Commander Eject System - Royally Borked

-Mike--Mike- Join Date: 2011-08-05 Member: 114420Members, Reinforced - Shadow, WC 2013 - Silver
<div class="IPBDescription">Consider some serious adjustments</div>Hello. I recently plaid a match with my friend on a game of Mineshaft as me being the khamm.

Everything was fine and dandy until I randomly got ejected without anyone complaining or anything of such likes. I was doing a great/decent job.

I asked the reason for ejecting me so suddenly, and to my surprise I got no answer. As if I got ejected because the team "felt" like it.
I initially thought half the team decided to eject me, because, that's the 'majority' right?
Well no. Not even close. In the team of eight (8) players it required only <b>TWO</b> (2) players to eject me!
That's not even remotely close to being a majority. That's just letting 2 players join a server to greif and eject all the commanders - which is exactly what happend next.

Shortly after I got ejected, another commander took over. After a while he too got ejected, and so on.. and because once you've been ejected, you cant become again.
The entire team was immune to becoming a commander.


In my opinion the eject system needs a SERIOUS consideration of being overhauled, or changed in a manner that it actually requaires the <u>majority</u> of the team players-
to eject a commander.

Thanks for your time.

Comments

  • AzaralAzaral Join Date: 2012-11-19 Member: 172408Members
    It should be over 50%, which would be five (5) players in your case. 25% is just dumb.
  • SafewoodSafewood Join Date: 2012-11-03 Member: 166381Members
    Right now the requirement is, indeed, only 2 players required. I think it's somewhat okay, but that you need to convince over half of your team that your commander gargles ball sacks is absolutely unnecessary. A 1/3 is by far enough, with 2 as minimum requirement.

    8 players = 2 votes
    10 players = 3 votes
    12 players = 4 votes
  • ZEROibisZEROibis Join Date: 2009-10-30 Member: 69176Members, Constellation
    This needs to be controllable via a server cvar.
  • -Mike--Mike- Join Date: 2011-08-05 Member: 114420Members, Reinforced - Shadow, WC 2013 - Silver
    In my opinion it should never be 2 players, because with that number its extremly easy to greif if two grifers join a server and they know each other.

    A minimum of atleast 3 should be in action.
  • xxswatelitexxxxswatelitexx Join Date: 2012-11-16 Member: 171754Members
    <!--quoteo(post=2038815:date=Dec 2 2012, 11:01 AM:name=-Mike-)--><div class='quotetop'>QUOTE (-Mike- @ Dec 2 2012, 11:01 AM) <a href="index.php?act=findpost&pid=2038815"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->In my opinion it should never be 2 players, because with that number its extremly easy to greif if two grifers join a server and they know each other.

    A minimum of atleast 3 should be in action.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Totally agree
    You get 1 friend and decide to troll the server
    Eject every commander who gets in.

    And no one will be the wiser.
  • reasareasa Join Date: 2002-11-10 Member: 8010Members, Constellation
    Wow I had no idea only 2 players could eject.

    That is absurd. Very bad idea, completely vulnerable to giefers, or just ticked off players looking to be nasty.

    Should be 50% that’s just common sense considering how easy ejecting is, its right in the popup menu for Christ sakes.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    it should be 75%, if it's not nearly all your players that are displeased, they shouldn't be attempting to eject you in the first place.
  • enhaxedenhaxed Join Date: 2011-01-03 Member: 76135Members
    <!--quoteo(post=2039492:date=Dec 4 2012, 09:31 AM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Dec 4 2012, 09:31 AM) <a href="index.php?act=findpost&pid=2039492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it should be 75%, if it's not nearly all your players that are displeased, they shouldn't be attempting to eject you in the first place.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Absolutely agree, requiring only 2 votes for an ejection on a 16 player server is just ridiculous.
  • LilbitHeartlessLilbitHeartless Join Date: 2012-11-19 Member: 172517Members
    Getting a lot of people to vote on anything can be a pain but 2 seems a bit OP. I seriously think 3 under any circumstance would be good. Perhaps 4 in very large servers.

    If you get 3 trolls on your team, you're probably screwed either way.
  • nailertnnailertn Join Date: 2012-11-18 Member: 172301Members
    edited December 2012
    <!--quoteo(post=2039492:date=Dec 3 2012, 03:31 PM:name=AuroN2)--><div class='quotetop'>QUOTE (AuroN2 @ Dec 3 2012, 03:31 PM) <a href="index.php?act=findpost&pid=2039492"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->it should be 75%, if it's not nearly all your players that are displeased, they shouldn't be attempting to eject you in the first place.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Anybody can take the comm chair, there is no vote or any criteria. (Once our marine comm was called BigScaryAlien...) Consequently it should be equally easy to remove someone from that position. You will rarely get 75% of the team to even consider voting, never mind actually kicking the comm:

    12p server -> 5 out of 5 votes to kick
    16p server -> 6 out of 7 votes to kick
    20p server -> 8 out of 9 votes to kick
    etc...


    2 is actually ok for 6 player teams, though I would keep it at 33% for all server sizes:

    12p server -> 2 out of 5 votes to kick
    16p server -> 3 out of 7 votes to kick
    20p server -> 4 out of 9 votes to kick
    etc...
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    2 isn't ok.. if you read the thread, it's quite common for 2 ###### to jump on a server, go alien or marine together, and just keep voting people out till one of them get's the chair. if it was up to 3 the tactic would require more preparation and planning and therefore happen less often.
  • Omega_K2Omega_K2 Join Date: 2011-12-25 Member: 139013Members, Reinforced - Shadow
    Okay, trolls can be a problem. I think it should show who voted for ejected so server admin can take care of troll voters.

    75% votes would lead to even more com griefing (intentional or not), in almost every single game there is already a retard com on one of the teams or some ######bag griefer getting in the com chair as the normal com goes out because he needs to do things his team doesn't care about (like building stuff in base, or that skulk on the power, or that marine killing your upgrades).

    A slight increase could help with the other griefing problem but it may also cause new problems. I don't know, maybe 40% of players (minus com) is a better number (rounded up).
    I.e.: 0.4*7 (on 16 player server, 8p per team) = 2.8, so 3 votes. On 24p server it would be 5 votes, though who knows, that might be too high already

    But it should not to be too high, otherwise you can't get rid of retard coms anymore
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