Grenades

H4nDC4PdH4nDC4Pd Join Date: 2002-12-24 Member: 11500Members
I dont know if anyone has brought this up but i really feel marines should get grenades either to start w/ or the comm can drop them. It would help defending vents and taking down hives or towers

Comments

  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Would give a cheaper method of defence against umbra aswell.

    BlueGhost
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Grenade Launchers own.
  • MindmeldmeMindmeldme The Evil One Join Date: 2002-10-27 Member: 1637Members
    There is nothing to big that cann't be fixed with the application of high explosives.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    What's that? The lid on that jar is stuck? Stand back little Timmy, let me apply my patented C4, that will get rid of your pesky lid.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    I want a more useful grenade launcher. For 33 res points I want me a Rocket launcher! Hitting things with the GL is a pain in the **obscenity**.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    maybe each marine starts with a single hand grenade in weapon slot 4? it wouldn't be too powerful, maybe around the strength of a counter-strike hand grenade.

    maybe this thread is better off in suggestions forum?
  • GrabesGrabes Join Date: 2002-07-18 Member: 966Members
    For whoever said that it was too hard to hit with a grenade launcher, do you even have any idea how to shoot the thing?

    Yes lets see, i am going to perfectly aim a high exsplosive shell at a alien.

    Wait, high exsplosive? Doesn't that have a damage radius?

    *smacks your forhead.

    Secondly, for the topic starter, there will <i>probably</i> never be any hand grenades in NS. Think about it.

    Marines are supposed to work together right? Right.

    Teamwork = fire group right? Right.

    The problem is, that commanders go hmg, and then think the games won. No, you need nades. Ive been in like 6 games where a commander has actually properly loaded out his sqaud. You have a 8 man team, down to 7 memembers.

    2 - HMG

    2 - Nades

    2 - Shotguns

    1 - Lmg

    Basic flexable attack sqaud.

    Shotgunners run middle field, lmg picks them off, hmg's poprovid the heavy support, and the nades are of course, the base attackers.

    The only way i will think we will ever see hand grenades in NS is, if marines never shape up.

    Which is starting to look like that. Granted the games only 8 days from there 2nd month anniversary, but how long does it take to grasp the concept of stick together and cover?

    Course, people still don't do that in CS.
  • GanonnGanonn Join Date: 2002-11-03 Member: 5691Members
    Heh, roger that Grabes
  • coldfusecoldfuse Join Date: 2002-11-02 Member: 3929Members
    Grenades are fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> , especially with jp taking out those walls of chambers, the worst combo is the nade launcher with a welder, which I accidently pickedup and didn't realise, until I found out I didn't have a handgun and ended up killing myself with a nade
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    The Simpsons episode that starts with Homer and Bart "fixing" everything with fireworks and explosives comes to mind...
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