Make scans cost 2 Tres
Cee Colon Slash
Join Date: 2012-05-25 Member: 152581Members
<div class="IPBDescription">buff camo, buff scan. Nuff said?</div>(edited as I didn't really describe my suggestion.)
Camo has been buffed (aliens are now fully invisible) and thus I was suggesting that marine scan should be buffed slightly. My suggestion is that instead of 3 Tres per scan, it should be 2 Tres per scan. My contention is that early camo is the new 6-minute Onos egg; unless you know how to contend with it (scan often) the alien team can just ream the marine team. Dropping many armories is too expensive, thus, reducing the cost of a scan slightly would compensate.
Camo has been buffed (aliens are now fully invisible) and thus I was suggesting that marine scan should be buffed slightly. My suggestion is that instead of 3 Tres per scan, it should be 2 Tres per scan. My contention is that early camo is the new 6-minute Onos egg; unless you know how to contend with it (scan often) the alien team can just ream the marine team. Dropping many armories is too expensive, thus, reducing the cost of a scan slightly would compensate.
Comments
Aliens become so invisible they can pass through the space time continum to travel back in time like prince of persia?
Aliens become so invisible they can pass through the space time continum to travel back in time like prince of persia?<!--QuoteEnd--></div><!--QuoteEEnd-->
120% invisibility. Bullets have a 50% chance to phase through invisible targets. Attempting to attack invisible structures causes the Marine to get sucked into an alternate dimension.
Aliens become so invisible they can pass through the space time continum to travel back in time like prince of persia?<!--QuoteEnd--></div><!--QuoteEEnd-->
Aliens are granted full running speed even while invisible. Only drawback is that they still make footsteps.
OP, I know, but you were asking for it. :p
Camo has been buffed (aliens are now fully invisible) and thus I was suggesting that marine scan should be buffed slightly. My suggestion is that instead of 3 Tres per scan, it should be 2 Tres per scan. My contention is that early camo is the new 6-minute Onos egg; unless you know how to contend with it (scan often) the alien team can just ream the marine team. Dropping many armories is too expensive, thus, reducing the cost of a scan slightly would compensate.
A motion detector would not make sense because you can hear them running.
such as an upgrade?
It is the most risky tech path for aliens to go in the start because it helps defense more than expansion. Once they are detected, aliens don't get any combat buffs from stealth as opposed to celerity and carapace paths. And from moving slower, they also have a harder time to establish map control.
Camo has been buffed (aliens are now fully invisible) and thus I was suggesting that marine scan should be buffed slightly. My suggestion is that instead of 3 Tres per scan, it should be 2 Tres per scan. My contention is that early camo is the new 6-minute Onos egg; unless you know how to contend with it (scan often) the alien team can just ream the marine team. Dropping many armories is too expensive, thus, reducing the cost of a scan slightly would compensate.<!--QuoteEnd--></div><!--QuoteEEnd-->
Buffing aliens doesn't in turn require a marine buff. That's like if fades got a buff you'd buff shotguns and be right where you were all along.
Actually, I'd rather have energy back on the obs, so camo isn't crippling the marine econnomy. (And beacon on energy is better aswell, imho)