Weapons vs armor upgrades?
Solarity
Join Date: 2012-11-13 Member: 170515Members, Reinforced - Shadow
I prefer weapons as I like to kill them before they get to close in. If I dont have upgraded weapons carapice seems to prevent me from killing them before they get in to close. I will normally win a close quarter fight, though I dont do as well compared to range.
Should weapons come first? What is a good comm's upgrade path?
Should weapons come first? What is a good comm's upgrade path?
Comments
Aaaaand the search doesn't even answer his question. What a tool.
In fact, the first search result .... was this forum post... derp.
Well, this forum has a LOT of old posts... posts relevant only to really old builds, so even finding an old post may be completely useless. But you couldn't tell because there is no correlation between post and build. Also, even though I was on the beta for a short while I couldn't tell you which build specifically x or y was changed...but that's just me.
I prefer to go A1 first, even if my team's tearing up the aliens. Fades eventually come out and you need to take a extra swipe. Then it's usually W1, W2.. maybe even W3 before A2. It's rote. It's the safe route.
a1-3 each add 20 armor
notable points:
a1 = skulk takes 3 bites instead of 2 + parasite
a1 = fade takes 3 swipes instead of 2
a2 = skulks take 4 bites instead of 3
a3 = fades take 4 swipes instead of 3
Now these are kind of murky points with glancing bites/swipes/gore in the game. Previously, a1 was very important because it guaranteed a 3rd hit to kill a marine. Now it's very likely that you can die to 2 hits + glancing bite. In this situation, a1 or a0 doesn't matter. Typically a1 is needed when fades come out to prevent 2 shots.
In most situations, weapon upgrades >>> armor upgrades. The big timing to hit (imo) is a1 for fades. Fades come out so late and upgrades are so cheap that it doesn't really matter. You'll probably have w3 and armor 2-3 by the times fades come out.
To answer your question, it is probably best to get w2-3 before a1 unless your upgrades are so slow that fades are coming out. Fades will roll a0 marines.
a1-3 each add 20 armor
notable points:
a1 = skulk takes 3 bites instead of 2 + parasite
a1 = fade takes 3 swipes instead of 2
a2 = skulks take 4 bites instead of 3
a3 = fades take 4 swipes instead of 3
Now these are kind of murky points with glancing bites/swipes/gore in the game. Previously, a1 was very important because it guaranteed a 3rd hit to kill a marine. Now it's very likely that you can die to 2 hits + glancing bite. In this situation, a1 or a0 doesn't matter. Typically a1 is needed when fades come out to prevent 2 shots.
In most situations, weapon upgrades >>> armor upgrades. The big timing to hit (imo) is a1 for fades. Fades come out so late and upgrades are so cheap that it doesn't really matter. You'll probably have w3 and armor 2-3 by the times fades come out.
To answer your question, it is probably best to get w2-3 before a1 unless your upgrades are so slow that fades are coming out. Fades will roll a0 marines.<!--QuoteEnd--></div><!--QuoteEEnd-->
Which is why glancing blows are dumb.
A bite is a bite is a bite is a bite x1000.
With the removal of focus, there is absolutely no need for aliens to do less damage because of bad luck.
Aliens don't take less damage for getting shot in the foot.
I have to admit, glancing bite has made my skulk play a bucketload more lazy. Why bother trying to para 2 bite when i can't exactly tell where the 75 bite range is intuitively anymore. If i get a glancing bite, it still ends up being 3 bites. Kinda easy to get 3 glancing bites for a0 kills as well.
Should weapons come first? What is a good comm's upgrade path?<!--QuoteEnd--></div><!--QuoteEEnd-->
Depends on the comm and the map. If I am against an Alien comm that goes Master Blasters route (Fast Xeno) I rush armor1 then weapons follow. Although I will usually have armor2 and guns 2 within 6:30 during most rounds.
Best advice IMO... Watch your marines in early engagements... If they can shoot, W1. If not, A1.
Fast...Xeno? As in Xenocide?
Is that a real build that people actually use? o_O
Xenocide has a three hive prerequisite (and leap prerequisite) which adds up to a total of 135 team res just to unlock. (And about 300 seconds of hive build time and research time). Like...even if you get weapons 3 first, I think you might still finish armor 1 by the time even a rushed Xenocide finishes. (To say nothing of how I've seen a lot of people say that they never research Xenocide because it's bad...).
Get weapon upgrades first if you can aim, get armor upgrades first if you can't.
But what Gorgeous says is also true.
Shot guns or armor 1
Armor 1 or shot guns
Weapons 2
Weapons 3 vs exo's
If exo's then armor 2
armor upgrades get your exo MUCH MORE armor
so if you don't want to be roflstomped by early onos and loose the game get armor 3 before weapon 3 while researching exos
fun for all
If your team can't aim for ###### then the game is just gonna go to ###### eventually anyway.