Is damage random?

aaron832aaron832 Join Date: 2009-09-04 Member: 68697Members
<div class="IPBDescription">Skulk bite is 75 damage... is that the max possible value?</div>I've done the math on how many bullets it takes to kill a skulk with various upgrades... and how many bites it takes to kill a marine. It just doesn't add up in game. So are the damage values listed in the wiki wrong... or is the value supposed to represent the maximum amount of damage from that attack because its random?

Comments

  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Damage is not random, it's just the things that make you believe you are hitting the skulk that is throwing you off. The bloodsplotches and the hiticon on the crosshair are client side predicted. Just keep an eye on the server side combat text (damage numbers) to see.

    That and hitreg and or interpolation are a bit weird as of late...
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    edited November 2012
    It's not random, bite can do 25/50/75 damage depending on how direct the hit is.

    Also, if you didn't know armor counts for 2x health(from standard attacks). So a 70/10 skulk takes 90 damage, not including passive regen during the fight, and a 100/30 marine takes 160 damage.
  • buhehebuhehe Join Date: 2012-05-15 Member: 152140Members
    Skulk damage depends on how accurately you hit a marine.

    Max damage, 75, is dealt when you hit a marine in a pretty narrow range in front of you.
    If you don't aim good enough, you perform a glancing bite.
    Glancing bites can deal 50 damage or, if the target is particularly off the crosshair, 25 dmg.

    This was made to guarantee some effectiveness to new alien players, since it's a pretty uncommon playstyle in nowadays games.
    I hope my info is right, feel free to correct it.
  • eh?eh? Join Date: 2012-03-03 Member: 147997Members
    lol... no it's not supposed to be random.

    Although to be fair there are one or two outdated damage values on the wiki (like the switch axe). So yes it really should take 9-10 lmg bullets to kill a skulk on weapons 0. And it really should only take 35 lmg bullets to kill a fade, etc...
  • aaron832aaron832 Join Date: 2009-09-04 Member: 68697Members
    Ya I accounted for armor.... so I guess the wiki is just out of date saying skulks deal 75 damage with bite....

    So depending on how direct your bite is... determines the damage.... Does it matter where you bite the marine?
  • aaron832aaron832 Join Date: 2009-09-04 Member: 68697Members
    <!--quoteo(post=2038011:date=Nov 30 2012, 07:55 PM:name=buhehe)--><div class='quotetop'>QUOTE (buhehe @ Nov 30 2012, 07:55 PM) <a href="index.php?act=findpost&pid=2038011"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Skulk damage depends on how accurately you hit a marine.

    Max damage, 75, is dealt when you hit a marine in a pretty narrow range in front of you.
    If you don't aim good enough, you perform a glancing bite.
    Glancing bites can deal 50 damage or, if the target is particularly off the crosshair, 25 dmg.

    This was made to guarantee some effectiveness to new alien players, since it's a pretty uncommon playstyle in nowadays games.
    I hope my info is right, feel free to correct it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanks for the info guys. Would love to see this information on the wiki. Its good to know.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2038016:date=Nov 30 2012, 07:58 PM:name=aaron832)--><div class='quotetop'>QUOTE (aaron832 @ Nov 30 2012, 07:58 PM) <a href="index.php?act=findpost&pid=2038016"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Ya I accounted for armor.... so I guess the wiki is just out of date saying skulks deal 75 damage with bite....

    So depending on how direct your bite is... determines the damage.... Does it matter where you bite the marine?<!--QuoteEnd--></div><!--QuoteEEnd-->
    Ns2 has no damage per area like Counterstrike for instance. Anywhere you hit a marine (or an alien as marine :P) will be the same damage, it is just dependent on how close it is to the crosshair (or in the Skulk's case, center of the screen). Also these damage cones are only on the alien team/melee...

    Skulk damage cones:
    75 damage, center of the screen
    50 damage, next to the center of the screen
    25 damage, edge of screen


    And as buhehe said, this used to be only 75 damage in a narrow cone around the center of the screen. So if you "missed", you didn't do any damage at all :)
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    The damage can be a bit wonky at times.
    Multiple times, I bit the head of a marine point blank and only did 50 dmg.
    The head. 50 dmg. Nice helmet.

    So sad.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    <!--quoteo(post=2038031:date=Nov 30 2012, 04:19 PM:name=Uh-Oh)--><div class='quotetop'>QUOTE (Uh-Oh @ Nov 30 2012, 04:19 PM) <a href="index.php?act=findpost&pid=2038031"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The damage can be a bit wonky at times.
    Multiple times, I bit the head of a marine point blank and only did 50 dmg.
    The head. 50 dmg. Nice helmet.

    So sad.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Always aim for the torso. It's easy to see why a bite aimed at the head might become a glancing blow.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2038032:date=Nov 30 2012, 08:22 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 30 2012, 08:22 PM) <a href="index.php?act=findpost&pid=2038032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Always aim for the torso. It's easy to see why a bite aimed at the head might become a glancing blow.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Pretty much yeah, especially in a game that has no damage zones. Always aim for the biggest target and this is usually the torso :P
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    It hasn't been said in direct terms, but a headshot does NOT exist in this game. Biting people in the head does the same as biting them in the toes.
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--quoteo(post=2038032:date=Nov 30 2012, 03:22 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 30 2012, 03:22 PM) <a href="index.php?act=findpost&pid=2038032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Always aim for the torso. It's easy to see why a bite aimed at the head might become a glancing blow.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Also I believe marines still shoot from their heads so that is a good place to avoid.
  • SehzadeSehzade Join Date: 2010-12-29 Member: 76024Members
    biggest problem is the hitreg in my opinion.

    esspecially when you are shooting structures as marine.
    it seems like they are able to dodge shots -.-
    happens with whips and harvesters. I think it is because they twitch when you shoot them. it just makes them invurnuable if you aim at the "wrong" spot or from the "wrong" angle
    only the switchaxe is kind of persistent.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    Yeah alien structures 'flinch' when hit so you need to aim at the base to get full damage consistently. It's really stupid and needs fixing.
  • FrankerZFrankerZ Join Date: 2012-05-06 Member: 151627Members
    if you read the last patch note they added hadshots on skulk bites
  • HusarHusar Join Date: 2012-11-11 Member: 169523Members, Reinforced - Shadow
    <!--quoteo(post=2038301:date=Dec 1 2012, 11:48 AM:name=FrankerZ)--><div class='quotetop'>QUOTE (FrankerZ @ Dec 1 2012, 11:48 AM) <a href="index.php?act=findpost&pid=2038301"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->if you read the last patch note they added hadshots on skulk bites<!--QuoteEnd--></div><!--QuoteEEnd-->
    What really?!? Can you give me a citation of that part, because I can't find it.
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    I believe skulk headshot bites existed in NS1, so I'm not surprised they're in NS2, only that they only just got put in.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2038339:date=Dec 1 2012, 01:54 PM:name=Ghosthree3)--><div class='quotetop'>QUOTE (Ghosthree3 @ Dec 1 2012, 01:54 PM) <a href="index.php?act=findpost&pid=2038339"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I believe skulk headshot bites existed in NS1, so I'm not surprised they're in NS2, only that they only just got put in.<!--QuoteEnd--></div><!--QuoteEEnd-->
    My guess is you got that confused with the evolution called Focus, which increased the burst damage but decreased the dps
  • Ghosthree3Ghosthree3 Join Date: 2010-02-13 Member: 70557Members, Reinforced - Supporter
    <!--quoteo(post=2038402:date=Dec 2 2012, 04:37 AM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Dec 2 2012, 04:37 AM) <a href="index.php?act=findpost&pid=2038402"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My guess is you got that confused with the evolution called Focus, which increased the burst damage but decreased the dps<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ah, I only remembered Focus being on Fade, I see that explains the "headshot" skulks in NS1, remember that slow bite animation now. Why was Focus removed in NS1?
  • Uh-OhUh-Oh Join Date: 2002-11-04 Member: 6917Members
    edited December 2012
    <!--quoteo(post=2038032:date=Nov 30 2012, 03:22 PM:name=Zek)--><div class='quotetop'>QUOTE (Zek @ Nov 30 2012, 03:22 PM) <a href="index.php?act=findpost&pid=2038032"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Always aim for the torso. It's easy to see why a bite aimed at the head might become a glancing blow.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I figured that out after two "glancing headbites". It just doesn't make sense though.
    This happens more often when Leaping + biting or when dropping from a ceiling onto a target. More often than not I will end-up bitting their head on my way to the ground, which I'd expect to be a perfect hit, but is in fact simply a glancing blow.

    So, just gotta play around that little problem for now (and aim for torso), but in my opinion, this should be fixed. While headbites shouldn't necessarily do more damage than a chest bite, it should do at least the same amount (75).

    Likewise, when marines shoot aliens in the foot, torso or the head, it always does the maximum possible damage. Which is fine. This game doesn't have to have hitbox dependant damage (less for feet, more for head), but I think it would just make sense to have an alien bite or swipe to the marine head, do the same amount as a torso hit.
  • Zora-LinkZora-Link Join Date: 2012-11-17 Member: 172195Members
    <!--quoteo(post=2038474:date=Dec 1 2012, 04:00 PM:name=Uh-Oh)--><div class='quotetop'>QUOTE (Uh-Oh @ Dec 1 2012, 04:00 PM) <a href="index.php?act=findpost&pid=2038474"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I figured that out after two "glancing headbites". It just doesn't make sense though.
    This happens more often when Leaping + biting or when dropping from a ceiling onto a target. More often than not I will end-up bitting their head on my way to the ground, which I'd expect to be a perfect hit, but is in fact simply a glancing blow.

    So, just gotta play around that little problem for now (and aim for torso), but in my opinion, this should be fixed. While headbites shouldn't necessarily do more damage than a chest bite, it should do at least the same amount (75).

    Likewise, when marines shoot aliens in the foot, torso or the head, it always does the maximum possible damage. Which is fine. This game doesn't have to have hitbox dependant damage (less for feet, more for head), but I think it would just make sense to have an alien bite or swipe to the marine head, do the same amount as a torso hit.<!--QuoteEnd--></div><!--QuoteEEnd-->

    You're missing the point. It's not about the area at all. It's about the how closely you hit them in the center of your crosshair. Chances are your aiming and timing isn't as perfect as you think with your headbites, and you're merely getting the majority of the bite, not a full on bite.
  • TimMcTimMc Join Date: 2012-02-06 Member: 143945Members
    <!--quoteo(post=2038038:date=Nov 30 2012, 02:39 PM:name=greenpee)--><div class='quotetop'>QUOTE (greenpee @ Nov 30 2012, 02:39 PM) <a href="index.php?act=findpost&pid=2038038"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It hasn't been said in direct terms, but a headshot does NOT exist in this game. Biting people in the head does the same as biting them in the toes.<!--QuoteEnd--></div><!--QuoteEEnd-->

    I wish this wasn't true. Was it true in NS1? I distinctly remember being able to headbite people.
  • NurEinMenschNurEinMensch Join Date: 2003-02-26 Member: 14056Members, Constellation
    There were no damage zones in NS1 either. So whatever you remember was either a mod or a false memory.
Sign In or Register to comment.