Commander Eject System - Royally Borked
-Mike-
Join Date: 2011-08-05 Member: 114420Members, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">Consider some serious adjustments</div>Hello. I recently plaid a match with my friend on a game of Mineshaft as me being the khamm.
Everything was fine and dandy until I randomly got ejected without anyone complaining or anything of such likes. I was doing a great/decent job.
I asked the reason for ejecting me so suddenly, and to my surprise I got no answer. As if I got ejected because the team "felt" like it.
I initially thought half the team decided to eject me, because, that's the 'majority' right?
Well no. Not even close. In the team of eight (8) players it required only <b>TWO</b> (2) players to eject me!
That's not even remotely close to being a majority. That's just letting 2 players join a server to greif and eject all the commanders - which is exactly what happend next.
Shortly after I got ejected, another commander took over. After a while he too got ejected, and so on.. and because once you've been ejected, you cant become again.
The entire team was immune to becoming a commander.
In my opinion the eject system needs a SERIOUS consideration of being overhauled, or changed in a manner that it actually requaires the <u>majority</u> of the team players-
to eject a commander.
Thanks for your time.
Everything was fine and dandy until I randomly got ejected without anyone complaining or anything of such likes. I was doing a great/decent job.
I asked the reason for ejecting me so suddenly, and to my surprise I got no answer. As if I got ejected because the team "felt" like it.
I initially thought half the team decided to eject me, because, that's the 'majority' right?
Well no. Not even close. In the team of eight (8) players it required only <b>TWO</b> (2) players to eject me!
That's not even remotely close to being a majority. That's just letting 2 players join a server to greif and eject all the commanders - which is exactly what happend next.
Shortly after I got ejected, another commander took over. After a while he too got ejected, and so on.. and because once you've been ejected, you cant become again.
The entire team was immune to becoming a commander.
In my opinion the eject system needs a SERIOUS consideration of being overhauled, or changed in a manner that it actually requaires the <u>majority</u> of the team players-
to eject a commander.
Thanks for your time.
Comments
8 players = 2 votes
10 players = 3 votes
12 players = 4 votes
A minimum of atleast 3 should be in action.
A minimum of atleast 3 should be in action.<!--QuoteEnd--></div><!--QuoteEEnd-->
Totally agree
You get 1 friend and decide to troll the server
Eject every commander who gets in.
And no one will be the wiser.
That is absurd. Very bad idea, completely vulnerable to giefers, or just ticked off players looking to be nasty.
Should be 50% that’s just common sense considering how easy ejecting is, its right in the popup menu for Christ sakes.
Absolutely agree, requiring only 2 votes for an ejection on a 16 player server is just ridiculous.
If you get 3 trolls on your team, you're probably screwed either way.
Anybody can take the comm chair, there is no vote or any criteria. (Once our marine comm was called BigScaryAlien...) Consequently it should be equally easy to remove someone from that position. You will rarely get 75% of the team to even consider voting, never mind actually kicking the comm:
12p server -> 5 out of 5 votes to kick
16p server -> 6 out of 7 votes to kick
20p server -> 8 out of 9 votes to kick
etc...
2 is actually ok for 6 player teams, though I would keep it at 33% for all server sizes:
12p server -> 2 out of 5 votes to kick
16p server -> 3 out of 7 votes to kick
20p server -> 4 out of 9 votes to kick
etc...
75% votes would lead to even more com griefing (intentional or not), in almost every single game there is already a retard com on one of the teams or some ######bag griefer getting in the com chair as the normal com goes out because he needs to do things his team doesn't care about (like building stuff in base, or that skulk on the power, or that marine killing your upgrades).
A slight increase could help with the other griefing problem but it may also cause new problems. I don't know, maybe 40% of players (minus com) is a better number (rounded up).
I.e.: 0.4*7 (on 16 player server, 8p per team) = 2.8, so 3 votes. On 24p server it would be 5 votes, though who knows, that might be too high already
But it should not to be too high, otherwise you can't get rid of retard coms anymore