2033389"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i dont get why aliens have to pay extra for the upgrade itself over the upgrade structure, why cant we have them like miniture armslabs but triple the research times? Why do i have to pay 10 for a shell and 15 more for carapace EVERY time i place a shell?! It should be an upgrade entotem, not an upgraded structure.<!--QuoteEnd--></div><!--QuoteEEnd-->
    because this is how the marines work. they want the aliens to work in a manner that is dissimilar to them. get smart about where you put your upgrades, and defend them. it's not overly hard: go gorge, drop hydras nearby, cover them in clogs, throw a crag down nearby, a shade when you get it and a whip if you've got enough res. Is it some work to defend them? Yes. Do you need to *gasp* get out of the Hive sometimes? Yes. Are they defendable? Yes.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    As Khamm, going gorge, clogging up the upgrade and dropping 3 hydras around it, and hopping out to healspray/damage the ninja marine easily keeps the critical 1st-upgrade alive.

    I haven't lost an upgrade so far to ninjas this way; the only way my upgrades go down is when the hive is destroyed.

    The hydras, and you as a healspraying gorge, also helps in general defence around the hive as well. Pretty good all and all.
  • ImbalanxdImbalanxd Join Date: 2011-06-15 Member: 104581Members
    ITT: Why are aliens different from marines? Please lodge your complaints in the related topic "Why are aliens similar to marines?".
  • RobustPenguinRobustPenguin Join Date: 2012-08-17 Member: 155719Members
    Marines drop 2 arms labs not for redundancy but for speed of upgrades, on 5 res nodes its more than possible to get A2/W2 up simultaneously. It drags the 'late game' where marines are stronger than aliens to occur much more quickly than otherwise.
  • BalmarkBalmark Join Date: 2002-11-01 Member: 3476Members, Constellation, Reinforced - Silver, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=2033575:date=Nov 24 2012, 03:28 PM:name=Imbalanxd)--><div class='quotetop'>QUOTE (Imbalanxd @ Nov 24 2012, 03:28 PM) <a href="index.php?act=findpost&pid=2033575"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ITT: Why are aliens different from marines? Please lodge your complaints in the related topic "Why are aliens similar to marines?".<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, I understand this .. but the Aliens in NS1 were able to do this :P drop multiple chambers .. it's uncanny they've de-evolved :P

    I know they can be defended to some extent .. but I'd still like the ability to put in some redundancy :P if it's saying as it is, which it will no doubt, I don't mind.. it's just annoying .. best you can do if it's under attack and WILL die, is have a spare shell standing by and hope that the ability dies before it's controlling hive does so you can try get it back
  • Zora-LinkZora-Link Join Date: 2012-11-17 Member: 172195Members
    edited December 2012
    Cross build.

    Build your shift upgrades in your crag hive area, build your crag upgrades in your shade area, build your shade upgrades in your shift area. If you lose a hive/base, you still can rebuild the upgrades lost.

    Simple, effective, yet strangely underutilized.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2039783:date=Dec 4 2012, 06:55 AM:name=Zora-Link)--><div class='quotetop'>QUOTE (Zora-Link @ Dec 4 2012, 06:55 AM) <a href="index.php?act=findpost&pid=2039783"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Cross build.

    Build your shift upgrades in your crag hive area, build your crag upgrades in your shade area, build your shade upgrades in your shift area. If you lose a hive/base, you still can rebuild the upgrades lost.

    Simple, effective, yet strangely underutilized.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or you can just not increase your risk by having something valuable to kill at every hive location.
  • grazrgrazr Join Date: 2012-10-12 Member: 162195Members
    some upgrades are worth more than others in terms of practicallity and usage. It's not a bad idea to double up on some of the more primary upgrades like celerity and carapice. Less so on abilities like silence or regen.

    So whilst i wouldn't recommend doubling up on everything, one or two double structures is fine for the extra careful alien com.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2039792:date=Dec 4 2012, 07:20 AM:name=MNBHJKOIU)--><div class='quotetop'>QUOTE (MNBHJKOIU @ Dec 4 2012, 07:20 AM) <a href="index.php?act=findpost&pid=2039792"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->hello<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hello spambot, enjoy your soon to be ban.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2039805:date=Dec 4 2012, 08:01 AM:name=grazr)--><div class='quotetop'>QUOTE (grazr @ Dec 4 2012, 08:01 AM) <a href="index.php?act=findpost&pid=2039805"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->some upgrades are worth more than others in terms of practicallity and usage. It's not a bad idea to double up on some of the more primary upgrades like celerity and carapice. Less so on abilities like silence or regen.

    So whilst i wouldn't recommend doubling up on everything, one or two double structures is fine for the extra careful alien com.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd argue it's forgivable, but not "fine". It's a waste of res on something that more often than not will not do anything beneficial to you in any way shape or form. In a competitive game you should never invest in something that doesn't substantially add to your advantage. That extra upgrade chamber could have been a lerk egg, and that lerk could have been the lerk that would kill the marine's power node. At very least you know the lerk will have more HP than a skulk, more offensive abilities, and directly increase the hassle the opposing team has to deal with. If you could afford the extra upgrade chamber, you could afford the lerk egg instead, and that means you can probably spend your res on something more useful, like a more expanded cyst network, or a field craig base, or a couple whips in a position the marines will be moving into soon.

    It usually doesn't hurt you that much to respond to losing an upgrade chamber, but a good chunk of the time you don't even have to account for that eventuality either way.
  • BVKnightBVKnight Join Date: 2012-02-26 Member: 147496Members
    Someone needs to make it clear to OP that YES, you CAN drop MULTIPLES of the SAME upgrade structure, for redundancy.

    Waiting for someone to tell me they've changed it in the last 2 builds so I can put my foot in my mouth...
  • VeNeMVeNeM Join Date: 2002-07-13 Member: 928Members
    why is this thread even still open

    rtff

    /thread
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    edited December 2012
    1. Drop an onos egg
    2. Hop into onos egg
    3. Hop back into hive

    I actually did this once on mineshaft, when trying to push the marines out of Operations / Repair. Some guy kept going after my stuff in Cave - he got a nasty surprise when an onos popped out of the hive and roflstomped him. They tried going after Cavern RT next - surprise onos buttsecks.
  • Frosty the PyroFrosty the Pyro Join Date: 2012-11-21 Member: 172703Members
    <!--quoteo(post=2039941:date=Dec 4 2012, 10:40 AM:name=Gorgenapper)--><div class='quotetop'>QUOTE (Gorgenapper @ Dec 4 2012, 10:40 AM) <a href="index.php?act=findpost&pid=2039941"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->1. Drop an onos egg
    2. Hop into onos egg
    3. Hop back into hive

    I actually did this once on mineshaft, when trying to push the marines out of Operations / Repair. Some guy kept going after my stuff in Cave - he got a nasty surprise when an onos popped out of the hive and roflstomped him. They tried going after Cavern RT next - surprise onos buttsecks.<!--QuoteEnd--></div><!--QuoteEEnd-->

    unless you are swimming in resources it is likely wiser to drop a mist and go onos on your pres i would think. otherwise that onos egg could be out on the map hiting marines like an onos should, instead of siting in the hive waiting for random guy. Though i guess if random guy keeps succeeding and your team fails to respond to it it could be cheaper than constantly replacing your upgrades.
  • SyriquezSyriquez Join Date: 2005-01-29 Member: 38979Members
    Marine upgrades should still be tied to the Command Station, with the Arms Lab simply being a facilitation of those upgrades.

    Each chair would only be capable of supporting two bonuses, either +1 Weapon/+1 Armor, +2 Weapons, or +2 Armor. Voila, you have now eliminated like 95% of the Marine balance issues.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    yeah, and the marines getting slaughtered already now have NO Chance.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    <!--quoteo(post=2040031:date=Dec 4 2012, 03:50 PM:name=Syriquez)--><div class='quotetop'>QUOTE (Syriquez @ Dec 4 2012, 03:50 PM) <a href="index.php?act=findpost&pid=2040031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Marine upgrades should still be tied to the Command Station, with the Arms Lab simply being a facilitation of those upgrades.

    Each chair would only be capable of supporting two bonuses, either +1 Weapon/+1 Armor, +2 Weapons, or +2 Armor. Voila, you have now eliminated like 95% of the Marine balance issues.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Although aliens are at an advantage at the moment, I support this.

    Aliens on 1 hive are severely disadvantaged. It would even things out a bit if marines are too. At the moment, all they lose is exosuit and jetpack.

    Despite the fact that it reduces the chance of a come-from-behind victory, if aliens don't get a near-equal opportunity to turn the tables, than this part of gameplay is imbalanced. Aliens need that 2nd hive. Marines can do without as long as they have enough resources, and losing a tech point just isn't as big a blow as it is to the alien team (who arguably have less ability to defend it due to limited map mobility compared to marines phase gate and beacon).
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    I think that, other balance issues put aside, it's too easy to force the alien team back to square one. Losing the second hive is a much bigger blow than if marines lose their second tech point. An entire tech path gets removed + associated lifeform abilities. Same with losing 3rd hive. There's no equivalent to that on the marine side. If you kill the second hive it's like starting over for the alien team, except for a little extra pres.

    Basically the marine team will monotonously grow stronger over time, while aliens are having to endure major setbacks and constantly deal with the threat of losing their tech. The only thing you can take away from the marines on a consistent basis is exo/jp by taking down the 3rd CS. Granted that's a big and often decisive blow. But the rest of their tech is pretty much guaranteed, as the armslab and AA are hard to take down, can become redundant and are quickly rebuilt.

    Not sure it's something that needs to be addressed, and I hope Gorge Tunnel will alleviate this a bit.
  • MuckyMcFlyMuckyMcFly Join Date: 2012-03-19 Member: 148982Members, Reinforced - Supporter, Reinforced - Shadow
    Thing is you can drop multiple of anything, anywhere... or did I miss something?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--quoteo(post=2040398:date=Dec 5 2012, 11:51 AM:name=MuckyMcFly)--><div class='quotetop'>QUOTE (MuckyMcFly @ Dec 5 2012, 11:51 AM) <a href="index.php?act=findpost&pid=2040398"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Thing is you can drop multiple of anything, anywhere... or did I miss something?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah, but it often can be strategically bad.
  • SoulfighterSoulfighter Join Date: 2012-11-05 Member: 167432Members
    <!--quoteo(post=2033255:date=Nov 24 2012, 02:27 AM:name=Vladimir Van Vodka)--><div class='quotetop'>QUOTE (Vladimir Van Vodka @ Nov 24 2012, 02:27 AM) <a href="index.php?act=findpost&pid=2033255"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It costs a button of time and resources to make a single one, just hope no single marines just waltzes into your first hive and takes them out.<!--QuoteEnd--></div><!--QuoteEEnd-->

    or if you're not a complete noob you'll get out of your hive and kill the marine instead of watching him slowing killing all upgrades one axe swing at a time
  • OnosFactoryOnosFactory New Zealand Join Date: 2008-07-16 Member: 64637Members
    edited December 2012
    I do use extra or a more defensive hive for upgrades.

    Especially if you've got a few res nodes, only 2 {edit: even more so if you have 3 hives but are going to lose one) hives and your meatwagons are currently evolved and attacking for new territory, put a shade in a backwater location with an extra cara and/or cele.

    Helps if marines take down a hive when you suspect they cannot hold / have overstreched supply lines (too many phase gates) / have lost momentum or most importantly: Are not aware of any of the 3 above.
  • GorgenapperGorgenapper Join Date: 2012-09-05 Member: 157916Members, Reinforced - Shadow
    <!--quoteo(post=2040020:date=Dec 4 2012, 03:35 PM:name=Frosty the Pyro)--><div class='quotetop'>QUOTE (Frosty the Pyro @ Dec 4 2012, 03:35 PM) <a href="index.php?act=findpost&pid=2040020"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->unless you are swimming in resources it is likely wiser to drop a mist and go onos on your pres i would think. otherwise that onos egg could be out on the map hiting marines like an onos should, instead of siting in the hive waiting for random guy. Though i guess if random guy keeps succeeding and your team fails to respond to it it could be cheaper than constantly replacing your upgrades.<!--QuoteEnd--></div><!--QuoteEEnd-->

    We were swimming in resources because we had everything locked down except Repair and Operations, and by locked down I mean the threat of onos invasion from Gap and Water Pumps. If they left their base en masse, that base would vanish within 30 seconds or less. They had the occasional hero marine sneaking into Cave and Crusher looking for upgrades.

    And yes, I was dropping onos eggs. The thing is, our onoses were smart enough not to die.

    I actually had an onos egg dropped in Sorting and it SAT there for a good 5 mins even though I told people that it was available to anybody who wanted one. I eventually took it myself, and ran down to Cave and jumped into the hive there.

    I don't remember if pRes accumulates when you're in the hive/CC...I honestly don't notice as I'm too busy doing other things. Does pRes accumulate as you command?
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