Marine Exo Suit Suggestion: Skulk Stomper
pendelum5
Join Date: 2012-10-29 Member: 164317Members
<div class="IPBDescription">Upgraded from Egg Stomping</div>2-3 skulks can dominate an exosuit in seconds flat. Given that this is a likely encounter following a late-game beacon, it makes the Exo much less cost-efficient than its Onos counter-part. The Exo needs constant support from troops for repairs and protection from ankle-biting skulks and deadly, deadly gorges, not to mention map-defying Lerk spines. For these reasons, I suggest that any Skulk that decides to take cover under an Exo suit from its own miniguns should instantly die, much like how eggs currently fare. Even without jumping, current game mechanics allow skulks to snake their way under something weighing likely hundreds times their weight to avoid gunfire from it. This is simply not good game balance, and I would like to see Exos be a little more efficient in close quarters to justify their steep price tag.
Comments
Thats the exo suits achillies heel. Something it needs.
Only Onos has no disadvantage. Even Stomp is a mid range attack
That being said, maybe if the Exo jumped and came <i>down</i> on a Skulk...
Although it should cost significantly more to do so. As one good way to prevent exo base rape is by attacking a command chair and forcing a beacon.
PS point mini guns at skulk and it does decimate them.
at medium range sure its awesome.
but once they get between your feet and spin around or even sometimes above you its the amount of flashing crap on the hud and the ricochet explosion effects from the minigun means youcan see nothing.
at long range the minigun is about as accurate as a one armed drunk guy riding a rodeo and aiming from the hip.
if the can latch onto the back of an exo that would cool, then you'd have to walk backwards into a wall to squish them to make them fall off.
At the point where Exos appear, skulks stop being "free". Sure, they still don't cost anything, but they are by no means without cost to the team. Having skulks around the 10-15 minute mark is in itself a massive weakness for the alien team, which the marine team does not suffer with its base unit. If you get taken out by 2 skulks, you are pretty much bad. 3 is borderline, maybe you got unlucky. 4 is acceptable, but that means that around 50% of the enemy team is skulks, in which case just walk in as light marines and finish the job.
That being said, maybe if the Exo jumped and came <i>down</i> on a Skulk...<!--QuoteEnd--></div><!--QuoteEEnd-->
To me it's an issue of it being a really bad idea to spam Exos. Exos have a ton of weaknesses. They're slow, they can't be called in via beacon, they can't repair themselves(thus soloing as an Exo is a terrible idea), and you can't hop out of one to build/repair things. They're the marine siege weapon and they have that many weaknesses. You'll never see more than 2 or 3 on the field at the same time. If an entire Marine team save for one or two hopped into Exo suits, every Marine base is ripe for destruction, and you can throw yourselves at the Exos until they die since they can't repair(a beacon to those vulnerable bases would strip them of any welders they have).
Compare that to the Onos. The Onos runs just as fast as the other Alien units, it has the highest health and armor in the game, it does the most damage out of all the Alien units, and it has a crowd control ability that hits multiple enemies. The Aliens can literally spam Onos without a care in the world, because they don't have any sort of weakness. Soloing as an Onos isn't an issue(especially with how ridiculous regen is right now), Aliens can't recall so by nature they run towards the attackers rather than get ported, Aliens don't build anything like Marines do(without MACs anyway), and this is where the disproportion comes from. There's no synergy between the Onos and any other Alien lifeform, other than the Gorge for Healing Spray... and a Lerk's umbra too I suppose but what would you rather have, a Lerk using umbra or another Onos?
how about Onos vs 3 marines
ya ive seen that story too many times.
thats exactly my problem though, light marines better at killing skulks then a 50 or 75 resource unit. it just seems silly.
imagine if the onos would die fairly quickly to a few lvl 0 marines. people would be screaming waste of res.
You balance the game, your options are:
buff rock/nerf paper
--or--
next time bring a few friends who can roll scissors