New Patch For Server has VAC now and why am i getting different messages?

TripleTriple Join Date: 2007-06-18 Member: 61290Members
is this messege normal? didnt use to have a message like it i removed mods and everything and it still shows:

<!--c1--><div class='codetop'>CODE</div><div class='codemain'><!--ec1-->Build 229
Setting breakpad minidump AppID = 4920
Connected to Steam servers
{ TIC00 M4::ServerLoadJob::Run
     { TIC01 M4::ServerLoadJob::Run sections
     } TOC01 0.000001s M4::ServerLoadJob::Run sections after Physics_InitializeT
hread
     { TIC01 M4::ServerLoadJob::Run sections
         { TIC02 M4::ServerWorld::Initialize
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000000s M4::ServerWorld::Initialize sections after mods s
tuff
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000024s M4::ServerWorld::Initialize sections after more m
ods stuff
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000602s M4::ServerWorld::Initialize sections after lotta
subfunctions
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000108s M4::ServerWorld::Initialize sections after init p
hysics
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000010s M4::ServerWorld::Initialize sections after init p
athing
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000168s M4::ServerWorld::Initialize sections after load g
ame_setup.xml
             { TIC03 M4::ServerWorld::Initialize sections
VAC Enabled
Loading config://ServerConfig.json
Loading config://ServerAdmin.json
Loading config://BannedPlayers.json
Loading config://MapCycle.json
Loading config://ConsistencyConfig.json
Hashed 1 game_setup.xml files for consistency
Hashed 641 *.lua files for consistency
Hashed 32 *.fx files for consistency
Hashed 13 *.screenfx files for consistency
Hashed 63 *.surface_shader files for consistency
Hashed 3 *.fxh files for consistency
Hashed 2 *.render_setup files for consistency
Hashed 2 *.shader_template files for consistency
             } TOC03 2.942029s M4::ServerWorld::Initialize sections after LoadSc
ript
             { TIC03 M4::ServerWorld::Initialize sections
                 { TIC04 M4::World::LoadMap
                     { TIC05 M4::World::LoadMap sections
                         { TIC06 M4::World::UnloadMap
                             { TIC07 M4::World::UnloadMap sections
                             } TOC07 0.000015s M4::World::UnloadMap sections
                         } TOC06 0.000610s M4::World::UnloadMap
                     } TOC05 0.001220s M4::World::LoadMap sections After Unload
map
                     { TIC05 M4::World::LoadMap sections
                         { TIC06 M4::World::OnPreLoad
                             { TIC07 M4::World::OnPreLoad sections
                             } TOC07 0.000021s M4::World::OnPreLoad sections
                         } TOC06 0.000609s M4::World::OnPreLoad
Loading 'maps/ns2_summit.level'
                     } TOC05 0.001516s M4::World::LoadMap sections After OnPreLo
ad
                     { TIC05 M4::World::LoadMap sections
                         { TIC06 M4::GameLevel::Load
                             { TIC07 M4::GameLevel::Load sections
                             } TOC07 0.716294s M4::GameLevel::Load sections
                         } TOC06 0.716817s M4::GameLevel::Load
                     } TOC05 0.717540s M4::World::LoadMap sections after level l
oad
                     { TIC05 M4::World::LoadMap sections
                         { TIC06 M4::World::CreateMapEntities
                             { TIC07 M4::World::CreateMapEntities sections
                             } TOC07 0.031220s M4::World::CreateMapEntities sect
ions
                         } TOC06 0.032068s M4::World::CreateMapEntities
                     } TOC05 0.032677s M4::World::LoadMap sections after CreateM
apEntities
                     { TIC05 M4::World::LoadMap sections
                     } TOC05 0.312901s M4::World::LoadMap sections after CreateP
hysics
                     { TIC05 M4::World::LoadMap sections
                     } TOC05 0.003556s M4::World::LoadMap sections after CreateP
athingGeometry
                     { TIC05 M4::World::LoadMap sections
                     } TOC05 0.000009s M4::World::LoadMap sections after Script_
RegisterHeapObject
                     { TIC05 M4::World::LoadMap sections
                         { TIC06 M4::World::OnPostLoad
                             { TIC07 M4::World::OnPostLoad sections
Building pathing mesh for level maps/ns2_summit.level
                                 { TIC08 M4::PathingMesh::BuildMesh
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.014815s M4::PathingMesh::BuildMes
h sections After build normals
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.002399s M4::PathingMesh::BuildMes
h sections After rcCalcBounds
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.000150s M4::PathingMesh::BuildMes
h sections After InitMeshConfig
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.000201s M4::PathingMesh::BuildMes
h sections After nav mesh init
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.000015s M4::PathingMesh::BuildMes
h sections After set area costs
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                         { TIC10 M4::PathingMesh::BuildMesh:md5T
imer
                                         } TOC10 0.007757s M4::PathingMesh::Buil
dMesh:md5Timer
                                     } TOC09 0.008867s M4::PathingMesh::BuildMes
h sections After allocating for chunky mesh
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.530181s M4::PathingMesh::BuildMes
h sections After rcCreateChunkyTriMesh
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                         { TIC10 M4::PathingMesh::RasterizeTileC
acheGrid
                                             { TIC11 M4::PathingMesh::RasterizeT
ileCacheGrid sections
                                             } TOC11 2.777891s M4::PathingMesh::
RasterizeTileCacheGrid sections
                                         } TOC10 2.779052s M4::PathingMesh::Rast
erizeTileCacheGrid
OK! Saved tile cache grid to maps/ns2_summit.level-server.tile_cache_grid
                                         { TIC10 M4::PathingMesh::PreProcessTile
s
                                             { TIC11 M4::PathingMesh::PreProcess
Tiles sections
                                             } TOC11 0.000089s M4::PathingMesh::
PreProcessTiles sections After adding tiles
                                             { TIC11 M4::PathingMesh::PreProcess
Tiles sections
                                             } TOC11 0.075637s M4::PathingMesh::
PreProcessTiles sections After build navmesh tiles
                                             { TIC11 M4::PathingMesh::PreProcess
Tiles sections
                                             } TOC11 0.000001s M4::PathingMesh::
PreProcessTiles sections
                                         } TOC10 0.079187s M4::PathingMesh::PreP
rocessTiles
                                     } TOC09 2.865507s M4::PathingMesh::BuildMes
h sections After preprocess tiles
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.000050s M4::PathingMesh::BuildMes
h sections End
                                     { TIC09 M4::PathingMesh::BuildMesh sections

                                     } TOC09 0.000078s M4::PathingMesh::BuildMes
h sections
                                 } TOC08 3.433095s M4::PathingMesh::BuildMesh
                             } TOC07 5.233402s M4::World::OnPostLoad sections
                         } TOC06 5.233903s M4::World::OnPostLoad
Finished loading 'maps/ns2_summit.level'
                     } TOC05 5.240829s M4::World::LoadMap sections after OnPostL
oad
                     { TIC05 M4::World::LoadMap sections
                     } TOC05 0.000000s M4::World::LoadMap sections
                 } TOC04 6.317813s M4::World::LoadMap
             } TOC03 6.318423s M4::ServerWorld::Initialize sections after LoadMa
p
             { TIC03 M4::ServerWorld::Initialize sections
             } TOC03 0.000001s M4::ServerWorld::Initialize sections
         } TOC02 9.265796s M4::ServerWorld::Initialize
Error: Couldn't open file 'models/props/refinery/refinery_fan_blade_01_big.anima
tion_graph'
Error: Couldn't open file 'models/props/refinery/refinery_fan_blade_01.animation
_graph'
     } TOC01 11.456146s M4::ServerLoadJob::Run sections after world->Init
     { TIC01 M4::ServerLoadJob::Run sections
     } TOC01 0.000000s M4::ServerLoadJob::Run sections after Physics_ShutdownThr
ead
     { TIC01 M4::ServerLoadJob::Run sections
     } TOC01 0.000001s M4::ServerLoadJob::Run sections
} TOC00 11.458275s M4::ServerLoadJob::Run<!--c2--></div><!--ec2-->

is that normal? makes server launch long...happens everytime it changes maps as well.

Comments

  • MaxunitMaxunit Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
    Yea, this is normal and came with Build 229. I think this is valuable information for the developers to check for loading times etc pp. Dunno if this can be disabled on demand or something.
  • TripleTriple Join Date: 2007-06-18 Member: 61290Members
    edited November 2012
    Oh, okay was making sure i wasnt getting any errors from files/server because all the mods i had on server dont work anymore...guess i'll have to wait for update or something.
  • WhosatWhosat Singapore Join Date: 2006-11-03 Member: 58301Members, Reinforced - Shadow
    I have those on the client as well. Guess it is one of the debugging features they added:

    <!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Some people who have been having network problems may find those problems fixed in this build. However, we know there are still issues that are not fixed. We are working on these as a matter of priority, and some of the changes in 229 are designed to help us identify, diagnose and fix the problems.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • ScardyBobScardyBob ScardyBob Join Date: 2009-11-25 Member: 69528Forum Admins, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    Its just debugging info. It looks a bit messy, but its perfectly normal.
  • MaxunitMaxunit Join Date: 2005-02-01 Member: 39414Members, Reinforced - Shadow
    I'm actually pretty happy with this addition. Gives me a lot of info about what parts of the game and engine need in terms of memory etc.
  • TripleTriple Join Date: 2007-06-18 Member: 61290Members
    <!--quoteo(post=2024256:date=Nov 14 2012, 11:19 PM:name=Whosat)--><div class='quotetop'>QUOTE (Whosat @ Nov 14 2012, 11:19 PM) <a href="index.php?act=findpost&pid=2024256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I have those on the client as well. Guess it is one of the debugging features they added:<!--QuoteEnd--></div><!--QuoteEEnd-->
    nice good to know i was just worried that it wasnt normal i dont mind it really it should actually help reporting problems when logged. :D
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