Chuckle?

OrzOrz Join Date: 2010-03-24 Member: 71069Members
Is there a way to bind chuckle to a specific key? Taunt works, and it's great especially for the Lerk which has an epic scream, but how about chuckle?

Comments

  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    I'd like to know that too.

    I'd bind chuckle to "L" key (for LOL)
  • HeatSurgeHeatSurge Some Guy Join Date: 2012-09-15 Member: 159438Members, Reinforced - Supporter
    They removed the dedicated key for chuckle when the comm. rose appeared, which was right before release.
  • RabidWeaselRabidWeasel Join Date: 2002-11-02 Member: 5337Members
    I didn't even realise chuckle was still in the game because I hate those "hold down key and mouse over your selection" type windows and just keybound everything I could. I was really missing it! :(
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    Yeah, we need stand alone binds for them things :(


    At least we still have the "Taunt" sound... I guess you could say we have two taunt sounds now, chuckle and per lifeform taunts.
  • Katana314Katana314 Join Date: 2012-11-03 Member: 166379Members
    If you open up the voice rose thing in Lua, I think there will likely be some command called in the end.

    I also want to note to devs that comm roses tend to only be easier for consoles, and usually have no place on the PC. In TF2, I can call out a spy or nag an engineer for a dispenser without looking at the center of my screen, or losing control of my mouse.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2038162:date=Dec 1 2012, 12:55 AM:name=Katana314)--><div class='quotetop'>QUOTE (Katana314 @ Dec 1 2012, 12:55 AM) <a href="index.php?act=findpost&pid=2038162"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If you open up the voice rose thing in Lua, I think there will likely be some command called in the end.

    I also want to note to devs that comm roses tend to only be easier for consoles, and usually have no place on the PC. In TF2, I can call out a spy or nag an engineer for a dispenser without looking at the center of my screen, or losing control of my mouse.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Preach or brah! I hate the friggin' thing especially because it hides the commands from newbies and is silly to use in game due to temporarily mouse/movement control loss... I was against the reintroduction of it, but somehow it's there staring us in the face :(
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    edited November 2012
    Having it binded to keys should be a no-brainer.

    I never EVER use the comm-rose.

    Strangely enough, Chuckle is the only thing that isn't assigned a key, and is definitely not worth stopping to open the com-rose and click.

    You hardly hear the chuckle anyway.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2038170:date=Dec 1 2012, 01:29 AM:name=Zomb3h)--><div class='quotetop'>QUOTE (Zomb3h @ Dec 1 2012, 01:29 AM) <a href="index.php?act=findpost&pid=2038170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Strangely enough, Chuckle is the only thing that isn't assigned a key, and is definitely not worth stopping to open the com-rose and click.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Heresy! :D
  • Zomb3hZomb3h Join Date: 2011-01-27 Member: 79241Members, Reinforced - Shadow
    <!--quoteo(post=2038173:date=Nov 30 2012, 08:32 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 30 2012, 08:32 PM) <a href="index.php?act=findpost&pid=2038173"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Heresy! :D<!--QuoteEnd--></div><!--QuoteEEnd-->
    LOL
    A trivial matter, but the wording may be confusing.

    I was saying comm-rose makes using chuckle not worth it due to "due to temporarily mouse/movement control loss."

    I understand the game is trying to be "appealing" (whatever that means), but comm-rose took it too far (at least the current implementation.)

    No, I take that back. Binds are superior.
  • antacidantacid Join Date: 2007-08-07 Member: 61821Members, NS2 Playtester
    Chuckle certainly needs a key bind.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--quoteo(post=2038170:date=Dec 1 2012, 09:29 AM:name=Zomb3h)--><div class='quotetop'>QUOTE (Zomb3h @ Dec 1 2012, 09:29 AM) <a href="index.php?act=findpost&pid=2038170"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You hardly hear the chuckle anyway.<!--QuoteEnd--></div><!--QuoteEEnd-->
    i hardly. but i always make everyone hear my chuckle
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