Self Sabotage
Bullet_Force
Join Date: 2012-11-02 Member: 165952Members
I played a game today where as Marine's we were pushed back to a single base. The Aliens however seemingly had a hard time getting in there to finish us off with our grenade launcher spam and multiple armouries. The stalemate continued for about 15-20 minutes before our commander "disappeared" our infantry portals but stayed in the chair. We then lost.
Although we lost I'm sort of glad he did that as the game wasn't going anywhere fast and we we couldn't move out of our base. What are your thoughts on this?
Although we lost I'm sort of glad he did that as the game wasn't going anywhere fast and we we couldn't move out of our base. What are your thoughts on this?
Comments
I started playing on 24 people servers and have found that the larger the server capacity the longer the marine last stand takes.
Like you said sometimes it can take 15+ minutes for the aliens to get the final blow to the marine team. Yet all this time, there is no hope for the marines. You could spend those 15 minutes playing a new game rather than wasting time on an already lost one.
Your commander was acctualy quite patient that he held out for 15-20 minutes in a lost game. I would have sold it the second we lost all our expansions and onoses started to bang on the doors of the main base.
It's even more painful when herds of Onos charge into the base and derp around while dying, only to come right back as an Onos after they finally get focus fired enough to die. Poor alien teamwork is the most obvious at the late turtle portion of the game it seems.
To be fair, if my team has a few players that were actually using their microphone and trying their hardest I'll ask first as a courtesy. It's easier to apply human intelligence to people that have a voice, rather than a 'silent as the tomb' green name that doesn't even type.
Honestly, I wish I could do this as Alien Commander too. It's frustrating to be locked into your hive when the Marines team is too timid to come into the hive without massive Exo support. It's five to ten minutes of agony followed by 30 seconds of faceroll. Not fun, I would much rather recycle and try again.
I agree, the commander should definately consult this decision with the team. I just got too frustrated by losing a couple of times.
I can't say I see an immediate solution to the final-base rush, as marines' weakness is lack of mobility. Once they don't have to move, there are no weaknesses to press, and the game just gets really dull...
<!--quoteo--><div class='quotetop'>QUOTE </div><div class='quotemain'><!--quotec-->NS2 is really modabble, so I am just waiting on the mod for vote recycling, vote kick, and all the other stuff that helps with server based etiquette. Which really should go into the full game.<!--QuoteEnd--></div><!--QuoteEEnd-->
100% in agreement, etiquette definitely should be a part of game functionality. The massive influx of new players will cause already-established etiquette to be drowned out, so getting some hard-coded vanilla functions like vote-recycling would be a boon to showing what is expected of NS players.
That's part of the problem though... late game aliens need teamwork and some decent Onii to crack a turtle. All marines need to turtle is some armories and grenade launchers. You can almost completely lock down sub access on Summit with like 5 dudes.
Teamwork is a lot harder to come by than GL's are.
its really bad gamedesign. and there is nothing more frustrating than after a long match, having to waste 15-20 more min because the idiots dont realize they have already lost.
Only thing this will do it cause the game to loose players or atleast make people not wanna play aliens. its not satifying having to leave the game because you actually win. But you dont wanna waste 20min because they can just turtle.
and it could be solved quite easly. many people have posted some good ideas on how to fix it.
As ive said before, you either give both teams the ability to waste 15-20min on one base, or you remove it from the OP turtle team, its really that simple. I know what solution i prefer.
Here are a few screenshots of games that should have been over in minutes and not 30minutes+.
<img src="http://s10.postimage.org/wy37shmuh/stalemate2.png" border="0" class="linked-image" />
<img src="http://s13.postimage.org/cfnzxku07/stalemate.png" border="0" class="linked-image" />
This is the thing that we came up with in today's game:
1. We told the whole alien team to stop attacking the marine base and just defend the healstations on both sides.
2. We waited a minute or two for people to evolve to onoses.
3. We set the exact game time when we would all attack the power node. (for example 20:00 minute mark of game time)
4. On 20:00 of game time the whole alien team (3+ onoses) rushed the power node and ended it all.
All you need is to communicate with your team.
What about a fourth hive/CC ability that could break a one CC/Hive turtle?
What about a fourth hive/CC ability that could break a one CC/Hive turtle?<!--QuoteEnd--></div><!--QuoteEEnd-->
A onos egg would end a game faster than a fourth hive in the first place. All it takes is 2-3 oni bumrushing the power node to win in a 16 player server. On some maps, bile bomb and xenocide is enough to do the trick. Xenocide is undervalued in these situations, I can regularly get more than 3 marine kills with it and res loss when dead doesn't matter because you have all the res nodes.
That said, the "hurry up and finish us what are you doing" attitude is generally misguided, at least when it comes to marines turtling. Marines turtle because they want to shoot stuff and see how long they can hold out. It's the aliens who should complain if anything, they lack the tools to end the game effectively right now. Losing alien teams are guilty of the same thing, they get hopelessly pinned down to one hive skulks versus exos and they still fight like hell to see how many they can take out before they lose. Pub marines are not well coordinated so it's difficult for them to break a concentrated defense, if you don't like it then stop defending.