Phase Gates niggles

DestherDesther Join Date: 2012-10-31 Member: 165195Members
When a marine pops out of a PG, any aliens who are waiting to devour him receive a push away from it just as he comes through the gate.

It's very frustrating when you are trying to kill a PG (and not even right on top of it) and whoever comes through it gets a helping hand at avoiding you.

Comments

  • dota girldota girl Join Date: 2012-11-07 Member: 167954Members
    one of the many bewildering little advantages marines have for no explicable reason
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=2015563:date=Nov 8 2012, 09:37 AM:name=dota girl)--><div class='quotetop'>QUOTE (dota girl @ Nov 8 2012, 09:37 AM) <a href="index.php?act=findpost&pid=2015563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->one of the many bewildering little advantages marines have for no explicable reason<!--QuoteEnd--></div><!--QuoteEEnd-->
    You weren't around prior to when this implemented where a single skulk properly positioned could turn the phase gate into a meat grinder were you?
  • ForlornHopeForlornHope Join Date: 2003-08-01 Member: 18675Members, Constellation, Reinforced - Shadow, WC 2013 - Gold
    I disagree. I think the marines need that push in order to provide a chance to stop it. Making it unstoppable is a terrible idea.
  • MiniH0wieMiniH0wie Join Date: 2007-11-25 Member: 63013Members
    <!--quoteo(post=2015570:date=Nov 8 2012, 10:42 AM:name=Industry)--><div class='quotetop'>QUOTE (Industry @ Nov 8 2012, 10:42 AM) <a href="index.php?act=findpost&pid=2015570"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You weren't around prior to when this implemented where a single skulk properly positioned could turn the phase gate into a meat grinder were you?<!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=2015572:date=Nov 8 2012, 10:44 AM:name=ForlornHope)--><div class='quotetop'>QUOTE (ForlornHope @ Nov 8 2012, 10:44 AM) <a href="index.php?act=findpost&pid=2015572"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I disagree. I think the marines need that push in order to provide a chance to stop it. Making it unstoppable is a terrible idea.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yup, in previous test builds there was no push back and any marine phasing through when there was 2 or more aliens on the other side was instantly killed.
    This push back is unfortunately needed to help marines save a PG.
  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    <!--quoteo(post=2015570:date=Nov 8 2012, 06:42 PM:name=Industry)--><div class='quotetop'>QUOTE (Industry @ Nov 8 2012, 06:42 PM) <a href="index.php?act=findpost&pid=2015570"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You weren't around prior to when this implemented where a single skulk properly positioned could turn the phase gate into a meat grinder were you?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Those were the days.
    I think Marines had 25% win rate then.
  • SherwoodSherwood Join Date: 2012-09-04 Member: 157696Members
    edited November 2012
    It was toned down from its previous levels i noticed, when they first implemented it my skulk would fly across the room and smack into a wall from the force of the person phasing in was pretty bad. It seems much more mild now certainly under the realm of reason.

    I don't really know what people are talking about with the meat grinder phase gates. one skulk can not turn any pg into a meat grinder heck 2-3 skulks often couldnt do it. One fade could however turn a pg into a meat grinder, due to his size and blocking ability to just stand in-front of the gate and kill marines.

    I think they fixed also the multiple knockbacks associated with multiple marines coming through the gate because when it was first implemented if 2-8 marines were coming through the gate it was like a fun house ride of knockbacks while you tried to get back to the gate =p.

    <!--quoteo(post=2015644:date=Nov 8 2012, 12:51 PM:name=Onii-chan)--><div class='quotetop'>QUOTE (Onii-chan @ Nov 8 2012, 12:51 PM) <a href="index.php?act=findpost&pid=2015644"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Those were the days.
    I think Marines had 25% win rate then.<!--QuoteEnd--></div><!--QuoteEEnd-->

    lol Marines have never had a 25% win rate, and I am pretty sure about the time this happened was before glancing bite when aliens had about a 30% win rate.
  • A_PajanderA_Pajander Join Date: 2002-12-31 Member: 11695Members, Reinforced - Shadow
    <!--quoteo(post=2015645:date=Nov 8 2012, 08:55 PM:name=Sherwood)--><div class='quotetop'>QUOTE (Sherwood @ Nov 8 2012, 08:55 PM) <a href="index.php?act=findpost&pid=2015645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->lol Marines have never had a 25% win rate, and I am pretty sure about the time this happened was before glancing bite when aliens had about a 30% win rate.<!--QuoteEnd--></div><!--QuoteEEnd-->

    ...you never actually played before b223, did you?
  • IndustryIndustry Esteemed Gentleman Join Date: 2010-07-13 Member: 72344Members, Reinforced - Shadow, WC 2013 - Supporter
    <!--quoteo(post=2015645:date=Nov 8 2012, 10:55 AM:name=Sherwood)--><div class='quotetop'>QUOTE (Sherwood @ Nov 8 2012, 10:55 AM) <a href="index.php?act=findpost&pid=2015645"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I don't really know what people are talking about with the meat grinder phase gates. one skulk can not turn any pg into a meat grinder heck 2-3 skulks often couldnt do it. One fade could however turn a pg into a meat grinder, due to his size and blocking ability to just stand in-front of the gate and kill marines.<!--QuoteEnd--></div><!--QuoteEEnd-->

    There was a point in the early beta where, due to hit reg, lag and no knockback on phase gates a single talented skulk could and often did lock down a phasegate all by his lonesome. This was due to the fact he could land 2 bites before the marine reacted making cleanup a breeze. (Note this was also prior to the armor upgrade buffs that were meant to fix fade dominance prior to armor 2 but had side effects on skulks)
  • PureHostilityPureHostility Join Date: 2012-11-06 Member: 167579Members
    I sometimes find it funny, as when I was attacking Terminal rine base I managed to get on the ceiling and leap on the guy repairing the pgate, then someone phased through... I flew way from the windows (close to comm chair, where pgate was located) right behind reception or whatever it is, on the other side of the room in ... I don't know, very short time... 1,5 seconds ? 1 second ?
    I was so confused then... Oh man.
  • DamDSxDamDSx Join Date: 2004-08-10 Member: 30506Members
    <!--quoteo(post=2015563:date=Nov 8 2012, 12:37 PM:name=dota girl)--><div class='quotetop'>QUOTE (dota girl @ Nov 8 2012, 12:37 PM) <a href="index.php?act=findpost&pid=2015563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->one of the many bewildering little advantages marines have for no explicable reason<!--QuoteEnd--></div><!--QuoteEEnd-->


    Where you around in NS1 when phasing through to an under attack phase gate meant certain death?

    This adds dynamic to the game, as a skulk or any alien for that matter you can no longer sit and bite carelessly at a phase gate, you need to be on your toes to react to marines phasing through.
  • GlissGliss Join Date: 2003-03-23 Member: 14800Members, Constellation, NS2 Map Tester
    <!--quoteo(post=2015813:date=Nov 8 2012, 12:40 PM:name=DamDSx)--><div class='quotetop'>QUOTE (DamDSx @ Nov 8 2012, 12:40 PM) <a href="index.php?act=findpost&pid=2015813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This adds dynamic to the game, as a skulk or any alien for that matter you can no longer sit and bite carelessly at a phase gate, you need to be on your toes to react to marines phasing through.<!--QuoteEnd--></div><!--QuoteEEnd-->
    <a href="http://dictionary.reference.com/browse/dynamic?s=t" target="_blank">http://dictionary.reference.com/browse/dynamic?s=t</a>

    this seems like one of those "bug-turned-feature, but-never-fully-implemented" decisions.

    regardless of what it adds to gameplay, it <i>feels</i> buggy. it doesn't seem intended in the least. if the knockback was weaker, it would look more intentional as well as being more friendly gameplay-wise. the way it currently works, I purposefully jump up and down on phase gates or infantry portals because getting blasted backwards allows me to just rebound off the ceiling and I now have a bugged ice-skating skulk for the next few seconds.
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    edited November 2012
    <!--quoteo(post=2015813:date=Nov 8 2012, 04:40 PM:name=DamDSx)--><div class='quotetop'>QUOTE (DamDSx @ Nov 8 2012, 04:40 PM) <a href="index.php?act=findpost&pid=2015813"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Where you around in NS1 when phasing through to an under attack phase gate meant certain death?

    This adds dynamic to the game, as a skulk or any alien for that matter you can no longer sit and bite carelessly at a phase gate, you need to be on your toes to react to marines phasing through.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Why shouldn't phasing through an under attack phase gate mean certain death? Marines mostly put PGs at tech points. You can have IPs and an Obs for beacon there too. You know what happens when Marines attack an Alien tech point? Egg lock. You don't even get to spawn.
  • ellnicellnic Join Date: 2010-07-19 Member: 72559Members, Reinforced - Shadow
    edited November 2012
    It does it for a reason. If just one skulk, many build ago, was attaing a PG you may as well have just said good by and have a fairwell party for it. There was very little chance of saving PG's befor this and it was giving the alines a lot of unfair kills. It is also on IP's too because befor aliens would just camp on them so it was nessesery to give the maines a change to survive. AT the end of the day it needs to be, therefor it will probably stay in
  • tarquinbbtarquinbb Join Date: 2012-11-03 Member: 166314Members
    <!--quoteo(post=2015563:date=Nov 8 2012, 04:37 PM:name=dota girl)--><div class='quotetop'>QUOTE (dota girl @ Nov 8 2012, 04:37 PM) <a href="index.php?act=findpost&pid=2015563"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->one of the many bewildering little advantages marines have for no explicable reason<!--QuoteEnd--></div><!--QuoteEEnd-->

    lmao.

    just stand to the side a bit... it's not rocket science :D
  • hatehate Join Date: 2011-07-19 Member: 111206Members
    <!--quoteo(post=2015856:date=Nov 8 2012, 01:29 PM:name=SixtyWattMan)--><div class='quotetop'>QUOTE (SixtyWattMan @ Nov 8 2012, 01:29 PM) <a href="index.php?act=findpost&pid=2015856"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Why shouldn't phasing through an under attack phase gate mean certain death? Marines mostly put PGs at tech points. You can have IPs and an Obs for beacon there too. You know what happens when Marines attack an Alien tech point? Egg lock. You don't even get to spawn.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah, I really still don't understand why Aliens spawn as weaker than default marines, have a longer spawn time, and can get egg locked with no ability to do a goddamn thing about it.
  • WackOhWackOh Join Date: 2004-07-25 Member: 30100Members
    <!--quoteo(post=2015907:date=Nov 8 2012, 06:03 PM:name=hate)--><div class='quotetop'>QUOTE (hate @ Nov 8 2012, 06:03 PM) <a href="index.php?act=findpost&pid=2015907"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Yeah, I really still don't understand why Aliens spawn as weaker than default marines, have a longer spawn time, and can get egg locked with no ability to do a goddamn thing about it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Well chances are you only really get egg locked when there are 3+ marines at the hive with no skulks coming back to the hive to clear them.
    If its just 1 marine then skulks will generally spawn in a large wave and clear him out.

    Ever been 1 marine at spawn deal with 3 skulks with no marine support? It can often be equally as ###### unless you have the skill upperhand.
    Hell i've been one skulk and locked down marine spawn with only 1 IP and even took it out eventually cause i killed the commander and the same marine spawning on the IP, im sure that marine was not having a good time either.
  • SherwoodSherwood Join Date: 2012-09-04 Member: 157696Members
    <!--quoteo(post=2015654:date=Nov 8 2012, 01:07 PM:name=snaga)--><div class='quotetop'>QUOTE (snaga @ Nov 8 2012, 01:07 PM) <a href="index.php?act=findpost&pid=2015654"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->...you never actually played before b223, did you?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yes I was around during all the incarnations of beta, from the skulks that couldn't kill anything to the overpowered heman skulks. The fades that would murder everyone on the server, to the fades that now get killed by one marine. From the lerks that people felt were useless and unusable to the current lerks that people see great usefulness in.

    I was playing before the phase gate bump back change and after, as well as all the patches in between. B221 was the horrible aliens patch where everyone was crying because aliens were just getting dominated by marines every game. I was also there when exo's were released in b217, and even further before that back when the game was unplayable.

    @industry I never personally had one skulk ever lock down a pg, 2-4 skulks sometimes depending on the number of marines phasing through. Then again lag client based for the most part loading through the phase I guess i never had the issue cause I always load through phases seemingly instantly.
  • hakenspithakenspit Join Date: 2010-11-26 Member: 75300Members
    Unless a PG is placed very badly 1 skulk should never be able to lock it down even without push-back.

    I reckon it could be dispensed with or at least nerfed.
    As a marine I find it easier to know skulks are at my feet chewing the PG instead of wondering how far and which direction they got pushed back to.
    As an alien I am not really bothered by it and unless there are multiple marines coming through I will still get a couple of free bites and likely win the 1on1.

    It just seems needless, sure during beta it was more of an issue...but so was everything, flamers that insta gibbed skulks, lerks that killed marines in what felt like 2 bites.
    I dont think it helps the marines and can make it harder, besides most people place PG's badly and the push back can often be circumvented from atleast 1 side.
  • Katana314Katana314 Join Date: 2012-11-03 Member: 166379Members
    I'm not entirely sure what to do to counter this as alien. Right now I look at phase gates as this terrifying wall of potential death, far more so than sentries. If one marine manages to come through, I could get lucky. If two or more come through (this happening in a span of less than a second) then I'm toast. Heck, if one marine just comes from the nearby hallway I'm toast. This can even be true to an extent when you have someone backing you up.

    I understand the marine side of needing a fair chance to defend their bases. A phase gate is an excellent precaution to take to ensure you can defend someplace, but I'm just not sure what's needed to counter it, given that at any moment it could be an instantaneous beacon to a wall of flamethrowers and rampaging death.

    In Team Fortress 2, teleporters tend to be deathtraps once the enemy team finds them (many funny videos of people camping them). This encourages them to be placed in harder-to-locate spaces, but then provides a higher incentive to defend them so that your team can simply get to the front lines quickly. (on the other hand, TF2's sentries are far more effective at protecting a portion of the map)
  • SixtyWattManSixtyWattMan Join Date: 2004-09-05 Member: 31404Members
    <!--quoteo(post=2015933:date=Nov 8 2012, 06:14 PM:name=WackOh)--><div class='quotetop'>QUOTE (WackOh @ Nov 8 2012, 06:14 PM) <a href="index.php?act=findpost&pid=2015933"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well chances are you only really get egg locked when there are 3+ marines at the hive with no skulks coming back to the hive to clear them.
    If its just 1 marine then skulks will generally spawn in a large wave and clear him out.

    Ever been 1 marine at spawn deal with 3 skulks with no marine support? It can often be equally as ###### unless you have the skill upperhand.
    Hell i've been one skulk and locked down marine spawn with only 1 IP and even took it out eventually cause i killed the commander and the same marine spawning on the IP, im sure that marine was not having a good time either.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Know what happens if 3 skulks attack marine spawn? Beacon. If it's after the 1:30 mark, marines can just phase back to base to defend.
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