Skulks Are Meant To Be Suicidal Units!

WormtailWormtail Join Date: 2002-11-26 Member: 10033Members
<div class="IPBDescription">Skulks can really win the game easily!</div> OKay, if you get lucky and get 3 hives and stuff, then do other players a favor, PLz XENOCIDE!!! skulks are meant to be suicidal units, and you must use them to ELIMINAte all mairnes if range. Even if they got Heavy Armour, big deal. 195 damage is like affected on the armour, and they take about 5 damage on health. but now that you seriously damaged armour, other players can annihilate them immediately. Xenocide helps kills a pack of marines, so if it's 1 on 5, leap and xenocide b4 you they shoot ya to death. Xenocide kills like any marines that are in range and have light armour (not heavies) 200 damage and 400 damage on structures. If you want, xenocide buildings too. REmember, xenocidde helps a lot by killing all the marines nearby, so you can win fast and easily...

Comments

  • StoneburgStoneburg Join Date: 2002-11-11 Member: 8174Members
    Well, when you have 3 hives, there are several ways to "win easy".
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Unless you have incompetent Marines and rush to 3 hives, Xenocide is pretty much there for the kill spam. I've taken 5 Marines with me. I think I got a turret too, but there was a lot of bilebomb spam. Xenocide, like all 3 hive things, merely speeds up the inevitable.
  • NaturalRaptorNaturalRaptor Join Date: 2002-12-24 Member: 11473Members
    Hah I always Xenocide when I get the chance, nothing more satisfying then blowing up a bunch of unlucky marines who were desperatly trying to kill you <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->


    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Xenocide is usually the option when you had a fade or onos and died, and don't have enough res to evolve such a high level, so you just do suicide runs at the marine base turret factory or the amory where marines will be busy getting ammo.
  • abbazababbazab Join Date: 2002-12-20 Member: 11250Members
    edited December 2002
    i dont think just having xenocide is a good reason to be a suicidal skulk.
    Until i upgrade (usually to fade) Im always crazy and suicidal. When you die, you hop outta the resource pool for a few seconds (helping ur gorges) then you are good to go again, racing to wherever the action was.
    The most enjoyable games I've played included a constant stream of skulks running everywhere, parasiting, biting everything in sight, and generally wreaking havoc. TUFF skulks with balls.

    Too many times i see people trying to run away from a marine when they're wounded. You cant run away from a marine when you are wounded, as anyone who plays much would know. Just jump in and chomp down.

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> - - - - - - - - <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    yea xenocide is fun but its sucks that you need 3 hives to do it, I'm usually evolving to something else by then or when I don't have res to evovle I go kamikaze nuts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    Xenocide is, IMO, the "hey look, a bunch of marines standing together!!" ability. I'll usually leap-and-bite the bejeesus out of a pair of marines, but if there's 4 or 5 moving or standing together, it's "trigger xenocide, leap in their direction, then voluntarily splatter thyself all over the room".

    I won't xenocide for just one marine. It almost seems a waste when leap+bite works so much better in a 1v1 or 1v2.

    My rule of thumb for xenocide is "if there's a good chance you'll get 2 or more kills at once, go for it".

    Works for me. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    Most of the 4th-slot abilities seem to be base-busters, designed to insure the "desperate marine defense against overwhelming odds" part of the game is as short as possible.

    That said, I'm all for skulk suicides against structures (by chomping on something while you die, rather than trying to defend yourself). IME, losing a structure hurts worse than losing a marine.
  • DooM_Space_MarineDooM_Space_Marine Join Date: 2002-12-12 Member: 10670Members
    Usually, what I do in cases where Xenocide is needed (a barricade of marines, siege units can't get too near), Xenocide, wait a second and Leap over their head. With a good leap (most of them are), you can take out the whole squad in a Xeno, if not the siege units will finish them off easily. I'm totally not scared of dying as a Skulk.. I only ever play Skulk and I can keep my score ratio over 1:1 even dying after every assault, unless I'm playing against the #1 NS clan <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Topic reminds me of my friend " ISM " (Insane suicidal maniac)
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    Okay, now that I know you are talking about the game when it has progressed to three hives, I wont try to make a fool out of you. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    heh. True, xenocide is my favourite..there is no better feeling than wasting 3-5 marines and watching them say "plaah." :o .

    Skulk Hint; when you're attacking marines, before you attack switch to parasite and keep your finger on the trigger, get to parasite-range and fire then switch to bite and "eat" him. Now even if you get shot, he is now marked for somebody else <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->.
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