The AFK problem
Paniohitus
Join Date: 2012-11-09 Member: 168790Members
I have played today some games and in 2 of them our team lost because to many players were afk. It was a 10 vs 10 game, and 4 of them on our team just standing there as skulk. This gives a team a huge disadvantage. F4 players to read-room if they don't move / mouse-movements from the teams. Others that had this problem on games?
Comments
Roo
Both mods typically used for AFK kicking can be installed without the server being flagged as modded. Is AFK kicking something that should be built into the game? Yes. Is it something critical? No, because you can easily add support for it yourself.
Join team. Go afk 5 minutes and do something else. Come back and evolve lerk and have some fun.
OR Join team. Run about as skulk. Die and LOSE RES. Go lerk later.
I see a lot more afk on alien than marine. I wonder why that is?
Removing no res when dead and instituting resources for kills for aliens would go some way to alleviating the problem.
<a href="https://www.google.com/moderator/#9/e=2055e8&g=afk" target="_blank">https://www.google.com/moderator/#9/e=2055e8&g=afk</a>
I am sorry for that.
Why do people join.. if they aren't going to play?!
They'd get kicked eventually. The round ends, they're booted to readyroom, the AFK kicker gets them 3 minutes later.
Good luck doing that on official servers.
That's up to the administrators of their servers, then. Our server, Lunixmonster, does have afk kicking enabled. 180 second timeout.