Cant Hit ######
Spades68
Join Date: 2012-11-07 Member: 168093Members
<div class="IPBDescription">Sigh</div>Anyone else have this issue as a Marine? I mean I seriously am like Ray Charles against a skulk who has some basic understanding of how to play. The moment they close the gap its over 9/10 unless they just got done fighting 2 others are were wounded...
I always end up "following" the target, spraying behind him, I have no clue where he is going to be, if I should just not turn around or try and follow. Should I just try and run after him to make it extremely confusing since we endlessly clip through each-other?
End statement, I have no clue what I am doing wrong, my accuracy is spot on in CS, but this is completely different, this is like tracking X1000 harder... There is no "I know where he is going to be".
I even have kids rub it in my face jumping around like wacko's 20 yards away showing me I can't track there movements.
TIPS/ADVICE? No trolls please.
I always end up "following" the target, spraying behind him, I have no clue where he is going to be, if I should just not turn around or try and follow. Should I just try and run after him to make it extremely confusing since we endlessly clip through each-other?
End statement, I have no clue what I am doing wrong, my accuracy is spot on in CS, but this is completely different, this is like tracking X1000 harder... There is no "I know where he is going to be".
I even have kids rub it in my face jumping around like wacko's 20 yards away showing me I can't track there movements.
TIPS/ADVICE? No trolls please.
Comments
Use the shotgun more often. It is extremely rewarding to plunk down that well aimed shot, and unforgiving if you miss. If you get good with the shotgun, which requires you to time and place your shots well instead of spraying and praying, you will be better at tracking with the LMG.
2. make sure your mouse sensitivity isn't too low or too high. a good sensitivity is one where you can turn 180 degrees relatively easily, but still track small adjustments comfortably. my preference is about 8-9 inches to turn 360.
3. never hold down the fire button unless you're sure your crosshair is on the target. what you want to avoid is wasting 75% of your clip by randomly spraying when your crosshair was clearly not on the target. there is no randomness or recoil, so only press fire when you have a good shot.
4. learn to anticipate jumping patterns and predict their movement. he hid behind a box? be wary and prepared that he could climb over the box and jump at your face etc.
i'm by no means a great player, but in 14-16man servers i've occasionally got >40 kills as a marine. mostly because i hear skulks coming, prepare, kill the first one at safe range to reload and then usually have a good chance of winning a 2v1 with combined 2nd AR mag and pistol. obviously they're playing wrong to just charge at a marine thinking they're invincible because of superior numbers - nope.
my aiming is not bad, because i've been playing at least a bit of FPS for most days over 10 years... but it's mainly the ability to predict what they're going to do, before you even see them (or before they see you).
It might just take time to acquire the feel for how the aliens move. This is really a subconscious thing you have to develop and will just take practice. The way you as a marine move can also help you in hitting the aliens. You can juke and dodge in a certain way to direct where the alien is moving and give yourself a better shot.
In a pub, most of my skulk kills are very easy. I'm able to calmly place my crosshair on them and they die in a couple of seconds. That's because I choose the position that has the longest distant from me to them and I try to make sure, if they want to attack me, that they don't have too much to hide behind. It's simple, but if you don't think about it positioning you may be making your game 100x more difficult.
In addition to your personal positioning, be very aware of what teammates are close to you. One of my favorite moves is to have a teammate walk about 10 to 15 feet infront of me. When a skulk closes in on him, he does the jumping dance of trying to live and I just calmly shoot the skulk. You shouldn't really ever be standing close to a marine teammate unless you're welding him.
When a skulk is in close it almost always comes down to your skill level. Can you 'sense' where they're going to go? Do you have the ability to twitch shot? If you're dying 9 out of 10 times, probably not. Obviously, you can't always avoid this situation but do everything you can to prevent a skulk getting that close.
/edit;
This suggestion also applies to a lot of other games. I always knew how important your position was, but when I really sunk a lot of hours into sniping in Tribes:Ascend I realized it's completely game changing. If you have the right position you don't have to be an aiming twitch master to rank up the kills.
Use the shotgun more often. It is extremely rewarding to plunk down that well aimed shot, and unforgiving if you miss. If you get good with the shotgun, which requires you to time and place your shots well instead of spraying and praying, you will be better at tracking with the LMG.<!--QuoteEnd--></div><!--QuoteEEnd-->
I'd recommend against putting your sensitifity so high you can no longer make precise shots. But what he's saying is reasonably accurate. The skill you need to master here is accurately keeping your crosshair on a moving target. We call it "tracking". A very low sensitivity is more condusive to CS because it makes snipe shots or "snap shots" more accurate; you can identify a target and accurately snap your crosshair to the target. You don't as much need to worry about the target moving after it's been shot, or significantly changing directions. NS players use this skill as well, especially with the shot gun, however, it's usually much more important that your tracking skill is in a good place, because you use it SO much in NS. Your sensitivity needs to be such that you don't have to pick up your mouse to track a skulk the majority of the time.
weird thing is that i'm freaking nasty skulk ( or then i have just encountered noob marines ? ), i think it goes something like this :
marine is easy to start with -> but is hard to master
skulks is hard to start with -> but is easy to master once you get it
that's how it was for me atleast.
weird thing is that i'm freaking nasty skulk ( or then i have just encountered noob marines ? ), i think it goes something like this :
marine is easy to start with -> but is hard to master
skulks is hard to start with -> but is easy to master once you get it
that's how it was for me atleast.<!--QuoteEnd--></div><!--QuoteEEnd-->
They both have their difficulties, you'll see how good you really are once you start playing competitive games. You see a lot of pub-stompers with massive K:D ratios get pretty close to 1:1 in competitive games as even the best marine has trouble tracking leaping/wall jumping/erratic skulks, especially in packs like most comp play.
- Find a combat server and play alot of marine there. It's basically deathmatch so very little walking and alot of shooting practice per minute.
NO!
This is the exact opposite of what you want to do. Decrease your sensitivity as low as you feel comfortable, then keep decreasing as you get more comfortable with the lower setting. Learn to move your mouse with your arm instead of your wrist, it's easier physically on your arm, it's easier to predict exactly how your mouse will move on the screen, and with those two things combined you'll have a much easier time tracking a target no matter how fast they're moving. Also if you want to do a 180 degree turn for example it's A LOT easier to feel out a 7" movement of your mouse than it is a 7mm movement, and this also drastically decreases the margin for error (moving 8mm instead of 7mm will be a significant overshoot compared to moving 8" vs 7"). In short your elbow/shoulder are designed for this type of movement while your wrist is not.
Personally I use 2.0 ingame sensitivity with 600dpi, which works out to a 14"/360 (easier to keep the exact same sens between games measuring this way). This was still considered a pretty medium-high sensitivity in games like Tribes and Quake where tracking was everything.
Also make sure your windows mouse sensitivity is at 6/11 (any higher and you'll skip pixels) and all acceleration is off.
Give yourself every little advantage you can:
<ul><li>Check vents: A skulk or lerk sitting at a vent opening doesn't have much room to move and is usually an easy kill.</li><li>Go around corners as widely as possible: A good alien will hear your footsteps, and will wait for you just around the corner.</li><li>Keep your distance from your team-mates: It's much easier to shoot a skulk who is circle-strafing a marine that is a couple of meters away from you, and it makes it much harder for that skulk to get a quick kill-streak.</li></ul>