green aliens, orange marines
kikaxa
Join Date: 2012-08-19 Member: 155845Members
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<div class="IPBDescription">to server admins</div><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=109537600&searchtext=" target="_blank">http://steamcommunity.com/sharedfiles/file...amp;searchtext=</a>
everyone can get this in thousand variations with little effort.
solution: consistensy check <b>*.material</b> files. a must, it effectively allows to bypass all CC now.
optional: consistensy check *.dds,<b> only gameplay-critical ones</b>
optional: consistensy check *.cinematics, resolves minor hacks
edit: fix *.model -> *.material.//
everyone can get this in thousand variations with little effort.
solution: consistensy check <b>*.material</b> files. a must, it effectively allows to bypass all CC now.
optional: consistensy check *.dds,<b> only gameplay-critical ones</b>
optional: consistensy check *.cinematics, resolves minor hacks
edit: fix *.model -> *.material.//
Comments
And are people with changed models/textures still able to join the server (and only the modification is disabled)?
yes
<!--quoteo(post=2032794:date=Nov 23 2012, 02:29 AM:name=Byorun)--><div class='quotetop'>QUOTE (Byorun @ Nov 23 2012, 02:29 AM) <a href="index.php?act=findpost&pid=2032794"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i am using the full ns2 client as server and using *.dds will extend the start and every map load significantly!<!--QuoteEnd--></div><!--QuoteEEnd-->
all dds isn't required. only some of them, like model emission maps, screen effects like lerk spores, etc.
Do you maybe have a list of DDS available a server admin should include into the consistency check?
most common:
*_illum.dds - glow fix
*_opac.dds - transparency fix
*.dds - full textures fix
there are a ton of other dds without common template, related to important game mechanics.
i have no list for that.
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.level", "*.material", "*.cinematic", "skulk*.dds", "fade*.dds", "lerk*.dds", "gorge*.dds", "onos*.dds", "male*.dds", "mine*.dds", "exo*.dds", "jetpack*.dds", "nade*.dds", "grenade*.dds", "shotgun*.dds", "pistol*.dds", "rifle*.dds", "infestation*.dds", "egg*.dds", "spore*.dds"]
You must run the server over an installed client. The dedicated server didnt has the needed files.
With these settings the workshop-mod from the 1st post is blocked completely, but people can join and have to play with default values like intended.
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.level", "*.material", "*.cinematic", "skulk*.dds", "fade*.dds", "lerk*.dds", "gorge*.dds", "onos*.dds", "male*.dds", "mine*.dds", "exo*.dds", "jetpack*.dds", "nade*.dds", "grenade*.dds", "shotgun*.dds", "pistol*.dds", "rifle*.dds", "infestation*.dds", "egg*.dds", "spore*.dds"]
You must run the server over an installed client. The dedicated server didnt has the needed files.
With these settings the workshop-mod from the 1st post is blocked completely, but people can join and have to play with default values like intended.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is a good setup for the time being. Consistency checking should be enforced like what dePARA has setup on HBZ. This should be default.
app_update 4940 validate
in
app_update 4920 validate
using the following consistency checking on a dedicated server which was downloaded with 'app_update 4920 validate' should be all that's required?
"check": [ "game_setup.xml", "*.lua", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.level", "*.material", "*.cinematic", "skulk*.dds", "fade*.dds", "lerk*.dds", "gorge*.dds", "onos*.dds", "male*.dds", "mine*.dds", "exo*.dds", "jetpack*.dds", "nade*.dds", "grenade*.dds", "shotgun*.dds", "pistol*.dds", "rifle*.dds", "infestation*.dds", "egg*.dds", "spore*.dds"]
Endar, let me know how you go with this.
As I like using the exm mods for the funkier designed marines, tempted to go the red-eyed aliens as well.
I like the custom IP animation over the standard, and eventually, I'll decide on the colour of the IP portal I want to use.
I would prefer to see a mod, that has a filter built-into it (for server admins) that targets the approved and safe mods on the market for consistency checks.
Perhaps incorporate it with DAK seeing as people can bypass the whitelist with that?
I did just this and put it up on the steam workshop - <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=110191332" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=110191332</a>
Due to the limit of 100 MB per workshop item I had to split the mod into 5 different sections. All sections are not necessarily required, but if you want to make sure people are not doing anything fishy then it's best to include them all.
The ID's for all parts of the collection: 6914a5b, 691166a, 6911373, 691299d, 6912b45
To avoid getting download errors I would recommend you only include 1 of the ID's at a time.
As has been mentioned above, the best solution is to install the client version on the server by changing the appid - However for people who don't have access to modify that then this mod is a good alternative.
Use the following ConsistencyConfig.json with this mod for best coverage:
{
"check": [ "game_setup.xml", "*.lua", "*.fx", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds" "*.material", "*.level", "*.cinematic" ]
}
<!--quoteo(post=2033830:date=Nov 24 2012, 07:52 PM:name=ZEROibis)--><div class='quotetop'>QUOTE (ZEROibis @ Nov 24 2012, 07:52 PM) <a href="index.php?act=findpost&pid=2033830"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->How can we only block the alien models? I think with the alien vision changed marine color does not matter much. I just want to be able to restrict skulk, leark and gorge as the rest do not really matter.<!--QuoteEnd--></div><!--QuoteEEnd-->
If you only want to restrict these then you can use only the alien parts of the extended consistency check:
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=110176669" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=110176669</a>
<a href="http://steamcommunity.com/sharedfiles/filedetails/?id=110177093" target="_blank">http://steamcommunity.com/sharedfiles/file...s/?id=110177093</a>
And change your ConsistencyConfig.json to:
{
"check": [ "game_setup.xml", "*.lua", "*.fx", "*.screenfx", "*.surface_shader", "*.fxh", "*.render_setup", "*.shader_template", "*.fsb", "*.dds" "*.material", "*.level", "*.cinematic" ]
}
Up until now I've been keeping it in sync with what clowning does on the noGG servers. I think they might have some trouble getting this done quickly, since they may not have access to the app ID. I won't make any changes till I find out.
wont this mods be downloaded to all clients too?
i have a feeling...
i have a feeling...<!--QuoteEnd--></div><!--QuoteEEnd-->
Yes, even server side only mods get downloaded to the clients for consistency. This is the main reason why this mod is not all inclusive.
Only the main models, materials, and shaders have been included for this mod to keep the file size as small as possible.
Which will means some severe connecting times?
Or have I got that wrong somewhere....
I really REALLY want to stop people using the re-textured aliens and marine models.
Thx
Unter
Does the below snippet mean that people can run custom skins on, for example, skulks but not on gorges?
hard things, cheating will always be rampant, when you dont have pure servers, vacs, punkbusters, pbbans, bpbss's etc