Natural Selection For Wii U

AcesonnallAcesonnall Join Date: 2012-11-19 Member: 172414Members
<div class="IPBDescription">And Hello Everyone</div>First and foremost, hello everyone. I post on other gaming forums as well and I just saw this game on Steam and I'm going to purchase it, but something I thought would be really cool is if this game was brought onto the Wii U.

From what I've heard, the Wii U is much more indie friendly than Wii and Nintendo has actually come out to say that Indie developers are really important to them.

I don't know in detail how easy it is to put your game on the Wii U, but it seems like Nintendo is making it super simple. You also don't have to pay to patch your game which is supposed to be a huge thing for indie developers.

In edition to all that, there's a huge fanbase on the Wii U that would love to play strategy games. Nintendo's new console has so many people excited to try new things. This game looks like the perfect fit and I don't want to make any assumptions or anything, but I think you might get some decent sales off of it (Of course I could be wrong). Personally, I'd buy this game for Wii U and I think anyone would as long as you're able to make interesting use of the gamepad (Or maybe you don't have to).

Anyway, I was just pitching the idea. I'd be stoked to see this game come on to Wii U at some time.

Anyone else interested in this new console?

Sources to what I described:
<a href="http://www.ign.com/articles/2012/11/18/nintendos-steams-up-the-wii-u-eshop" target="_blank">http://www.ign.com/articles/2012/11/18/nin...the-wii-u-eshop</a>
<a href="http://www.officialnintendomagazine.co.uk/42408/wii-u-is-more-indie-friendly-than-wii-ever-was-dev/" target="_blank">http://www.officialnintendomagazine.co.uk/...i-ever-was-dev/</a>
<a href="http://mynintendonews.com/2012/07/30/indie-developers-are-extremely-important-to-nintendo/" target="_blank">http://mynintendonews.com/2012/07/30/indie...nt-to-nintendo/</a>

Comments

  • JediPhreaKJediPhreaK Join Date: 2012-11-05 Member: 167028Members
    I'd prefer a Linux version, and maybe for the OUYA that is coming out. But really this is a PC game, the market is there for the Linux crowd, but really I want things fixed and balanced before I worry about anything else.
  • AcesonnallAcesonnall Join Date: 2012-11-19 Member: 172414Members
    <!--quoteo(post=2028779:date=Nov 19 2012, 09:52 AM:name=JediPhreaK)--><div class='quotetop'>QUOTE (JediPhreaK @ Nov 19 2012, 09:52 AM) <a href="index.php?act=findpost&pid=2028779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd prefer a Linux version, and maybe for the OUYA that is coming out. But really this is a PC game, the market is there for the Linux crowd, but really I want things fixed and balanced before I worry about anything else.<!--QuoteEnd--></div><!--QuoteEEnd-->
    What are your opinions on the OUYA so far?
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Natural Selection 2 would be a good fit for the Wii U console but I'm worried the usual console playerbase wouldn't be able to handle a game that actually requires teamwork.

    Honestly I think the only other fps games on consoles that require or heavily utilize teamwork are made by Valve.
  • BicsumBicsum Join Date: 2012-02-27 Member: 147596Members, Reinforced - Gold
    Considering the hardware requirements, maybe for the Wii double U.
  • SiminiSimini Join Date: 2012-09-28 Member: 160916Members
    <!--quoteo(post=2028779:date=Nov 19 2012, 07:52 AM:name=JediPhreaK)--><div class='quotetop'>QUOTE (JediPhreaK @ Nov 19 2012, 07:52 AM) <a href="index.php?act=findpost&pid=2028779"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I'd prefer a Linux version, and maybe for the OUYA that is coming out. But really this is a PC game, the market is there for the Linux crowd, but really I want things fixed and balanced before I worry about anything else.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hahahahahhaa you have to be joking, you think this will run on a smartphone? because that is all an ouya is.

    Maybe if UWE made a 2D natural selection 2, that may just run on the Ouya, but probably not.
  • zzzfingernailzzzzzzfingernailzzz Join Date: 2012-11-16 Member: 171935Members
    <img src="http://i787.photobucket.com/albums/yy151/wakingbake/mindblowing.gif" border="0" class="linked-image" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    It's unlikely the Wii U can run Spark and its conversion to the Wii U platform. I predict that this is not going to happen due to the excessive hardware requirements and time investment that would be required on the dev teams' part ;)

    Currently the game is being optimized for the PC platform and that is already an herculean task for a team of this size



    <strike>Also locked, fingernail that gif is basically spot on though :P</strike> Go ahead, make my day...



    BTW welcome to the forums Acesonnall :)
  • AcesonnallAcesonnall Join Date: 2012-11-19 Member: 172414Members
    Thanks guys.

    Can't wait to start playing this game.
  • RMJRMJ Join Date: 2012-08-09 Member: 155190Members
    With a controller you can barely do FPS games, without aim assist, autoaim, no strafing.

    How on earth would you ever play aliens, that requires so much mobility and they are melee, with a controller O.o thats just not possible.
  • NeoRussiaNeoRussia Join Date: 2012-08-04 Member: 154743Members
    I've never understood shooters on consoles. I mean for games like CoD and Halo I guess I sort of understand because the amount of shooting skill required in those games is so low you are already standing on the skill ceiling when you get into the game, but you either have aim assist and the game basically plays itself for you. It's like playing Starcraft but the game orders your units for you so all you need to do is click to build them, or you have no aim assist which is like trying to eat a steak with a spoon.
  • DullahanDullahan Join Date: 2012-11-19 Member: 172360Members
    <!--quoteo(post=2029073:date=Nov 19 2012, 12:04 PM:name=RMJ)--><div class='quotetop'>QUOTE (RMJ @ Nov 19 2012, 12:04 PM) <a href="index.php?act=findpost&pid=2029073"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->With a controller you can barely do FPS games, without aim assist, autoaim, no strafing.

    How on earth would you ever play aliens, that requires so much mobility and they are melee, with a controller O.o thats just not possible.<!--QuoteEnd--></div><!--QuoteEEnd-->


    The 2010 Alien versus Predator game handled it well I thought.
  • ClydeClyde Join Date: 2012-11-15 Member: 171438Members
    There's no way the Wii U hardware would be able to run this game. Also this type of game is not suitable for the Wii U casual audience at all.
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Glad to see Nintendo catching up to where Valve was 5 years ago.
  • DullahanDullahan Join Date: 2012-11-19 Member: 172360Members
    <!--quoteo(post=2029150:date=Nov 19 2012, 01:33 PM:name=Clyde)--><div class='quotetop'>QUOTE (Clyde @ Nov 19 2012, 01:33 PM) <a href="index.php?act=findpost&pid=2029150"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->There's no way the Wii U hardware would be able to run this game. Also this type of game is not suitable for the Wii U casual audience at all.<!--QuoteEnd--></div><!--QuoteEEnd-->


    In terms of visuals NS2 is hardly out of the realm of possibility, although the engine's optimization issues cause it to require better hardware than would be needed to get equivalent visuals on other engines.

    Also, the Wii U is launching with ZombieU, Assassins Creed 3, Black Ops 2 and Batman Arkham City. Nintendo is most assuredly not settling for just the casual audience this time around.
  • ClydeClyde Join Date: 2012-11-15 Member: 171438Members
    Perhaps if it was well optimized it would run. I think that idea is unrealistic though as UWE are struggling to get it to run well on a platform they've been working with for years. They simply don't have the manpower to get this game running on another system.

    Also, this game is a lot more complicated and hardcore then anything on any consoles. I don't think this game would even do well with the 360 and PS3 crowd. It would have to be dumbed down significantly to be popular with console players.
  • BabaganoushBabaganoush Join Date: 2012-11-19 Member: 172398Members
    Imagine trying to gun down a skulk with a controller... Ick.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    this would be cool if it was cross platform with the wii-u, that way i could completely decimate all of the console kids and make them cry MUAHAHAH
    thanks to the mouse :)
  • unkindunkind Join Date: 2012-02-04 Member: 143563Members
    way too twitchy for console, also, wtf.
  • AurOn2AurOn2 COOKIES&#33; FREEDOM, AND BISCUITS&#33; Australia Join Date: 2012-01-13 Member: 140224Members, Forum Moderators, NS2 Playtester, Forum staff
    i can't imagine why anyone thinks that ns could even run on a wiiu, this has got to e the fourth time this year the question has been brought up.
    Short answer, no
    Long answer No way, waste of time, waste of money, and it would never work in the first place...
  • IeptBarakatIeptBarakat The most difficult name to speak ingame. Join Date: 2009-07-10 Member: 68107Members, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Reinforced - Diamond, Reinforced - Shadow
    Too all the people saying it's too fast or twitchy for a console, uwe originally hoped for a 360 version when developing the game.
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    edited November 2012
    Originally hoped, yes. But as it stands? It'd be a monumental task. They just fixed NS2 to work on 32-bit machines because it was using more than 2GB of RAM (the max per process on a 32-bit system).

    The PS3/360? They've got 512MB of RAM. Including VRAM. The PS3 has 256MB of system RAM (and 256MB of dedicated VRAM), while the 360 has a unified memory model.

    Anyhow, the WiiU has a decent chunk of RAM (2GB on what seems to be a unified memory model), but the performance is that of a very old computer, so it's definitely not up to the task of running the game as it stands. OUYA will never be, so far behind.
  • mokkatmokkat Join Date: 2009-08-30 Member: 68652Members
    edited November 2012
    Batman is said to have abysmal fps drops on the WiiU, and the Metro last light devs say they won't even bother trying to get their game to run on the slow ass hardware.

    Even with an added group of people with years of experience programming and optimizing for the WiiU, I doubt NS2 would bet a good fit.

    If it could run with low graphics, it would be a cool game to have on there though, and Nintendo's indie-dev policies are great

    edit: and the OUYA is a device with the hardware power of a smartphone and the portability of a console
  • Dark_DragonDark_Dragon Join Date: 2007-12-21 Member: 63229Members, Constellation
    Oh man, NS2 on a Wii anything would be bad, broken windows, broken lamps, broken mirrors, broken limbs, oh the humanity!
  • SopsSops Join Date: 2003-07-03 Member: 17894Members, Constellation
    <!--quoteo(post=2029342:date=Nov 19 2012, 06:46 PM:name=IeptBarakat)--><div class='quotetop'>QUOTE (IeptBarakat @ Nov 19 2012, 06:46 PM) <a href="index.php?act=findpost&pid=2029342"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Too all the people saying it's too fast or twitchy for a console, uwe originally hoped for a 360 version when developing the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
    That was years ago, I don't think anyone believes that to be realistic today.
Sign In or Register to comment.