I dont know if anyone has brought this up but i really feel marines should get grenades either to start w/ or the comm can drop them. It would help defending vents and taking down hives or towers
maybe each marine starts with a single hand grenade in weapon slot 4? it wouldn't be too powerful, maybe around the strength of a counter-strike hand grenade.
maybe this thread is better off in suggestions forum?
For whoever said that it was too hard to hit with a grenade launcher, do you even have any idea how to shoot the thing?
Yes lets see, i am going to perfectly aim a high exsplosive shell at a alien.
Wait, high exsplosive? Doesn't that have a damage radius?
*smacks your forhead.
Secondly, for the topic starter, there will <i>probably</i> never be any hand grenades in NS. Think about it.
Marines are supposed to work together right? Right.
Teamwork = fire group right? Right.
The problem is, that commanders go hmg, and then think the games won. No, you need nades. Ive been in like 6 games where a commander has actually properly loaded out his sqaud. You have a 8 man team, down to 7 memembers.
2 - HMG
2 - Nades
2 - Shotguns
1 - Lmg
Basic flexable attack sqaud.
Shotgunners run middle field, lmg picks them off, hmg's poprovid the heavy support, and the nades are of course, the base attackers.
The only way i will think we will ever see hand grenades in NS is, if marines never shape up.
Which is starting to look like that. Granted the games only 8 days from there 2nd month anniversary, but how long does it take to grasp the concept of stick together and cover?
Grenades are fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> , especially with jp taking out those walls of chambers, the worst combo is the nade launcher with a welder, which I accidently pickedup and didn't realise, until I found out I didn't have a handgun and ended up killing myself with a nade
Comments
BlueGhost
maybe this thread is better off in suggestions forum?
Yes lets see, i am going to perfectly aim a high exsplosive shell at a alien.
Wait, high exsplosive? Doesn't that have a damage radius?
*smacks your forhead.
Secondly, for the topic starter, there will <i>probably</i> never be any hand grenades in NS. Think about it.
Marines are supposed to work together right? Right.
Teamwork = fire group right? Right.
The problem is, that commanders go hmg, and then think the games won. No, you need nades. Ive been in like 6 games where a commander has actually properly loaded out his sqaud. You have a 8 man team, down to 7 memembers.
2 - HMG
2 - Nades
2 - Shotguns
1 - Lmg
Basic flexable attack sqaud.
Shotgunners run middle field, lmg picks them off, hmg's poprovid the heavy support, and the nades are of course, the base attackers.
The only way i will think we will ever see hand grenades in NS is, if marines never shape up.
Which is starting to look like that. Granted the games only 8 days from there 2nd month anniversary, but how long does it take to grasp the concept of stick together and cover?
Course, people still don't do that in CS.