ns2_summit feedback
Mendasp
I touch maps in inappropriate placesValencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
Hello everyone, as you may or might not now, I'm now in charge of updating summit. FMPONE was doing this before, but now I'm doing the updates so he's free to work on Veil. Psykoman (the original author) stopped updating the map himself because he couldn't keep up with the updating since he's on a slow internet connection.
Anyways, let me know about bugs/annoyances on the map here, I also check the annotations, so if you find issues with the map please annotate them.
To annotate, type in console: "displayannotations" to see if something's been annotated already, if it hasn't, then type in console "annotate Stuck here as a gorge", for example.
By the way, I can't fix egg spawns (stuck points respawning), that's a code issue.
Anyways, let me know about bugs/annoyances on the map here, I also check the annotations, so if you find issues with the map please annotate them.
To annotate, type in console: "displayannotations" to see if something's been annotated already, if it hasn't, then type in console "annotate Stuck here as a gorge", for example.
By the way, I can't fix egg spawns (stuck points respawning), that's a code issue.
Comments
I also annotated a spot in the CL-FC-Vent where you can put buildings.
<a href="http://imageshack.us/photo/my-images/824/ns22012043012235524.jpg/" target="_blank"><img src="http://img824.imageshack.us/img824/1398/ns22012043012235524.jpg" border="0" class="linked-image" /></a>
I also find it impossible to jump onto the large container in the picture. Is that intended?
There are a lot of props and chamfers in the vents, that can hide mines.
<a href="http://imageshack.us/photo/my-images/856/ns22012043013171694.jpg/" target="_blank"><img src="http://img856.imageshack.us/img856/2829/ns22012043013171694.jpg" border="0" class="linked-image" /></a>
Do you see the mines?
<a href="http://imageshack.us/photo/my-images/811/ns22012043013163121.jpg/" target="_blank"><img src="http://img811.imageshack.us/img811/3142/ns22012043013163121.jpg" border="0" class="linked-image" /></a>
Ah! They're inside the chamfers! :P
<a href="http://imageshack.us/photo/my-images/193/ns22012043013163270.jpg/" target="_blank"><img src="http://img193.imageshack.us/img193/5688/ns22012043013163270.jpg" border="0" class="linked-image" /></a>
I haven't been able to reproduce this, can you post a screenshot?
<!--quoteo(post=1931716:date=Apr 30 2012, 04:59 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Apr 30 2012, 04:59 AM) <a href="index.php?act=findpost&pid=1931716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's a spot in Crossroads where a marine can become stuck.
I also find it impossible to jump onto the large container in the picture. Is that intended?<!--QuoteEnd--></div><!--QuoteEEnd-->
This stuck issue is fixed. Since I didn't design the map I don't really know, but I'm assuming you shouldn't be able to climb on top of the large container otherwise it would have been made easier.
<!--quoteo(post=1931716:date=Apr 30 2012, 04:59 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ Apr 30 2012, 04:59 AM) <a href="index.php?act=findpost&pid=1931716"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There are a lot of props and chamfers in the vents, that can hide mines.<!--QuoteEnd--></div><!--QuoteEEnd-->
As for this, I'm afraid I can't fix this. The collisions on those props are disabled because otherwise you'd have tons of snag issues in the vents...
<!--quoteo(post=1931715:date=Apr 30 2012, 04:57 AM:name=killer monkey)--><div class='quotetop'>QUOTE (killer monkey @ Apr 30 2012, 04:57 AM) <a href="index.php?act=findpost&pid=1931715"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I just want the vent in atrium unblocked.<!--QuoteEnd--></div><!--QuoteEEnd-->
I completely blocked it to avoid confusion for the next version, actually. Any particular reasons to unblock the vent?
A video, even! <center><object width="450" height="356"><param name="movie" value="http://www.youtube.com/v/sdylLmSdElg"></param><embed src="http://www.youtube.com/v/sdylLmSdElg" type="application/x-shockwave-flash" width="450" height="356"></embed></object></center>
I somehow even like being able to place cysts in there, but bigger buildings make it look buggy.
<!--quoteo(post=1931769:date=Apr 30 2012, 12:51 PM:name=Mendasp)--><div class='quotetop'>QUOTE (Mendasp @ Apr 30 2012, 12:51 PM) <a href="index.php?act=findpost&pid=1931769"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->As for this, I'm afraid I can't fix this. The collisions on those props are disabled because otherwise you'd have tons of snag issues in the vents...<!--QuoteEnd--></div><!--QuoteEEnd-->
There is actually another issue with those props, as you can partly see through them as a marine. <img src="https://pickhost.eu/images/0005/1963/2012-04-30_00001.jpg" border="0" class="linked-image" />
The vent thing is "normal" I guess, in the glass hallway vent for your head is inside the pipes as a marine, for example :P
The tech point in Sub Access is slightly too low, so there is z-fighting with the floor (only visible when it is unoccupied).
Can't fix the reactor, that's a prop issue. Fixed the other 2 issues for 209.
<!--quoteo(post=1939214:date=May 27 2012, 06:20 AM:name=twiliteblue)--><div class='quotetop'>QUOTE (twiliteblue @ May 27 2012, 06:20 AM) <a href="index.php?act=findpost&pid=1939214"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I found a minor visual issue that can be fixed rather quickly:
The tech point in Sub Access is slightly too low, so there is z-fighting with the floor (only visible when it is unoccupied).<!--QuoteEnd--></div><!--QuoteEEnd-->
That is actually a lighting issue, you have to make a hole for the tech points so there's never z-fighting.
- Fixed collision issue with some railings in Reactor Core
- Fixed stuck issues with the railings and pipes in Flight Control
- Fixed stuck issues with the chairs in Flight Control and Computer Lab
- Fixed stuck issues with the crates in Crossroads
- Fixed stuck issues in the Computer Lab corridor leading to Flight Control
- Fixed stuck issues in the ReadyRoom
- Modified Harvester orientation in Crossroads res nozzle to solve a stuck issue
- Removed hanging corrugated tubes in Flight Control
- Changed Sub Access vent so it's easier to access as a marine
- Added pipes in the "mini-vent" in the corridor between Flight Control and Summit Reception
Perhaps you could pass it along to one of the devs. They fixed some other collision issues with the pipes near the vent a while ago.
The prop is called: summit_reactor_main.model
You can see the physics box in the viewer:
<img src="http://i.imgur.com/gUtmD.jpg" border="0" class="linked-image" />
The prop is called: summit_reactor_main.model
You can see the physics box in the viewer:<!--QuoteEnd--></div><!--QuoteEEnd-->
I actually sent them a document listing every prop I've seen with collision/hitbox issues of varied kinds a while ago (including that prop), there's entire sets wrong, and some very puzzling problems in some of them. If they implement a bullet-blocking player clipping group in the editor I'll do the reactor collisions by hand and solve the issue myself, but I'm waiting on that too.
Screenshots:
<img src="http://i.imgur.com/ZQpXN.jpg" border="0" class="linked-image" />
<img src="http://i.imgur.com/SCpC6.jpg" border="0" class="linked-image" />
Here is the pipe prop near that area - summit_pipes_01_sm_45.model:
<img src="http://i.imgur.com/vlDkb.jpg" border="0" class="linked-image" />
I did take a look at it and it makes no sense to me :\
I have noticed that in flight control entrance leading from computer lab (right next to the resource tower) on ns2_summit that there is a problem with the fencing in the doorway. There is enough room for a skulk to gorge on top of the fencing and then throw continuous bile bombs down onto the power node in flight control and no way for a marine without a jet pack and/or grenade launcher to stop him. This ruined my experience of playing on the map and I would like to get this <b>exploit</b> fixed before it ruins other peoples impressions of the map.
So what i have noticed.
The sides of the fencing; you can shoot through either way
the tops of the fencing; you can only shoot down through it, not upwards through it. Therefor the gorge can actually spit/bile us through it and we cannot shoot him at all without grenades or jet packs.
Can you please look at redesigning this or changing the clipping of the top fencing
Sincere regards,
Avid NS2 player.
if you don't know what i'm talking about please add me to steam mick_05
I have noticed that in flight control entrance leading from computer lab (right next to the resource tower) on ns2_summit that there is a problem with the fencing in the doorway. There is enough room for a skulk to gorge on top of the fencing and then throw continuous bile bombs down onto the power node in flight control and no way for a marine without a jet pack and/or grenade launcher to stop him. This ruined my experience of playing on the map and I would like to get this <b>exploit</b> fixed before it ruins other peoples impressions of the map.
So what i have noticed.
The sides of the fencing; you can shoot through either way
the tops of the fencing; you can only shoot down through it, not upwards through it. Therefor the gorge can actually spit/bile us through it and we cannot shoot him at all without grenades or jet packs.
Can you please look at redesigning this or changing the clipping of the top fencing
Sincere regards,
Avid NS2 player.
if you don't know what i'm talking about please add me to steam mick_05<!--QuoteEnd--></div><!--QuoteEEnd-->
I am able to reach that area as marine by walking up the rock wall near the vent:
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=110836969" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=110836969</a>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=110836969" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=110836969</a><!--QuoteEnd--></div><!--QuoteEEnd-->
you're not supposed to be able to walk up the freaking walls... DERP
http://imgur.com/ujJ1B3m,bybpBAg#0
http://imgur.com/ujJ1B3m,bybpBAg#1