Is there a way to bind a key to mute every one?
current1yold
Join Date: 2012-09-10 Member: 158911Members
Sometimes I'm trying to be sneaky and listen before I enter rooms and people happen to be talking. I would love to bind a key so I can quickly mute every one. is this possible? I find it happening more and more lately. So far I've resisted the urge to shush people....
Seems that there isn't so I made the suggestion. Please vote one way or another. - <a href="http://goo.gl/mod/2Bxt" target="_blank">http://goo.gl/mod/2Bxt</a>
Seems that there isn't so I made the suggestion. Please vote one way or another. - <a href="http://goo.gl/mod/2Bxt" target="_blank">http://goo.gl/mod/2Bxt</a>
Comments
But there should be some kind of feedback so you know you've muted everyone or else you could accidently go on playing the rest of the game wondering why nobody is talking. :D
But then I read your post and realised that it sounds like a fair enough idea.
Sure thing.
+1 Add it in
During beta there was alot less going on and my fav servers still have been full.. as they are now.
Im absolutly sure this will not change.<!--QuoteEnd--></div><!--QuoteEEnd-->
You can either put the voice slider in sound to 0
Or.... you can shift tab trololol.
Or.... you can shift tab trololol.<!--QuoteEnd--></div><!--QuoteEEnd-->
He does not want to mute everyone permanently, and this would not be a quick & easy solution for when he is trying to use it.
I don't support this idea though. Voice comm is so you can be heard. It's also possible to hear "through" the audio chatter if you listen carefully. There's already individual player muting for abusive players.
Likewise, if you're on the field and all the voices are too loud, and you're trying to listen out for footsteps, you can turn the voice volume way down without going to the menu. Sometimes I just say over the mic "be quiet for a second, I'm being stalked by a skulk", but it would be nice to not have to do that. If you hold tab and try and find the player(s) who's talking and mute them, you can get killed while you're doing that.
alias "voicetoggle" "voiceoff"
alias "voiceoff" "voice_scale 0;wait;stopsound;alias voicetoggle voiceon"
alias "voiceon" "voice_scale 1;wait;stopsound;alias voicetoggle voiceoff"
bind "kp_slash" "voicetoggle"
How i miss thee goldsource :<
it would be nice to have this whenever they get around to adding more keybind options.
Exactly...
Sure the comm might be telling me something important but when you are in a combat situation and your failure/success is heavily dependent on the next few moments (measured in seconds in this game) nothing else matters. Despite being able to hear footsteps and things over people talking you STILL miss out on key audible indications the other team or even YOU make. It's the difference between knowing 1 marine walking up on you or 3 marines.
Adding a key bind to mute every one speaking quickly IMO is extremely important; however, it doesn't appear most people agree judging by that poll I did.