Marine PoV: Hydras
buhehe
Join Date: 2012-05-15 Member: 152140Members
I mostly play Gorge because I love supoort & utility roles in pretty much every game.
I personally noticed Hydras being weak, even when stacking them in threes and in clever spots.
I don't know whether the problem is: raw damage, RoF, accuracy or something else.
My <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->question<!--colorc--></span><!--/colorc--> is: how do Marines feel about Hydras and how much of a threat are they in early,mid,late game?
I personally noticed Hydras being weak, even when stacking them in threes and in clever spots.
I don't know whether the problem is: raw damage, RoF, accuracy or something else.
My <!--coloro:#00FF00--><span style="color:#00FF00"><!--/coloro-->question<!--colorc--></span><!--/colorc--> is: how do Marines feel about Hydras and how much of a threat are they in early,mid,late game?
Comments
Standing still ? Yes, they do some damage, but when moving around, they have super hard time hitting anything.
I would seriously want to see them having hitscan shoting but with lower damage, so you can't really dodge them that easily... :(
Standing still ? Yes, they do some damage, but when moving around, they have super hard time hitting anything.
I would seriously want to see them having hitscan shoting but with lower damage, so you can't really dodge them that easily... :(<!--QuoteEnd--></div><!--QuoteEEnd-->
That's what I was suspecting...
I'd like to see Hydra's damage pop up in the Gorge's UI, as of now I have a hard time understanding how much damage is being dealt.
i think a possible tweak without making them more powerful, would be to simply have 2 of the resources refunded to you if you 'destroy' it - by holding E.
i was kinda underwhelmed when i realised that you don't get resources refunded from removing them... i mean why even give the option to remove if you get 0 resources, might as well just re-deploy.
i think a possible tweak without making them more powerful, would be to simply have 2 of the resources refunded to you if you 'destroy' it - by holding E.
i was kinda underwhelmed when i realised that you don't get resources refunded from removing them... i mean why even give the option to remove if you get 0 resources, might as well just re-deploy.<!--QuoteEnd--></div><!--QuoteEEnd-->
Removing a specific hydra can still be useful.
If I put hydras in this order: A, B, C and I want to redeploy B, I can simply destroy B.
Without that option I'd have to redeploy A (-3 res) and then redeploy B (-3 res).
But yea, some res refund would be nice.
Also, I'd like to remove structures from higher distances, at least as much as one can deploy them.
It's impossible to remove Hydras on ceilings, unless building some silly clog towers.
I'm not sure if a patch has changed this, but I think 2 clips takes a hydra out even with a gorge healspamming it. So all you need is 1 med and 1 ammo clip (2 res) from comm to kill all 3 hydras a gorge is protecting.
Yeah, I do not feel threatened by hydras at all. They just slow you down a little.
Also, if the marines coming for you and your hydras have gotten bile bomb all over them they are going to take more damage. I guess my advice is just don't rely on the hydras to hold an area down, they're just another tool in your little gorge toolbox (someone make a gorge hard hat mod please!)
Nah, thats wrong.
1 Clip into gorge will result in a easy Hydra kill.
Hydras are useless compared to the price of them, that is right.
These things are easy to kill and if there is a bunch of marines, it stops them just for a second.
Also you can sneak behind a corner to kill them.
A good example is, if one marine rush into that room and the marine commander drop one single Medpack, while all marines kill the hydras, the marien is healed.
Remember a medpack cost 1 res, same as cysts of alien commander and the alien commander have spend more cysts then the marine commander.
Mines are more usefull then hydras but cost 2 res more but they instantkill a alien if he is unlucky.
@Mestaritonttu
Tell me...please tell me what the heck is healspamming?
How is it spaming if you have a low limit?
Yeah, I do not feel threatened by hydras at all. They just slow you down a little.<!--QuoteEnd--></div><!--QuoteEEnd-->
i don't think this is true.
i could be wrong of course, but my thoughts are immediately drawn to a situation on pub server where i used clog climbing through the vent to 'flank' a marine-controlled nanogrid on veil (totally not serious, just thought it would be funny), and put hydras in the vent opening... a single marine couldn't kill the hydra - but my hydra weren't in range/angle to hit him so i was nothing more than a nuisance :)
when he reloaded his AR, i was able to catch up the healing - even when my energy was fully drained and i was relying on the regen i was able to keep it alive for 3-4 clips at least.
The cost would be fine if the gorge could sell their hydras and get that 3 p res back. It only makes sense, marines can sell their turrets, aliens can move their whips why can't gorges move of sell their hydras without using more p res?
take that comment how you wish - it may be read from any side to be true.
Marines don't get their 3 mines back if nothing sets them off, I guess it's only fair. It adds some opportunity cost to using them beyond the setup time, are you going to be fighting in that room long enough to justify 9 pres?
Really, they need to be a threat so when someone says 'hydras', we step back instead of charge forward.
They're worth putting down if you want to permagorge, I guess. The biggest issue I have with them is that people seem to put them down in the middle of corridors when they're clearly intended to be used for their damage, rather than as a blockage.
They're worth putting down if you want to permagorge, I guess. The biggest issue I have with them is that people seem to put them down in the middle of corridors when they're clearly intended to be used for their damage, rather than as a blockage.<!--QuoteEnd--></div><!--QuoteEEnd-->
Yeah I always thought they were free also, 3pres is just... wayyy too much
A stock Marine with no upgrades will take a short time to clean them out, and be down enough ammo to be a concern for him without an active commander.
A Marine with any upgrades at all, let alone a shotgun (or a pistol FFS) will simply wipe the floor with them. It doesn't even take a whole LMG clip at higher upgrades to blow Hydra's away with ease. One clip might even get two with a shot or two from a pistol. The worst part is that the armor upgrades render Hydra's a wasted investment for 9 P.Res. They will never kill an Armor 3 marine, ever, without skulks swarming over them just a few feet from the Hydra's. I can't even say that the Hydra's will make a difference for those skulks either.
I think making the Gorge spit ability hit-scan would negate a lot of the downsides to Hydra's, since the Hydra's seem to be a complement to the gorge attacking rather than the other way around. Spit being slow enough for even a crappy Marine to dodge with impunity is more of the issue.
Also, I've been told that Hydra's are hit scan. I can't say for sure, since I usually don't even feel them as a Marine and can't see damage numbers as a Gorge.
Ding ding ding! Give the man a prize!
Seriously though, I like this idea.