229 out? or is it a mistake that I'm DLing it?

MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
edited November 2012 in NS2 General Discussion
Deleted old post. . .

Here's the update notes as promised:

<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->Nutrient mist won't display for Marine Commanders when they do not have line of sight anymore.
Fixed issues when downloading a mod on the server that didn't contain a valid title.
Fixed Flamethrower damaging the owner.
Fixed bug causing the pistol to sometimes lockup, preventing the player from shooting.
Fixed various crashes when a system runs out of video memory.
Fixed issue where pre-evolving eggs were not valid for respawning.
Fixed bug where resource would be lost if the Commander clicks on pre-evolve on an egg which had already a player assigned.
Fixed bug causing Mines to give Marines weld orders after they had taken damage.
Fixed hallucinated structures appearing unbuilt.
Fixed bug where Commander Alerts were not 100% responsive to player input.
Fixed issue where the main menu would be displayed for a single frame when launching the game directly into a map or a server.
Fixed bug causing weapons to "teleport" back to where they were last equipped when a Marine dies.
Fixed error in the dedicated server documentation specifying how to create .htpasswd files.
Added detailed error messages when a .htpasswd file is not properly constructed.
The game will no longer allow switching to a map that doesn't exist (causing all Clients to be disconnected)
Fixed bug causing the Command Station to display the "Start commanding" help text while unbuilt or while the team already has a Commander.
Fixed bug causing the Hive to display the "Start commanding" help text while unbuilt.
Changed the default Taunt key to T instead of Q to prevent a conflict with Request Health.
Fixed Server script error caused by a game ending while the teams were unbalanced.
Fixed issue where a mod could crash the game by specifying an invalid index when querying the list of servers.
Fixed issue where requesting the server list could overflow or crash some modems.
Fixed rare problem in the Main Menu caused by the options file becoming corrupted.
Fixed bug where mod names would sometimes be displayed as ???
Fixed bug in the "Quick Join" feature.
Fixed bug where mods could not be installed through the web administration interface.
Fixed bug where regeneration effect was visible while cloaked.
Server Browser: "Filter Modded" checkbox now saved.
Fixed Hydras not interacting with nutrient mist.
Fixed Couldn't open "" error message.

Improvement

Fixed Flamethrowers not creating flame residues.
The "connection problems" icon is displayed in yellow or red depending on the "severity" of the problem.
Replaced script error with a warning message when a server config file is ill-formed.

Optimization

Improved bloom performance (thanks Alexander Szpakowski!)
Fixed bug where all models in a level were loaded twice during the loading process.
Load-time optimization: Caching some pathing data, so loads should be faster after loading a map for the first time.
Added a hint for the NVIDIA Optimus driver to use the high performance GPU.

Sdk

Fixed crash and added an error message when the bones for a model don't match the model that is being referenced for animations.
Fixed crash when loading a COLLADA file exported by OpenCollada.
Added Client.GetServerIsSecure function to determine if a server has VAC enabled.
Added an optional callback function to Client.RefreshServer.
Fixed issue where passing invalid value to some script functions would report a script error, but continue execution.
Added Client.GetServerIsModded and Client.GetServerTickRate functions.
Added Client.RequestServerDetails function which must be called before a server's key/values can be queries.

Api

Added a version of Server.SendNetworkMessage() which takes a ServerClient object instead of a Player entity.<!--QuoteEnd--></div><!--QuoteEEnd-->
-

Comments

  • ForlornHopeForlornHope Join Date: 2003-08-01 Member: 18675Members, Constellation, Reinforced - Shadow, WC 2013 - Gold
    We just finished playing rines against Archaea and then it updated and we have to play aliens with the new patch. Nice timing UWE! :)
  • Metal HandkerchiefMetal Handkerchief Join Date: 2012-11-09 Member: 168697Members
    <!--quoteo(post=2023674:date=Nov 14 2012, 02:14 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Nov 14 2012, 02:14 PM) <a href="index.php?act=findpost&pid=2023674"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I checked my steam settings and I have definitely set to opt out of betas but I have 229 currently

    So is it officially released?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Checked steam - it said update required, so yes. Eagerly anticipating patch notes.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
  • MaximumSquidMaximumSquid Join Date: 2010-07-20 Member: 72593Members
    edited November 2012
    <u><b>ForlornHope:</b></u>

    I could say that I'm sorry for them, but it may not have that fuzzy appeal you desire

    ---

    <u><b>Metal Handkerchief:</b></u>

    Well it's possible they could have moved the beta to the official release by accident when they actually wanted to update the beta only

    Probably not real likely, but I don't know how different it is on their end to change the two

    ---

    <u><b>Kouji_San:</b></u>

    Feels more real coming from you. . .

    Are you a playtester by chance? I'm not sure what all the badges are

    -
  • LUSITANERLUSITANER Join Date: 2010-09-19 Member: 74086Members
    i got it too, but im dead curious for the change list
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2023689:date=Nov 14 2012, 10:20 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Nov 14 2012, 10:20 PM) <a href="index.php?act=findpost&pid=2023689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><u><b>Kouji_San:</b></u>

    Feels more real coming from you. . .

    Are you a playtester by chance? I'm not sure what all the badges are

    -<!--QuoteEnd--></div><!--QuoteEEnd-->
    The orange Skulk icon and my forum title are a hint :P
  • jeffcojeffco Join Date: 2011-02-14 Member: 81785Members
    its pretty much like the 229 beta build except three things:
    * crag heals min(maxHealth * 0.05 + 10, 60) per tick
    * crag heal wave heals min(maxHealth * 0.05 + 10, 60) * 2.5 per tick
    * a player that uses pre-evolved eggs, will lose his upgrades
  • WilsonWilson Join Date: 2010-07-26 Member: 72867Members
    hotloading seems to take much longer now :(
  • ForlornHopeForlornHope Join Date: 2003-08-01 Member: 18675Members, Constellation, Reinforced - Shadow, WC 2013 - Gold
    Despite the crag help, Archaea give us a kicking... as you'd expect. :P
  • GuspazGuspaz Join Date: 2002-11-01 Member: 2862Members, Constellation
    edited November 2012
    <!--quoteo(post=2023689:date=Nov 14 2012, 06:20 PM:name=MaximumSquid)--><div class='quotetop'>QUOTE (MaximumSquid @ Nov 14 2012, 06:20 PM) <a href="index.php?act=findpost&pid=2023689"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Are you a playtester by chance? I'm not sure what all the badges are<!--QuoteEnd--></div><!--QuoteEEnd-->

    ACTIVE ICONS

    <img src="http://www.unknownworlds.com/forums/style_images/icons/constellation.gif" border="0" class="linked-image" /> = Constellation. User donated to UWE during the NS1 days when Charlie was living off past-due milk in a tiny apartment.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/Squad5Blue.gif" border="0" class="linked-image" /> = Squad Five Blue. User has been recognized by the Squad 5 program as having contributed to the promotion of NS2. Blue is the lowest level.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/Squad5Silver.gif" border="0" class="linked-image" /> = Squad Five Silver. User has been recognized by the Squad 5 program as having contributed in a significant fashion to the promotion of NS2. Silver is the middle level.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/Squad5Gold.gif" border="0" class="linked-image" /> = Squad Five Gold. User has been recognized by the Squad 5 program as having contributed in a major fashion to the promotion of NS2. Gold is the highest level.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/playtester.gif" border="0" class="linked-image" /> = Playtester. User is or was an NS1 or NS2 playtester.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/developer_retired.gif" border="0" class="linked-image" /> = Retired developer. User was an NS1 or NS2 developer who has since retired. Almost all of these users are retired NS1 developers rather than NS2.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/developer.gif" border="0" class="linked-image" /> = Developer. User is either an employee of UWE, a contracter, or a volunteer developer.

    <img src="http://www.unknownworlds.com/forums/style_images/icons/ns2prespecial.gif" border="0" class="linked-image" /> = NS2 special edition pre-order. Nobody but devs actually have these yet, so I may be mis-interpreting the filename.

    DEPRECATED ICONS

    <img src="http://www.lunixmonster.org/images/icons/vet.gif" border="0" class="linked-image" /> = Veteran. This icon was used at one time to denote members of clans that had been selected for the "Veterans" program, which was basically a core group of active clans.

    I think that's all of them. Anybody know if I'm missing any?

    EDIT: Amusingly enough, Charlie and Max have both the retired and active developer icons at the same time ;)
  • Dark_DragonDark_Dragon Join Date: 2007-12-21 Member: 63229Members, Constellation
    Err where are the notes? Or am I blind?
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    <!--quoteo(post=2023730:date=Nov 14 2012, 11:46 PM:name=Dark_Dragon)--><div class='quotetop'>QUOTE (Dark_Dragon @ Nov 14 2012, 11:46 PM) <a href="index.php?act=findpost&pid=2023730"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Err where are the notes? Or am I blind?<!--QuoteEnd--></div><!--QuoteEEnd-->
    We need a nutrient mist on the patch notes!
  • TyphonTyphon Join Date: 2002-11-01 Member: 1899Members
    Notes typically lag the actual release by a couple hours. They'll be up in time.
  • ReynoldsReynolds Join Date: 2012-11-05 Member: 167358Members
    i see no patch notes on steam or the web site. stop being sloppy
  • greenpeegreenpee Join Date: 2012-04-10 Member: 150218Members
    Notes usually come out a couple hours, or in rare cases the next day, after a patch.
  • godriflegodrifle Join Date: 2006-12-01 Member: 58815Members
    <!--quoteo(post=2023740:date=Nov 14 2012, 11:51 PM:name=Reynolds)--><div class='quotetop'>QUOTE (Reynolds @ Nov 14 2012, 11:51 PM) <a href="index.php?act=findpost&pid=2023740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i see no patch notes on steam or the web site. stop being sloppy<!--QuoteEnd--></div><!--QuoteEEnd-->
    Would you prefer that they release the patch notes and have it buggy, or wait a few hours so that nobody crashes while reading it on the front page? I'd definitely say the latter.
  • male_fatalitiesmale_fatalities ausns2.org Join Date: 2004-03-06 Member: 27185Members, Constellation
    edited November 2012
    <!--quoteo(post=2023740:date=Nov 15 2012, 08:51 AM:name=Reynolds)--><div class='quotetop'>QUOTE (Reynolds @ Nov 15 2012, 08:51 AM) <a href="index.php?act=findpost&pid=2023740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i see no patch notes on steam or the web site. stop being sloppy<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow entitlement much? Wait <!--coloro:orange--><span style="color:orange"><!--/coloro-->*SNIP*<!--colorc--></span><!--/colorc-->
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    <!--quoteo(post=2023703:date=Nov 14 2012, 05:28 PM:name=jeffco)--><div class='quotetop'>QUOTE (jeffco @ Nov 14 2012, 05:28 PM) <a href="index.php?act=findpost&pid=2023703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->its pretty much like the 229 beta build except three things:
    * a player that uses pre-evolved eggs, will lose his upgrades<!--QuoteEnd--></div><!--QuoteEEnd-->

    This needs to be in at some point and I'm surprised it isn't already this way.

    Sure it'd be annoying to have to choose celerity and carapace again if that's what you're going with. But what if you want to change your upgrades? Evolving to a new lifeform with pres allows you this freedom. Maybe you're a gorge, and want to evolve onos with carapace, but you've already gotten adrenaline? Should you have to unevolve gorge into skulk with celerity (and whatever upgrades the onos needs) just so you can get the right upgrade? Or if you're already skulk, and want a different upgrade, you have to type kill in console to get the lifeform with the upgrades you want.
  • Ness_FrogKingNess_FrogKing Join Date: 2012-10-18 Member: 162628Members
    <!--quoteo(post=2023703:date=Nov 14 2012, 05:28 PM:name=jeffco)--><div class='quotetop'>QUOTE (jeffco @ Nov 14 2012, 05:28 PM) <a href="index.php?act=findpost&pid=2023703"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->* a player that uses pre-evolved eggs, will lose his upgrades<!--QuoteEnd--></div><!--QuoteEEnd-->
    Oooh, that's nice. I hated forgetting that I was running around with my usual skulk upgrades when I used an Onos egg, as I prefer the exact opposite ones for an Onos, and ended up stuck as an Onos with upgrades I didn't want.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <!--quoteo(post=2023796:date=Nov 14 2012, 11:36 PM:name=d0ped0g)--><div class='quotetop'>QUOTE (d0ped0g @ Nov 14 2012, 11:36 PM) <a href="index.php?act=findpost&pid=2023796"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This needs to be in at some point and I'm surprised it isn't already this way.

    Sure it'd be annoying to have to choose celerity and carapace again if that's what you're going with. But what if you want to change your upgrades? Evolving to a new lifeform with pres allows you this freedom. Maybe you're a gorge, and want to evolve onos with carapace, but you've already gotten adrenaline? Should you have to unevolve gorge into skulk with celerity (and whatever upgrades the onos needs) just so you can get the right upgrade? Or if you're already skulk, and want a different upgrade, you have to type kill in console to get the lifeform with the upgrades you want.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It already worked like that, it was just the commander dropped eggs that didn't give you the option to rechoose your upgrades based on the life form for that egg.
  • MurphyIdiotMurphyIdiot NS2 programmer Join Date: 2008-04-17 Member: 64095Members, Super Administrators, NS2 Developer, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--quoteo(post=2023740:date=Nov 14 2012, 02:51 PM:name=Reynolds)--><div class='quotetop'>QUOTE (Reynolds @ Nov 14 2012, 02:51 PM) <a href="index.php?act=findpost&pid=2023740"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i see no patch notes on steam or the web site. stop being sloppy<!--QuoteEnd--></div><!--QuoteEEnd-->

    Breath in, breath out. Good. Two more times.

    There we go.

    As others have stated, they will be posted soon. I am much more concerned with the actual patch than getting notes out at the exact same second that the patch goes live to hundreds of people around the globe.
  • Dictator93Dictator93 Join Date: 2008-12-21 Member: 65833Members, Reinforced - Shadow
    <!--quoteo(post=2023816:date=Nov 15 2012, 12:50 AM:name=MurphyIdiot)--><div class='quotetop'>QUOTE (MurphyIdiot @ Nov 15 2012, 12:50 AM) <a href="index.php?act=findpost&pid=2023816"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Breath in, breath out. Good. Two more times.

    There we go.

    As others have stated, they will be posted soon. I am much more concerned with the actual patch than getting notes out at the exact same second that the patch goes live to hundreds of people around the globe.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Stop being logical brian. The interwebs is a serious place.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    For reals though, you guys really should sort out the changelog thing. Maybe just always make thorough commit notes and have Hugh maintain an up-to-date list.
  • current1yoldcurrent1yold Join Date: 2012-09-10 Member: 158911Members
    Is it normal to take a performance hit? My fps went from like 40 outside of combat to 10 outside of combat.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2023819:date=Nov 14 2012, 11:54 PM:name=current1y)--><div class='quotetop'>QUOTE (current1y @ Nov 14 2012, 11:54 PM) <a href="index.php?act=findpost&pid=2023819"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Is it normal to take a performance hit? My fps went from like 40 outside of combat to 10 outside of combat.<!--QuoteEnd--></div><!--QuoteEEnd-->
    First round, first combat in 229? Could be related to preloading stuff like shaders. Not if it is constantly though...
  • neilm86neilm86 Join Date: 2009-04-16 Member: 67198Members
    seriously guys, play the game without knowing the changes or dont play it and wait for patch notes. You want them to delay the patch so that you can read whats changed before you play it. You know they're coming be patient.
  • d0ped0gd0ped0g Join Date: 2003-05-25 Member: 16679Members
    <!--quoteo(post=2023814:date=Nov 14 2012, 06:48 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 14 2012, 06:48 PM) <a href="index.php?act=findpost&pid=2023814"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->It already worked like that, it was just the commander dropped eggs that didn't give you the option to rechoose your upgrades based on the life form for that egg.<!--QuoteEnd--></div><!--QuoteEEnd-->

    That's what I was talking about? If that's the case, if you want to go into an onos egg but you have an upgrade you don't want, you have no way to rechoose it beyond evolving to a new lifeform with the upgrade you want, or typing kill in console, before you go into the commander dropped egg.
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2012
    <!--quoteo(post=2023852:date=Nov 15 2012, 12:17 AM:name=d0ped0g)--><div class='quotetop'>QUOTE (d0ped0g @ Nov 15 2012, 12:17 AM) <a href="index.php?act=findpost&pid=2023852"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->That's what I was talking about? If that's the case, if you want to go into an onos egg but you have an upgrade you don't want, you have no way to rechoose it beyond evolving to a new lifeform with the upgrade you want, or typing kill in console, before you go into the commander dropped egg.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Hehe no, if you have evolutions on your alien and jump into an Onos egg. The game deselects your evolutions and you can re-choose them after you're done evolving into the Onos (using the commander dropped egg)

    It is an extra step, but it is the better one of the two evils, with giving you the option to re-choose your evolutions. Just as if you evolve using your own pres :)

    [edit]
    228 this was not possible
    229 this is now possible :)
  • current1yoldcurrent1yold Join Date: 2012-09-10 Member: 158911Members
    <!--quoteo(post=2023820:date=Nov 14 2012, 06:55 PM:name=Kouji_San)--><div class='quotetop'>QUOTE (Kouji_San @ Nov 14 2012, 06:55 PM) <a href="index.php?act=findpost&pid=2023820"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->First round, first combat in 229? Could be related to preloading stuff like shaders. Not if it is constantly though...<!--QuoteEnd--></div><!--QuoteEEnd-->

    The problem went away after a few games and i'm back to normal bad but playable fps so im very happy.
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