Mounted gun
Poogos
Join Date: 2012-12-02 Member: 173922Members
<div class="IPBDescription">Why not zoïdberg ?.</div>First, sorry if my English is not good, I use an online translation service for the major part of my words.
So ,Hi all !
Why not integrated mounted weapons like this :
<img src="http://img.photobucket.com/albums/v223/eltee49/Minigun/P5200006.jpg" border="0" class="linked-image" />
we could easily have a balanced gameplay ,and could scratch some problems like the incessant lerk gas bombing ,difficult to marine for protect themselves without sentry gun ( Or destroyed batteries .. ).
Upgrade the range skill ( Melee is not an option when you are marine .. )
<b>Some points for gameplay :</b>
-Only one per room
-Cost 15 ressources ( which will prevent the rush of mounted gun .. )
-need a armory level 2 ( with technology to unlock also perhaps? )
-can be rotated 90° or 135°
(Skull ,go eat them bottom ! :3 )
-Need à operator for use the weapon
( if the operator are not cover ,the turret can be destroy ' easily ')
-Weapon can shoot twice as long ( a minigun ,like the exo ) with a cooling time not change
If we look a little bit ,we have an asset that lacks navy without destroying the gameplay.
and why not allow the commander to modify one of these mounted weapon to make it automatic?
High cost (20-30 ?) and only one per map ?
<img src="http://www.beastsofwar.com/wp-content/uploads/2012/01/Gun-Mount-Shielded.jpg" border="0" class="linked-image" />
... I dream a little bit ^^
So ,what do you think of that's ?
So ,Hi all !
Why not integrated mounted weapons like this :
<img src="http://img.photobucket.com/albums/v223/eltee49/Minigun/P5200006.jpg" border="0" class="linked-image" />
we could easily have a balanced gameplay ,and could scratch some problems like the incessant lerk gas bombing ,difficult to marine for protect themselves without sentry gun ( Or destroyed batteries .. ).
Upgrade the range skill ( Melee is not an option when you are marine .. )
<b>Some points for gameplay :</b>
-Only one per room
-Cost 15 ressources ( which will prevent the rush of mounted gun .. )
-need a armory level 2 ( with technology to unlock also perhaps? )
-can be rotated 90° or 135°
(Skull ,go eat them bottom ! :3 )
-Need à operator for use the weapon
( if the operator are not cover ,the turret can be destroy ' easily ')
-Weapon can shoot twice as long ( a minigun ,like the exo ) with a cooling time not change
If we look a little bit ,we have an asset that lacks navy without destroying the gameplay.
and why not allow the commander to modify one of these mounted weapon to make it automatic?
High cost (20-30 ?) and only one per map ?
<img src="http://www.beastsofwar.com/wp-content/uploads/2012/01/Gun-Mount-Shielded.jpg" border="0" class="linked-image" />
... I dream a little bit ^^
So ,what do you think of that's ?
Comments
It should be quite expensive tho and require 2. comm station.
Allow the commander in the com chair to open up with a mounted machine gun!
This is balanced by it being a com chair upgrade and making the com exposed.
It is a cool idea, but will encourage further turtling which I think needs to be discouraged.
Maybe it could be made so it can't be in a room with a com chair ?
I very much disagree, Aliens are pretty much good to go. All they need really is the fade to get a slight buff.
Any decent Alien team can take out a marine "turtle" pretty fast. Get a couple Onos, 2 gorges, a lerk, and some skulks and push. Hell it looks like Gorges are getting the babblers ablity soon to, which will only make the aliens even stronger/cause mass confusion among marines.
Do this and have the com set up some crags and whips nearby for healing. Marine "turtle" goes down fast.
If you think what marines do now is turtleing you should have seen what they used to be able to do with turrent farms in NS1
Old ns1 player here, your "three tech point map" is really 4 tech points so its only down 1 not 2. Other then that it changes up the game and variety.... Aliens are viable on 2 hives and a bi OP on three which is probably why we don't see 6 tech point maps (yet?)
As far as the the turret, just wait till a jp rine gets one In the rafters on warehouse.
:)