Is damage random?
aaron832
Join Date: 2009-09-04 Member: 68697Members
<div class="IPBDescription">Skulk bite is 75 damage... is that the max possible value?</div>I've done the math on how many bullets it takes to kill a skulk with various upgrades... and how many bites it takes to kill a marine. It just doesn't add up in game. So are the damage values listed in the wiki wrong... or is the value supposed to represent the maximum amount of damage from that attack because its random?
Comments
That and hitreg and or interpolation are a bit weird as of late...
Also, if you didn't know armor counts for 2x health(from standard attacks). So a 70/10 skulk takes 90 damage, not including passive regen during the fight, and a 100/30 marine takes 160 damage.
Max damage, 75, is dealt when you hit a marine in a pretty narrow range in front of you.
If you don't aim good enough, you perform a glancing bite.
Glancing bites can deal 50 damage or, if the target is particularly off the crosshair, 25 dmg.
This was made to guarantee some effectiveness to new alien players, since it's a pretty uncommon playstyle in nowadays games.
I hope my info is right, feel free to correct it.
Although to be fair there are one or two outdated damage values on the wiki (like the switch axe). So yes it really should take 9-10 lmg bullets to kill a skulk on weapons 0. And it really should only take 35 lmg bullets to kill a fade, etc...
So depending on how direct your bite is... determines the damage.... Does it matter where you bite the marine?
Max damage, 75, is dealt when you hit a marine in a pretty narrow range in front of you.
If you don't aim good enough, you perform a glancing bite.
Glancing bites can deal 50 damage or, if the target is particularly off the crosshair, 25 dmg.
This was made to guarantee some effectiveness to new alien players, since it's a pretty uncommon playstyle in nowadays games.
I hope my info is right, feel free to correct it.<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanks for the info guys. Would love to see this information on the wiki. Its good to know.
So depending on how direct your bite is... determines the damage.... Does it matter where you bite the marine?<!--QuoteEnd--></div><!--QuoteEEnd-->
Ns2 has no damage per area like Counterstrike for instance. Anywhere you hit a marine (or an alien as marine :P) will be the same damage, it is just dependent on how close it is to the crosshair (or in the Skulk's case, center of the screen). Also these damage cones are only on the alien team/melee...
Skulk damage cones:
75 damage, center of the screen
50 damage, next to the center of the screen
25 damage, edge of screen
And as buhehe said, this used to be only 75 damage in a narrow cone around the center of the screen. So if you "missed", you didn't do any damage at all :)
Multiple times, I bit the head of a marine point blank and only did 50 dmg.
The head. 50 dmg. Nice helmet.
So sad.
Multiple times, I bit the head of a marine point blank and only did 50 dmg.
The head. 50 dmg. Nice helmet.
So sad.<!--QuoteEnd--></div><!--QuoteEEnd-->
Always aim for the torso. It's easy to see why a bite aimed at the head might become a glancing blow.
Pretty much yeah, especially in a game that has no damage zones. Always aim for the biggest target and this is usually the torso :P
Also I believe marines still shoot from their heads so that is a good place to avoid.
esspecially when you are shooting structures as marine.
it seems like they are able to dodge shots -.-
happens with whips and harvesters. I think it is because they twitch when you shoot them. it just makes them invurnuable if you aim at the "wrong" spot or from the "wrong" angle
only the switchaxe is kind of persistent.
What really?!? Can you give me a citation of that part, because I can't find it.
My guess is you got that confused with the evolution called Focus, which increased the burst damage but decreased the dps
Ah, I only remembered Focus being on Fade, I see that explains the "headshot" skulks in NS1, remember that slow bite animation now. Why was Focus removed in NS1?
Yeah, I figured that out after two "glancing headbites". It just doesn't make sense though.
This happens more often when Leaping + biting or when dropping from a ceiling onto a target. More often than not I will end-up bitting their head on my way to the ground, which I'd expect to be a perfect hit, but is in fact simply a glancing blow.
So, just gotta play around that little problem for now (and aim for torso), but in my opinion, this should be fixed. While headbites shouldn't necessarily do more damage than a chest bite, it should do at least the same amount (75).
Likewise, when marines shoot aliens in the foot, torso or the head, it always does the maximum possible damage. Which is fine. This game doesn't have to have hitbox dependant damage (less for feet, more for head), but I think it would just make sense to have an alien bite or swipe to the marine head, do the same amount as a torso hit.
This happens more often when Leaping + biting or when dropping from a ceiling onto a target. More often than not I will end-up bitting their head on my way to the ground, which I'd expect to be a perfect hit, but is in fact simply a glancing blow.
So, just gotta play around that little problem for now (and aim for torso), but in my opinion, this should be fixed. While headbites shouldn't necessarily do more damage than a chest bite, it should do at least the same amount (75).
Likewise, when marines shoot aliens in the foot, torso or the head, it always does the maximum possible damage. Which is fine. This game doesn't have to have hitbox dependant damage (less for feet, more for head), but I think it would just make sense to have an alien bite or swipe to the marine head, do the same amount as a torso hit.<!--QuoteEnd--></div><!--QuoteEEnd-->
You're missing the point. It's not about the area at all. It's about the how closely you hit them in the center of your crosshair. Chances are your aiming and timing isn't as perfect as you think with your headbites, and you're merely getting the majority of the bite, not a full on bite.
I wish this wasn't true. Was it true in NS1? I distinctly remember being able to headbite people.