Fix this broken aspect immediately
CodeCowboy
Join Date: 2012-09-21 Member: 160235Members
Really, devs... I mean seriously! The lighting from the flashlights is completely ridiculous, and so is futuristic marines having switch-axes!
I demand you immediately implement my incredible fix for them:
Marines carry torches instead of flashlights, and pitchforks instead of switch-axes.
You mut also immediately implement a team ability whereby the marines can march in formation in a big group which starts yelling and shouting. When the mob has been yelling and shouting long enough the aliens simply run away and cower. You could call this ability something along the lines of "Angry Mob"
Furthermore the Fades seem really weak. Please immediately give them hands instead of arm-spikes and give them really long fangs in their mouths... and make them wear black suits and cloaks...and live in a castle. And change the hives to coffins and then the fades can go heal in the coffins... only fades is a lame-ass name. Make it something more futuristic, like vampire or something.
Children...children...
That is what most of the "suggestions" sound like in the ideas and suggestions forum. What if instead of dealing with perceived "balance issues" by changing the very nature of the game we were to suggest things the devs might actually think about... small tweaks.
Another note for all you players who weren't on the Beta...gameplay was not always so linear wait for exos / oni and then turtle for 20 minutes against them and finally and inevitably lose. If players would learn to use jetpacks/GL/Flamers and alien higher life forms the games would have a much different feel. It isn't that the game is as linear as it feels, its that the players playing are choosing to play that way and comms have no real option but to support it since using other tactics will get them a loss since their teams cannot at this point use other tactics.
I demand you immediately implement my incredible fix for them:
Marines carry torches instead of flashlights, and pitchforks instead of switch-axes.
You mut also immediately implement a team ability whereby the marines can march in formation in a big group which starts yelling and shouting. When the mob has been yelling and shouting long enough the aliens simply run away and cower. You could call this ability something along the lines of "Angry Mob"
Furthermore the Fades seem really weak. Please immediately give them hands instead of arm-spikes and give them really long fangs in their mouths... and make them wear black suits and cloaks...and live in a castle. And change the hives to coffins and then the fades can go heal in the coffins... only fades is a lame-ass name. Make it something more futuristic, like vampire or something.
Children...children...
That is what most of the "suggestions" sound like in the ideas and suggestions forum. What if instead of dealing with perceived "balance issues" by changing the very nature of the game we were to suggest things the devs might actually think about... small tweaks.
Another note for all you players who weren't on the Beta...gameplay was not always so linear wait for exos / oni and then turtle for 20 minutes against them and finally and inevitably lose. If players would learn to use jetpacks/GL/Flamers and alien higher life forms the games would have a much different feel. It isn't that the game is as linear as it feels, its that the players playing are choosing to play that way and comms have no real option but to support it since using other tactics will get them a loss since their teams cannot at this point use other tactics.
Comments
make it impossible to have onos at 5mins passed in game.
thanks.
- Juomari
All the issues were looked at and balanced, compared to some builds this is the most balanced the game has ever been.
I think some people must have COD rot.
All the issues were looked at and balanced, compared to some builds this is the most balanced the game has ever been.
I think some people must have COD rot.<!--QuoteEnd--></div><!--QuoteEEnd-->
What he said.
It's pretty balanced now comparing to earlier builds.
Sure it could need abit of tweaking,but UWE has a competent playtester team for this so I'm sure progress is coming :)