Blocky shadows
Psit
Join Date: 2012-11-03 Member: 166396Members
Hello, ive been in the beta for more than i can remember but never got around to registering on the forums.
Here is my problem, i have blocky shadows. I had these in some beta builds but just before release it was fixed. Now i see this problem again.
<a href="http://imageshack.us/photo/my-images/259/2012110200001t.jpg/" target="_blank"><img src="http://img259.imageshack.us/img259/7430/2012110200001t.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/607/2012090300001.jpg/" target="_blank"><img src="http://img607.imageshack.us/img607/6804/2012090300001.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/440/2012110300001.jpg/" target="_blank"><img src="http://img440.imageshack.us/img440/5267/2012110300001.jpg" border="0" class="linked-image" /></a>
I have an ati 6950 gfx card with the 12.11 drivers.
Settings are all maxed out except motion blur which is off and ambient ocl. which is at medium
Thanks
Here is my problem, i have blocky shadows. I had these in some beta builds but just before release it was fixed. Now i see this problem again.
<a href="http://imageshack.us/photo/my-images/259/2012110200001t.jpg/" target="_blank"><img src="http://img259.imageshack.us/img259/7430/2012110200001t.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/607/2012090300001.jpg/" target="_blank"><img src="http://img607.imageshack.us/img607/6804/2012090300001.jpg" border="0" class="linked-image" /></a>
<a href="http://imageshack.us/photo/my-images/440/2012110300001.jpg/" target="_blank"><img src="http://img440.imageshack.us/img440/5267/2012110300001.jpg" border="0" class="linked-image" /></a>
I have an ati 6950 gfx card with the 12.11 drivers.
Settings are all maxed out except motion blur which is off and ambient ocl. which is at medium
Thanks
Comments
Of course there are some techniques to make them look better but Max certainly had other priorities throughout development.
Of course there are some techniques to make them look better but Max certainly had other priorities throughout development.<!--QuoteEnd--></div><!--QuoteEEnd-->
Games from 2004 had better shadows. Cmon now.
Please refrain from talking about stuff you have no idea about. Games from 2004 used different shadowing techniques than modern games. These techniques all have trade-offs. Google shadow maps and shadow volumes/stencil shadows in case you are interested.
Even if you were correct, there are still vastly more important things than good looking shadows, for example your precious performance you keep whining about.
Example screenshot of blocky shadows from other games (these are random shots I found, not worst cases):
<ul><li>Battlefield - Bad Company 2: <a href="http://www.geforce.com/Active/en_US/shared/images/guides/bfbc2-tweak/4-1-Shadows_High.jpg" target="_blank">http://www.geforce.com/Active/en_US/shared...hadows_High.jpg</a></li><li>The Elder Scrolls V - Skyrim: <a href="http://i.imgur.com/ECYx8.jpg" target="_blank">http://i.imgur.com/ECYx8.jpg</a> + <a href="http://i48.tinypic.com/k96tcl.jpg" target="_blank">http://i48.tinypic.com/k96tcl.jpg</a></li></ul>
this^^ is best example of how shadows dont look good in NS2, the single reason no to use them now.
i think it's possible to add control of several levels of shadow texture resolution, at least someone can get good graphics
I tried altering Catalyst A.I settings around and it didn't make a difference.
Also, i noticed that when a flashlight is cast on map geometry there is no shadow created by this, but i am also not sure if this was the case before... i am being paranoid now i think !
<ul><li>Battlefield - Bad Company 2: <a href="http://www.geforce.com/Active/en_US/shared/images/guides/bfbc2-tweak/4-1-Shadows_High.jpg" target="_blank">http://www.geforce.com/Active/en_US/shared...hadows_High.jpg</a></li><li>The Elder Scrolls V - Skyrim: <a href="http://i.imgur.com/ECYx8.jpg" target="_blank">http://i.imgur.com/ECYx8.jpg</a> + <a href="http://i48.tinypic.com/k96tcl.jpg" target="_blank">http://i48.tinypic.com/k96tcl.jpg</a></li></ul><!--QuoteEnd--></div><!--QuoteEEnd-->
Just a note: using gimped cross-platform titles as your examples isn't the most convincing.
I'm not saying it's impossible to get better shadows. It's very possible. I just don't understand why it should be okay for other games but for NS2 it's all "OMFG ###### ###### SHADOWS WHO PROGRAMMED THAT CRAP?!", especially considering the limited resources and time (!!!).
EDIT: <a href="http://www.slideshare.net/DICEStudio/new-13912730/23" target="_blank">http://www.slideshare.net/DICEStudio/new-13912730/23</a>