Adding TXAA and FXAA
Xender
Join Date: 2012-11-06 Member: 167800Members
I think devs, should add TXAA and FXAA to Spark Engine. It will give greate performance boost for Geforce 6xx users and let them fully comfortable to use AA.
I think about it because i can't play fully comfortable at gf 660Ti so it's kind of problem because this is not cheap gpu and low fps number provides the engine is bad optimized...
I think about it because i can't play fully comfortable at gf 660Ti so it's kind of problem because this is not cheap gpu and low fps number provides the engine is bad optimized...
Comments
1600x1200, most settings off, textures on High. I did a test and went to 4.4ghtz with 4 cores disabled, i actually dropped in performance.
All those entities and dynamic lights just take more resources than you give them credit for.... No other game engine in the world can handle that many. Even Cry3 / UT5 crash or drop under 10fps
Using FXAA and TXAA against standard AA will give performance boost.
you have a $400 card, so what? That same card didn't let you play crysis or UT on those settings you want, when the games were released.
Why would you think a mid-range card is going to give you top-end performance on a brand new game engine? That kind of thinking is so many levels of retarded....
otherwise he would be asking for ambient occlusion, bloom etc.
and calling someone retard? childish.
Yeah Spark is new, good and beauty but guys don't glorify, just tell: yeah this is good but this can be better.
I don't say: Oh no, my i have fps drops please make engine faster. I say: FXAA should increase performance for kelper owners.
And i don't calling anyony reatard...
And one more, a bit off topic.
When Crysis or UT3 was released for 400$ i can buy high end card, now its middle, its weird xD
One more, UT3 have grate optimization.
$400 is nothing in terms of a video card or processor.
edit; Unless said processor is AMD.... then you can get ridiculously lucky sometimes in terms of overclocking. Like my bulldozer going up to 10.2ghtz hue hue hue...
I would certainly like to see real anti-aliasing implemented into the game eventually (MSAA or maybe TXAA?).
This is probably (and understandably) low priority but I would definitely be happy to see it appear somewhere down the road!
That being said aliasing isn't that big a problem in NS2. It doesn't really bother me, not nearly as much as bigger scale games anyway.
But map buildings and TS<!--coloro:#FF8C00--><span style="color:#FF8C00"><!--/coloro-->F<!--colorc--></span><!--/colorc--> marine buildings should look nice and smart. Very clean
Also purephoenix, I fix that for ya :P
yeah i have more than 60 fps, maybe 70 but it droping to 30-40 or in extremely situations to 20 fps 0_0
use r_stats command to check it.
For example I'm running a 2500k @ 4.2Ghz combined with an older generation ATI HD5870 1Gb and I see the game above 50+FPS all the time no matter what happens. mostly hanging around 70-80FPS
And yeah, i get average 60-90 fps on my 'dozer 8150 @ 4.070ghtz and a gtx460 @ stock speeds.
1600x1200 (2 megapixel resolution) all settings on low, except "Textures" on high. Multi-core rendering on, streaming on.
You can blame <a href="http://www.tsa.gov/" target="_blank">these guys</a>
They are now called <b>T</b>rans <b>S</b>ystem <b>F</b>ederation
Anyway, back on topic....
Are there any comparison screenies of attemps at FXAA and MSAA?
8800GT
5GB DDR2 RAM
all settings on low/off
and I have bad performance.
well....but that's because I do not have a decent system.
TXAA and FXAA are firmware coded in the GPU.
I wish the devs implement nVidia's CSAA... or MSAA at least.
Bump!