[Marine] Thermal Goggles

ClockworksClockworks Join Date: 2012-11-08 Member: 168475Members
<!--fonto:Century Gothic--><span style="font-family:Century Gothic"><!--/fonto-->I would like thermal goggles to be added to the marines arsenal.

It should require 1 Command Station, a Prototype Lab & cost 8 personal resource (must be researched by commander after attaining prototype lab). It would be buyable from the prototype lab & can not be used in conjunction with jetpack or exo, if you buy the thermal goggles and then a jetpack or exo you would lose the goggles, just like if you bought a jetpack & then an exo.

Once equipped it replaces the flashlight & will allow marines to press the flashlight button to use a special heat sensitive vision mode like the aliens. (e.g alien vision for humans but tweak it a little bit.)

The tweak i suggest is it only allowes you to see invisible aliens which means you cant walk around with it on all the time or you wont be able to see the normal aliens walking around... or at least uncloaked/visible aliens should be really blurry and hard to see while thermal vision is engaged.

Not sure if this has been suggested or not but i couldnt find it, im suggesting this because having to rely on the commander to scan all the time is a pain on the ass & i dont know about you guys but when you can go invisible as an onos and be standing next to 4+ marines without them knowing then i feel somthing is wrong with the game.

Either make Camouflaged aliens blurry but not completely invisible like the stealth suit from metal gear solid for example or add thermal goggles for the marines as a counter if they so choose to take it.

Thanks for reading, suggestions & opinions are welcome.<!--fontc--></span><!--/fontc-->

Comments

  • VolcanoVolcano Join Date: 2011-07-27 Member: 112496Members, Constellation
    would it also burn your eyes out if you go into a well lit room?
  • ClockworksClockworks Join Date: 2012-11-08 Member: 168475Members
    <!--quoteo(post=2028469:date=Nov 19 2012, 05:06 AM:name=Volcano)--><div class='quotetop'>QUOTE (Volcano @ Nov 19 2012, 05:06 AM) <a href="index.php?act=findpost&pid=2028469"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->would it also burn your eyes out if you go into a well lit room?<!--QuoteEnd--></div><!--QuoteEEnd-->

    No.
  • ChaosXBeingChaosXBeing Join Date: 2012-10-12 Member: 162114Members
    Cloaking already isn't powerful enough. The Observatory, a more or less required structure available 30 seconds in to the game, already spots and uncloaks everything within a certain range, whereas aliens not only have to research a Shade hive in order to cloak, but in researching Shade-tech must forgo researching Shift or Crag. (Unless they get Shade on their third hive.) It's kind of like if the Rupture ability mature cysts have were able to disable any jetpackers that get hit until they were able to get to an armory for repairs. And even then, the Rupture ability costs Tres, and resets the maturity of the cysts.
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