I know....I know...The Onos.
HH89
Join Date: 2012-11-11 Member: 169515Members
<div class="IPBDescription">Stun</div>1). I'm a pub player with friends.
2). I know I'm not an expert, that is why I'm coming to the forums for feedback.
With those points above taken care of, I would like to ask why does the Onos have a stun? In light of all the attributes to the Onos intrinsic or extrinsic (e.g.: Close quarters maps and Onos run fast) Its stun ability seems to be the ultimate ###K you.
I'm not saying I think the Onos is "OP"
I'm certainly not saying I think 1-3 Marines should be "effective" at killing an Onos. (Though, I have noticed asymmetrical game play aside, a Skulk can mess up an exo)
I don't know why I have to lay on the ground completely immobile for what 5 to upward of 10 seconds? Even if its just 5, that is a long time in this game. The situation is always bad enough I don't see why this is implemented the way it currently is.
Change it to a shock where marines stumble backwards for a three seconds.
Change it to a slow.
Decrease the time of the stun.
Remove it.
NO, I don't think anything else about the Onos is messed up. I just feel like the stun is asinine.
This thread does not take into account any Resource or timing issues of over all gameplay.
2). I know I'm not an expert, that is why I'm coming to the forums for feedback.
With those points above taken care of, I would like to ask why does the Onos have a stun? In light of all the attributes to the Onos intrinsic or extrinsic (e.g.: Close quarters maps and Onos run fast) Its stun ability seems to be the ultimate ###K you.
I'm not saying I think the Onos is "OP"
I'm certainly not saying I think 1-3 Marines should be "effective" at killing an Onos. (Though, I have noticed asymmetrical game play aside, a Skulk can mess up an exo)
I don't know why I have to lay on the ground completely immobile for what 5 to upward of 10 seconds? Even if its just 5, that is a long time in this game. The situation is always bad enough I don't see why this is implemented the way it currently is.
Change it to a shock where marines stumble backwards for a three seconds.
Change it to a slow.
Decrease the time of the stun.
Remove it.
NO, I don't think anything else about the Onos is messed up. I just feel like the stun is asinine.
This thread does not take into account any Resource or timing issues of over all gameplay.
Comments
2). I know I'm not an expert, that is why I'm coming to the forums for feedback.
With those points above taken care of, I would like to ask why does the Onos have a stun? In light of all the attributes to the Onos intrinsic or extrinsic (e.g.: Close quarters maps and Onos run fast) Its stun ability seems to be the ultimate ###K you.
I'm not saying I think the Onos is "OP"
I'm certainly not saying I think 1-3 Marines should be "effective" at killing an Onos. (Though, I have noticed asymmetrical game play aside, a Skulk can mess up an exo)
I don't know why I have to lay on the ground completely immobile for what 5 to upward of 10 seconds? Even if its just 5, that is a long time in this game. The situation is always bad enough I don't see why this is implemented the way it currently is.
Change it to a shock where marines stumble backwards for a three seconds.
Change it to a slow.
Decrease the time of the stun.
Remove it.
NO, I don't think anything else about the Onos is messed up. I just feel like the stun is asinine.
This thread does not take into account any Resource or timing issues of over all gameplay.<!--QuoteEnd--></div><!--QuoteEEnd-->
It always make me laugh when people compare onos and exos like they are the same.
It always make me laugh when people try to play onos and exos like they are the same.
<b>... and for stomp.. get better, <u>you can nullify stomp by jumping at the right moment </u>when hes about to stomp, it wont affect you at all, practice.
or you can simply use a jet pack which is 10 res.</b>
YES, I KNOW. this game, have a high skill ceiling.
Yep, have to have 3 hives. The goal here is to end the game. Marines turtling is notoriously difficult to break though.
Indeed, it is a 30 res upgrade with a 3 hive requirement to even use.
or you can simply use a jet pack which is 10 res.</b>
YES, I KNOW. this game, have a high skill ceiling.<!--QuoteEnd--></div><!--QuoteEEnd-->
This is what I like about stomp. Onos has a very low skill ceiling compared to others, but what it does have is timing your stomps and charges correctly. Marines can counter both if they are clever/not lagging.
Its not horribly overpowered or anything, its just bad design. Using stomp, you can effectively take a player out of the game, for as long as you see fit. Not only that, you can actually take multiple players out of the game. Quite often as Onos, during a stalemate, it is preferable to bunch up 3 or 4 marines and then just start perma stomping them from 10 or so meters away. Keep them all down, and let your team go in and destroy the base. No pesky respawning marines or anything like that.
At the moment it really is just silly.
Well skulk has xenocide, but thats rubbish. Lerk has its gas. Only fade and gorge lack a crowd control ability, if you don't consider cog-walls crowd control.
Vortex is considered a fade crowd control ability.
You keep using that word. I don't think it means what you think it means.
Yeah, CC abilities would be things like stuns, snares, slows, silences, banishes and fears. Also, Zoning abilities are a form of CC, so things like massive AOE damage could be considered a form of CC.
So right now, it would be things like Vortex, Stomp, Spores, and flamethrowers. Kind of.
Honestly, the more I think about this game the more it could be compared to a new sort of weird-ass MOBA or something. It almost makes more sense to think of it like that.
Removing the stun, i would think onos would need around 6000 hp or so. because when onos cannot stop dmg from marines, it has to be able to absorb it.
and if we decrease the stun duration by 50%, well onos needs that back in HP. so atleast up around 4000 hp or so.
without stun and current HP onos is useless, its sadly that simple. and nobody wants to be a big bullet sponge, that simply isnt fun. its a nessary evil the game needs to have.
try seeing how fast onos die if they run into a room full of tier 3 marines, onos or onos'es will die before the rest of the aliens even get a chance to come in, you wont ever in a million years be able to break turtling marines, already with stun, it takes up arounds 15-20 min on public servers, without it, i dare say that you cannot break marines turtle on 1 base.
don't go up against the onos alone and it's fine.
I think he was just stomped several times in a row. I mean how long does stomp stun? Like 3 sec?
Hes talkin about 5+ sec.
When im an onos and got stomp i like to chain stomp a rine every now and then, just for the lolz.
I think he was just stomped several times in a row. I mean how long does stomp stun? Like 3 sec?
Hes talkin about 5+ sec.
When im an onos and got stomp i like to chain stomp a rine every now and then, just for the lolz.<!--QuoteEnd--></div><!--QuoteEEnd-->
People tend to remember durations of "bad experience" as if they were longer. In short, he's exaggerating. It sucks to get hit by stomp, but 3 seconds sounds about right.
Removing the stun, i would think onos would need around 6000 hp or so. because when onos cannot stop dmg from marines, it has to be able to absorb it.
and if we decrease the stun duration by 50%, well onos needs that back in HP. so atleast up around 4000 hp or so.
without stun and current HP onos is useless, its sadly that simple. and nobody wants to be a big bullet sponge, that simply isnt fun. its a nessary evil the game needs to have.
try seeing how fast onos die if they run into a room full of tier 3 marines, onos or onos'es will die before the rest of the aliens even get a chance to come in, you wont ever in a million years be able to break turtling marines, already with stun, it takes up arounds 15-20 min on public servers, without it, i dare say that you cannot break marines turtle on 1 base.<!--QuoteEnd--></div><!--QuoteEEnd-->
wft?
Onos without stomp is useless? What are you talking about? Stomp is nice to have but an onos without it is far from useless.
The biggest unbalanced thing right now is player experience.
I think uwe needs to buff the noobs or nerf the beta players to balance the game.
Onos without stomp is useless? What are you talking about? Stomp is nice to have but an onos without it is far from useless.
The biggest unbalanced thing right now is player experience.
I think uwe needs to buff the noobs or nerf the beta players to balance the game.<!--QuoteEnd--></div><!--QuoteEEnd-->
And yet some of us was in beta and saw Onos without stomp how they were useless, but you know best of course. all hail this guy!