Onos Balance Fix

2jzo2jzo Join Date: 2012-11-22 Member: 172833Members
edited November 2012 in Ideas and Suggestions
I've figured I might make this a valid point. How it is now, I rarely see Onos unless the alien team is pubstomping the marine team.

My proposal is:

Onos egg at 2 hives with 40-50% armor reduction
When you get 3 hives, COM can research Onos armor plating which upgrades the armor to what it is now.

*Kind of like chitinous plating in sc2 for ultralisks*

I believe this would allow onos to come in at mid-game but will not be effective at all when rushing in for easy kills.
50% less armor = 3 marines can kill it without a problem.
If aliens manage to get a third hive up; they should have the benefit of researching an onos armor upgrade to give the onos the tanking ability it's known for and hated for.

Thoughts?

Comments

  • EnFissionEnFission Join Date: 2012-11-14 Member: 170776Members, Reinforced - Shadow
    The problem with this is that it still costs 75 res to purchase the onos, and it is already quite easy to kill an onos without carapace (or regen in recent patches). If aliens get contained to 2 hives, the aliens will get slaughtered in the end game no matter what they try (maybe some fancy beacon work)
  • bHackbHack Join Date: 2010-03-23 Member: 71059Members
    50% less armour = 600dmg.
    You would have still to do 1900 dmg.
    If with carapace: 2.7k dmg.
    3 marines? well, okey. You can kill onos even with 1 marine you know :)
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